<?xml version='1.0' encoding='UTF-8'?><?xml-stylesheet href="http://www.blogger.com/styles/atom.css" type="text/css"?><feed xmlns='http://www.w3.org/2005/Atom' xmlns:openSearch='http://a9.com/-/spec/opensearchrss/1.0/' xmlns:georss='http://www.georss.org/georss' xmlns:gd='http://schemas.google.com/g/2005' xmlns:thr='http://purl.org/syndication/thread/1.0'><id>tag:blogger.com,1999:blog-6868520564969831253</id><updated>2011-07-31T04:41:51.158+02:00</updated><category term='game design'/><category term='music'/><category term='me'/><category term='world of warcraft'/><category term='society'/><category term='gaming'/><category term='cinema'/><category term='rant'/><category term='programming'/><category term='thoughts'/><category term='internet'/><title type='text'>Do Not Try This At Home</title><subtitle type='html'></subtitle><link rel='http://schemas.google.com/g/2005#feed' type='application/atom+xml' href='http://rm-rf-slash.blogspot.com/feeds/posts/default'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6868520564969831253/posts/default?max-results=100'/><link rel='alternate' type='text/html' href='http://rm-rf-slash.blogspot.com/'/><link rel='hub' href='http://pubsubhubbub.appspot.com/'/><author><name>Rem</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><generator version='7.00' uri='http://www.blogger.com'>Blogger</generator><openSearch:totalResults>70</openSearch:totalResults><openSearch:startIndex>1</openSearch:startIndex><openSearch:itemsPerPage>100</openSearch:itemsPerPage><entry><id>tag:blogger.com,1999:blog-6868520564969831253.post-8337308463595957830</id><published>2010-06-07T19:14:00.000+02:00</published><updated>2010-06-07T19:14:33.068+02:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='me'/><category scheme='http://www.blogger.com/atom/ns#' term='internet'/><title type='text'>I like to move it, move it</title><content type='html'>All the cool kids are playing over at &lt;a href="http://wordpress.com/" target="_blank"&gt;WordPress&lt;/a&gt;. Blogger's comment system is antiquated. Not going to write a novel on the subject of moving the blog.&lt;br /&gt;&lt;br /&gt;&lt;b&gt;Please update your bookmarks and/or readers and find me at &lt;a href="http://remaglar.wordpress.com/" target="_blank"&gt;http://remaglar.wordpress.com/&lt;/a&gt;. See you there!&lt;/b&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6868520564969831253-8337308463595957830?l=rm-rf-slash.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://rm-rf-slash.blogspot.com/feeds/8337308463595957830/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://rm-rf-slash.blogspot.com/2010/06/i-like-to-move-it-move-it.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6868520564969831253/posts/default/8337308463595957830'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6868520564969831253/posts/default/8337308463595957830'/><link rel='alternate' type='text/html' href='http://rm-rf-slash.blogspot.com/2010/06/i-like-to-move-it-move-it.html' title='I like to move it, move it'/><author><name>Rem</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6868520564969831253.post-3250462813493658083</id><published>2010-04-11T15:30:00.000+02:00</published><updated>2010-04-11T15:30:36.464+02:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='thoughts'/><category scheme='http://www.blogger.com/atom/ns#' term='world of warcraft'/><title type='text'>Sunday quote</title><content type='html'>&lt;blockquote&gt;&lt;i&gt;What should you do when you find you have made a mistake like that? Some people never admit that they are wrong and continue to find new, and often mutually inconsistent, arguments to support their case - as Eddington did in opposing black hole theory. Others claim to have never really supported the incorrect view in the first place or, if they did, it was only to show that it was inconsistent. It seems to me much better and less confusing if you admit in print that you were wrong. A good example of this was Einstein, who called the cosmological constant, which he introduced when he was trying to make a static model of the universe, the biggest mistake of his life.&lt;/i&gt;&lt;br /&gt;&lt;br /&gt;Stephen Hawking - "A Brief History of Time", the updated tenth anniversary commemorative edition&lt;/blockquote&gt;&lt;br /&gt;I read it and it struck home. It appears harsh at first, but when you really think about it, it's probably the easiest way to deal with being wrong. You get it out of your system and don't need to dance around it or awkwardly explain to different people over and over why you have (not) been wrong. All within the borders of sensible, of course, I'm not saying we all should make public announcements every time we make the tiniest mistake. But sometimes it's easier to make a thread in your guild's tactic forum and admit that you've been wrong, rather than having an uncertain number of people either having learned an incorrect thing from you or learning the correct and then questioning your competence.&lt;br /&gt;&lt;br /&gt;So, yeah, Tyrannus heals when the healer is branded, &lt;i&gt;not&lt;/i&gt; when the branded person is healed, as I, for some reason (read it somewhere, no idea where), thought all this time. Not such a hard thing to admit, really!&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6868520564969831253-3250462813493658083?l=rm-rf-slash.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://rm-rf-slash.blogspot.com/feeds/3250462813493658083/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://rm-rf-slash.blogspot.com/2010/04/sunday-quote.html#comment-form' title='1 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6868520564969831253/posts/default/3250462813493658083'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6868520564969831253/posts/default/3250462813493658083'/><link rel='alternate' type='text/html' href='http://rm-rf-slash.blogspot.com/2010/04/sunday-quote.html' title='Sunday quote'/><author><name>Rem</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>1</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6868520564969831253.post-8287673658212192916</id><published>2010-04-03T15:15:00.000+02:00</published><updated>2010-04-03T15:15:47.689+02:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='music'/><category scheme='http://www.blogger.com/atom/ns#' term='world of warcraft'/><title type='text'>The Musical Easter</title><content type='html'>In response, or rather in reaction, to &lt;a href="http://nowiamtree.wordpress.com/2010/04/03/31/" target="_blank"&gt;a brief ABBA moment&lt;/a&gt; I shall publish the Little Rogue song I composed (*coughs*) about a month ago.&lt;br /&gt;&lt;br /&gt;*clears throat*&lt;br /&gt;&lt;br /&gt;When I was just a little rogue,&lt;br /&gt;I asked on EJ, how shall I spec?*&lt;br /&gt;Will I be Combat, will I be Mut?&lt;br /&gt;Here's what they said to me.&lt;br /&gt;&lt;br /&gt;Que Sera, Sera,&lt;br /&gt;There's upside in every tree.&lt;br /&gt;The future's all RNG.&lt;br /&gt;Que Sera, Sera.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;i&gt;* The author hereby denies all responsibility for any corporal or mental damage that may result from asking questions on EJ that may be deemed inappropriate.&lt;/i&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6868520564969831253-8287673658212192916?l=rm-rf-slash.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://rm-rf-slash.blogspot.com/feeds/8287673658212192916/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://rm-rf-slash.blogspot.com/2010/04/musical-easter.html#comment-form' title='1 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6868520564969831253/posts/default/8287673658212192916'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6868520564969831253/posts/default/8287673658212192916'/><link rel='alternate' type='text/html' href='http://rm-rf-slash.blogspot.com/2010/04/musical-easter.html' title='The Musical Easter'/><author><name>Rem</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>1</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6868520564969831253.post-1858681686276762713</id><published>2010-04-02T20:13:00.000+02:00</published><updated>2010-04-02T20:13:43.302+02:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='world of warcraft'/><title type='text'>The tale of a Gnome Mage</title><content type='html'>No, not Coltoon. Nor &lt;a href="http://www.righteousorbs.com/?p=1535" target="_blank"&gt;Frostydude&lt;/a&gt;.&lt;br /&gt;&lt;br /&gt;Once upon a time, there was a gnome mage. He grew up, experienced 5-man dungeons and obtained gear of a reasonable level. There were these raid things he had heard of, so he went on the official forums to ask his fellow inhabitants of Azeroth for advice on his further mageing and on how to transition from 5-mans to that fabled raiding. Coincidentally, we were also about to take that very step and just started active recruitment. So, we left a message in his thread (which quickly became an EJ-outpost of arcane mages beating each other in wit while reasoning over trinket cooldowns), I added him to my Friends list, greeted him when he logged on and after a bit of chatting he agreed to "join and see".&lt;br /&gt;&lt;br /&gt;&lt;i&gt;"Hmm, you only have 6 level 80 characters in the guild,"&lt;/i&gt; he keenly observed first thing after joining. And, just to be clear, I had not lied about, not even concealed our small scale and state of development.&lt;br /&gt;&lt;i&gt;"Well, yes, but at least they're actually from 6 different people. And we have 2 friends who run with us,"&lt;/i&gt; I tried to come back.&lt;br /&gt;&lt;i&gt;Hmm,"&lt;/i&gt; he concluded. Abstract friends reliable guild rosters do not make, and even 6 + 2 still only gives 8, which is remarkably less than 10.&lt;br /&gt;&lt;br /&gt;A couple of hours later he apologetically explained that he received a better offer and that although he's sorry, he will seek his luck there. You shall not hold up the travellers, as a German saying says. I politely expressed my regret about his decision, but assured him I can't blame him for it and wished him all the best.&lt;br /&gt;&lt;br /&gt;Today, little more than a month later, we have close to 30 level 80 characters in our guild. People transferred server and faction to play with us, people resubscribed to play with us - you cannot imagine (well, maybe you can) the magnitude of pride this fills us with, more than any measurable in-game achievement. We've cleared Naxxramas and The Room of the Crusader, as well as VoA, Sarth and EoE. We have two bosses left to best in Ulduar (not counting Algalon...yet!). Our raids are some magically impossible combination of competence and amiability - even though we are still working on the structures and infrastructures around them (that punctuality issue was pretty severe and started, as always, at the head - myself. I think we're getting a firm grip on it now though). When we feel prepared and roll up in ICC, that Arthas dude should better make a life insurance. Or death insurance .. whatever it is he'd like to insure.&lt;br /&gt;&lt;br /&gt;But on that chilly evening in late February, I felt very, very helpless and borderline desperate. Yes, of course, the very fact that he left was best proof that the gnome mage was not a fit for us. That was not the point, though. The point was that terrifying vicious circle starting up a new guild this late into an expansion (and even later into the game itself) puts you in. You can't do anything exciting unless you get the numbers - you can't get the numbers until you can offer them something exciting to do. We were lucky. We were incredibly lucky to find and be found by some incredibly nice people who then recommended us to other incredibly nice people or just contributed their incredible niceness. It's all pretty incredible. And nice. &lt;br /&gt;&lt;br /&gt;But back when even a totally inexperienced little gnome left us for greener pastures the probabilities looked rather dire. So, what is he up to now, you may wonder? According to the Armory, he has yet to set foot into a raid and changed guilds at least yet another time. He came back into his thread once or twice saying, right, thanks everyone, now he's got a guild and is prepared and totally looking forward to raid really soon. Which made me smirk, because at that point we &lt;i&gt;were&lt;/i&gt; already raiding, and he'd have been raiding as well had he remained with us. But he did not believe. And wanted to go the path of the least resistance. The thing about the path of least resistance is however, sadly, that it rarely leads to the place you want to be in.&lt;br /&gt;&lt;br /&gt;What was the point of this post? I'm not sure. But I am sure how I will end it - by thanking everyone who believed and took the risk with us. It is a pleasure to be around you, it is a pleasure to log on and emerge in your company and it is a pleasure to do our best to reward you for your faith with the best you could believe in. Thank you.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6868520564969831253-1858681686276762713?l=rm-rf-slash.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://rm-rf-slash.blogspot.com/feeds/1858681686276762713/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://rm-rf-slash.blogspot.com/2010/04/tale-of-gnome-mage.html#comment-form' title='1 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6868520564969831253/posts/default/1858681686276762713'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6868520564969831253/posts/default/1858681686276762713'/><link rel='alternate' type='text/html' href='http://rm-rf-slash.blogspot.com/2010/04/tale-of-gnome-mage.html' title='The tale of a Gnome Mage'/><author><name>Rem</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>1</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6868520564969831253.post-8218056479080536675</id><published>2010-03-31T19:33:00.000+02:00</published><updated>2010-03-31T19:33:08.408+02:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='world of warcraft'/><title type='text'>Things learned yesterday</title><content type='html'>Yes, I know, zomg, two posts on one day. This should be a quickie, like the other one, though.&lt;br /&gt;&lt;br /&gt;So, things I learned yesterday:&lt;br /&gt;&lt;ul&gt;&lt;li&gt;No, you will not participate in a heroic 30 minutes before raid time. No, there is nothing in particular you would have had to do in that time, but, you know how it goes, you get CoS, and then you come out of it 5 minutes before raid time. Which would be perfectly fine for a "regular" (that sounds so unintentionally demeaning) raider. But you're a raid leader now. Things are different. You need to relax and unwind before a raid, so you can be focused on the spot when the lights go on.&lt;br /&gt;&lt;li&gt;No, after the raid you will not agree to run the level 70 alts of two of your guildies through a dungeon, no matter how much you like them. Especially not if you're fully expecting to run a random heroic when your favourite druid gets home that day. It'll leave you with 5 hours straight of tanking/leading in dungeons, which is, with all due love for the game, taxing.&lt;br /&gt;&lt;li&gt;No, you are not the only tank in the guild. Relax. Heroic 5-mans do not &lt;i&gt;require&lt;/i&gt; your attendance to be saved from the evil LFD. There are others who can (and do!) take that badge up (curiously, you ended up DPSing on that first run you impulsively joined, which was fun, but...). Run when you want to run, not when you "have to".&lt;br /&gt;&lt;li&gt;In short: learn to say "no".&lt;br /&gt;&lt;/ul&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6868520564969831253-8218056479080536675?l=rm-rf-slash.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://rm-rf-slash.blogspot.com/feeds/8218056479080536675/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://rm-rf-slash.blogspot.com/2010/03/things-learned-yesterday.html#comment-form' title='3 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6868520564969831253/posts/default/8218056479080536675'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6868520564969831253/posts/default/8218056479080536675'/><link rel='alternate' type='text/html' href='http://rm-rf-slash.blogspot.com/2010/03/things-learned-yesterday.html' title='Things learned yesterday'/><author><name>Rem</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>3</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6868520564969831253.post-4248757941222408896</id><published>2010-03-31T13:04:00.000+02:00</published><updated>2010-03-31T13:04:13.450+02:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='world of warcraft'/><title type='text'>Realisation strikes .. with a hammer</title><content type='html'>Ever wondered what those pretty bugs you occasionally see around the Argent Coliseum are supposed to be there for? I did! So did &lt;a href="http://nowiamtree.wordpress.com/" target="_blank"&gt;my favourite druid&lt;/a&gt; (attention - new forest! Update your pathmarks). Every time we'd be there and one of these creatures would cross the area only to disappear under one of the buildings, we'd exchange curious remarks in chat or on Vent. What are they? Why aren't they even targetable?&lt;br /&gt;&lt;br /&gt;There I was yesterday, running The Room of the Crusader. It was going very smoothly, we got to the last boss without incidents. One of our raiders had to AFK briefly, I was done outlining the tactics (and people who know the fight better than me were done correcting my mistakes - thank you guys!), so we were all just standing around for a few minutes, mentally preparing for the fight ahead. I was gazing around the cave. My eyes stopped on one of the scarabs, non-aggressive at that point. "Hmm," I thought, "he looks remarkably like..."&lt;br /&gt;&lt;br /&gt;And then my mind wandered back to maybe 10 minutes earlier.&lt;br /&gt;&lt;br /&gt;&lt;blockquote&gt;&lt;b&gt;The Lich King yells:&lt;/b&gt; The Nerubians built an empire beneath the frozen wastes of Northrend. &lt;i&gt;An empire that you so foolishly built your structures upon&lt;/i&gt;. MY EMPIRE.&lt;/blockquote&gt;&lt;br /&gt;Structures. Coliseum. Passive bug here ... non-targetable bug there ... oh ... OH!&lt;br /&gt;&lt;br /&gt;Subtle, Blizzard, very subtle. Consider my hat taken off to you.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6868520564969831253-4248757941222408896?l=rm-rf-slash.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://rm-rf-slash.blogspot.com/feeds/4248757941222408896/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://rm-rf-slash.blogspot.com/2010/03/realisation-strikes-with-hammer.html#comment-form' title='1 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6868520564969831253/posts/default/4248757941222408896'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6868520564969831253/posts/default/4248757941222408896'/><link rel='alternate' type='text/html' href='http://rm-rf-slash.blogspot.com/2010/03/realisation-strikes-with-hammer.html' title='Realisation strikes .. with a hammer'/><author><name>Rem</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>1</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6868520564969831253.post-5915303834197528981</id><published>2010-03-19T18:59:00.000+01:00</published><updated>2010-03-19T18:59:53.906+01:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='world of warcraft'/><title type='text'>Faction Champions is not PvP</title><content type='html'>Yesterday, our spunky little guild had a crack at Lord Jaraxxus and then at the infamous Faction Champions in the equally infamous Trial of the Crusader raid. To clarify: some (few) of us had done those fights before, some others (very few) had even been in the unfortunate situation to farm them. Of those 9 (yep, nine) who were in there yesterday, the majority (including myself) had not seen those before. But, boy, have we &lt;i&gt;read&lt;/i&gt; about them! Well, about Faction Champions.&lt;br /&gt;&lt;br /&gt;Respected bloggers foamed at their mouths, raid leaders everywhere ended up shouting at their members to quit whining and focus, the waves of rage rose high and strong. It was nerfed and subsequently overgeared, yet probably remains as the most hated encounter in recent WoW history. Maybe in all of WoW's history. And now lil' Rem here has finally participated in it. We even beat it, despite being only 9 people (and, boy, if on any fight that makes a particularly large difference, &lt;i&gt;this&lt;/i&gt; is the one), after several attempts during which we polished our tactics.&lt;br /&gt;&lt;br /&gt;After we were done, a guild mate asked me if I see now why people call it a PvP-style fight. We had a little discussion about it before, an utterly friendly discussion as I shall immediately add, where I claimed most problems people have with it stem from mislabelling it as PvP and then getting all worked up about it instead of just taking the encounter as it is and focusing on it. I shall further add that I am hereby in no way dissing said guild mate - she's lovely and competent - this is merely about perception and interpretation.&lt;br /&gt;&lt;br /&gt;What shall I say .. yes, I do see why people call it a PvP-style fight. Because those models look just like player models and use the same skills player characters have at their disposal, that's why. It's not a PvP fight (obviously) nor a PvP-style fight at all. Sorry. Okay, okay, I'll be fair, there is one good reason why people tend to call it PvP-style: it utilizes many tactical elements usually observed in PvP (particularly Arenas). Lockdown, kiting, dispels, focus fire, defensive/reactive crowd control. They all appear in PvE as well though. So, what's really different?&lt;br /&gt;&lt;br /&gt;Actually, really different is that the traditional PvE rules of the holy trinity are ignored. You know, tanks gather stuff up, DPS burns stuff down, healers heal tanks and DPS. The simple fact that in the Faction Champions opponents may just start chasing your healer while there's very little your tank can do about it makes people call it PvP-style. But that's not enough, by far not enough, and the reason is quite simple. &lt;i&gt;This is not what constitutes the difference between PvE and PvP.&lt;/i&gt; And no, I am not going for the cheap out of syntactically claiming that you're not playing against other players. The come back to that is to call it "PvP-style" instead of "PvP". No, the point is that the Champions &lt;i&gt;do not emulate player behaviour&lt;/i&gt; in its most crucial aspect - adaptation and reaction.&lt;br /&gt;&lt;br /&gt;Remember, in the second paragraph, I wrote that we got them down "after several attempts during which we polished our tactics"? This is it, basically. Over the course of those attempts, we analysed the problem and improved our approach to solving it. At the same time, the Champions made &lt;i&gt;no adjustments to counter our changing tactics&lt;/i&gt;. Their approach remained entirely static, modified only by RNG. We were confronted by a set of rules, and once we figured out its weakness and honed our execution, we cracked it. This is PvE, absolutely and utterly, regardless of the fact that we may have used different skills in different ways to those we are usually utilising.&lt;br /&gt;&lt;br /&gt;You have to react and adapt in both PvE and PvP, but in the case of the former, your opposition does not react and adapt beyond defined rules and RNG influence. And this is why Faction Champions is not a PvP-style encounter.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6868520564969831253-5915303834197528981?l=rm-rf-slash.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://rm-rf-slash.blogspot.com/feeds/5915303834197528981/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://rm-rf-slash.blogspot.com/2010/03/faction-champions-is-not-pvp.html#comment-form' title='2 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6868520564969831253/posts/default/5915303834197528981'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6868520564969831253/posts/default/5915303834197528981'/><link rel='alternate' type='text/html' href='http://rm-rf-slash.blogspot.com/2010/03/faction-champions-is-not-pvp.html' title='Faction Champions is not PvP'/><author><name>Rem</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>2</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6868520564969831253.post-7572530725181330925</id><published>2010-03-17T13:36:00.000+01:00</published><updated>2010-03-17T13:36:35.861+01:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='world of warcraft'/><title type='text'>Thought for the day: proof by authority</title><content type='html'>&lt;i&gt;In the best tradition of &lt;a href="http://www.kiasa.org/" target="_blank"&gt;KiaSA&lt;/a&gt;&lt;/i&gt;&lt;br /&gt;&lt;br /&gt;If your argument loses weight when omitting the "5 years" part, it wasn't a good argument to begin with.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6868520564969831253-7572530725181330925?l=rm-rf-slash.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://rm-rf-slash.blogspot.com/feeds/7572530725181330925/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://rm-rf-slash.blogspot.com/2010/03/thought-for-day-proof-by-authority.html#comment-form' title='2 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6868520564969831253/posts/default/7572530725181330925'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6868520564969831253/posts/default/7572530725181330925'/><link rel='alternate' type='text/html' href='http://rm-rf-slash.blogspot.com/2010/03/thought-for-day-proof-by-authority.html' title='Thought for the day: proof by authority'/><author><name>Rem</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>2</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6868520564969831253.post-2723189014972035031</id><published>2010-03-08T10:38:00.000+01:00</published><updated>2010-03-08T10:38:17.626+01:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='me'/><title type='text'>And it all worked out pretty well</title><content type='html'>Dear reader. You may remember &lt;a href="http://rm-rf-slash.blogspot.com/2009/09/temporary-semi-hiatus.html" target="_blank"&gt;this justified angsty post&lt;/a&gt; from September last year. After that post it actually took me almost another month to start working, and yet another month to really pull myself together - or finally panic enough - and get into the writing frenzy which was needed at that point. I made it, I handed in my thesis in time (on 28.12.) and as of last Friday I am in possession of a certificate that boldly states that I've been awarded an academical degree. Wheeee!&lt;br /&gt;&lt;br /&gt;Huge, huge, infinite thanks to Alqua and Colt for all the moral support and motivation they provided when it was most needed. And it was needed more than you can imagine. I can't thank you enough. Also, without further elaboration on this point, really big thanks to my parents, for everything.&lt;br /&gt;&lt;br /&gt;So, why have I not been blogging more recently? Again, I am not sorry. The limiting factor, once again, is time. I am currently shifting mine between the following things:&lt;br /&gt;&lt;ul&gt;&lt;li&gt;Work - the one I'm still in until the end of the month and still have more than a few tasks to finish for before I can walk off into the sunset.&lt;br /&gt;&lt;li&gt;Job search - my future, wonderful employment. It's going to be wonderful, I'm sure! Anyway, finding it and getting into it does require some additional investment. Lots, in fact.&lt;br /&gt;&lt;li&gt;Pushing &lt;a href="http://enthusiasm.forumotion.net/" target="_blank"&gt;Enthusiasm&lt;/a&gt; forward - our little and ambitious guild has blossomed over the last couple of weeks. Growth and development, however, require lots of attention, and it'll take a while before things settle into patterns and we can shift into "low maintenance mode".&lt;br /&gt;&lt;li&gt;Actually playing WoW - quite a fun thing to do. Really.&lt;br /&gt;&lt;li&gt;Researching on WoW - I like to know stuff. About my own role, and about others' roles as well. Especially since I'm kind of trying to grow into the position of a raid leader, it's really useful to know what's actually going on during those encounters. And crucial to have at least a basic understanding of all classes. Trying, trying.&lt;br /&gt;&lt;li&gt;Domestic tasks, social contacts - everything human beings tend to do in addition to the sleep/work/hobby trinity.&lt;br /&gt;&lt;li&gt;Blogging. Oh yes...&lt;br /&gt;&lt;/ul&gt;&lt;br /&gt;So, without any malice or disinterest on my part, blogging just ends up being the thing easiest pushed off the priority table. But I'll try, I'll do my best. As of now, I have a pretty specific topic on my mind I want to write about at length. Stay tuned!&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6868520564969831253-2723189014972035031?l=rm-rf-slash.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://rm-rf-slash.blogspot.com/feeds/2723189014972035031/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://rm-rf-slash.blogspot.com/2010/03/and-it-all-worked-out-pretty-well.html#comment-form' title='4 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6868520564969831253/posts/default/2723189014972035031'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6868520564969831253/posts/default/2723189014972035031'/><link rel='alternate' type='text/html' href='http://rm-rf-slash.blogspot.com/2010/03/and-it-all-worked-out-pretty-well.html' title='And it all worked out pretty well'/><author><name>Rem</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>4</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6868520564969831253.post-3417767716135343444</id><published>2010-02-19T12:06:00.000+01:00</published><updated>2010-02-19T12:06:35.677+01:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='gaming'/><title type='text'>Why you should watch the Fall of the Lich King cinematic</title><content type='html'>Well, first of all, you don't have to. It is, obviously, your choice. I'm just here to tell you that you have no reason not to. And no worries, it won't contain spoilers.&lt;br /&gt;&lt;br /&gt;So, Rem, do you read the ends of books ahead of time, too? Well, no. But &lt;i&gt;World of Warcraft&lt;/i&gt; is not a book. It's not even a film. It's a game. And the purpose of a game is not so much telling you a story, as letting you &lt;i&gt;take part&lt;/i&gt; in a story. Yes, I hear you shouting that you care a lot about the game's story. Your claim may be more or less justified by how much or little you actually learned about the background and history of the game so far, but I hear you in either case. That's exactly the point. You should watch the cinematic &lt;i&gt;because&lt;/i&gt; you care about the story, not despite. Confused? Let me explain.&lt;br /&gt;&lt;br /&gt;Like I said, the purpose of a game is letting you take part in a story. Consequently, the point at which you will be automatically confronted with the cinematic is tied to your in-game actions. To be more precise, to your defeating the Lich King for the first time. This is an event that may never take place. Despite all the ramblings about how "easy" the game is, it's &lt;a href="http://www.righteousorbs.com/?p=1383" target="_blank"&gt;not all that easy&lt;/a&gt; in fact. There is no telling at this point in time if you (or me) will actually be good enough to defeat the Lich King. I'm not saying you (or me) won't, I'm only saying the information is not available yet. Unless you've already done it. In which case you've already seen the cinematic. In which case .. uh .. this whole argument is not aimed at you anyway. Right, talk about trolling oneself. Where was I.&lt;br /&gt;&lt;br /&gt;Let's assume you are good enough (and me too, yay!), because that's the more interesting thing to assume anyway. Allow me to describe the probable course of events. Allow me to attempt to immerse you into the atmosphere of the moment. The tension of the final sequence of the hardest boss fight in the game. Someone will be shouting "10% ... 5 ... 3", someone else countering "30 seconds to enrage ... 20 ... 10 ... COME ON, GIVE HIM ALL YOU HAVE!", and then, with the last bit of mana, health, energy, rage and pure will, he will fall and Vent will erupt in cheers, cries and yells, while you'll be fist pumping and/or doing a little dance (as well as cheering, crying and yelling). There will also be some cinematic playing in the background. You think you'll care, at &lt;i&gt;that&lt;/i&gt; moment?&lt;br /&gt;&lt;br /&gt;Besides, it's not really like you're actually jumping in the story arc. The story is technically already told. It's a long story, which started all the way back in WC3 and is rooted in even older events. But now it is at its end. Did you do the Wrathgate questline, the Matthias Lehner questline and the ICC questline? Then you do not need to flip forward to the last page. You &lt;i&gt;are&lt;/i&gt; on the last page. That the Lich King will be defeated is not a spoiler, it's a rule of the genre. The story is told. The rest are details. You may, of course, defer reading the last page until you personally reach a certain milestone. Keep in mind though that when you do, you'll go out to party and drink. And when you return and sit down to re-read what you half missed, you may feel it's not quite as spectacular as reaching the milestone itself was.&lt;br /&gt;&lt;br /&gt;Of course, this is not quite true. There are still a couple of blank pages between where you are now and the last page (i.e. the cinematic). But those will remain mostly blank. This is the place where, once again "take part" comes into play. This space will be filled with &lt;i&gt;your&lt;/i&gt; adventures, with your personal path to the goal. It is a story no one else will write. More importantly, it is a story that is going to be &lt;i&gt;better&lt;/i&gt; than what anyone else will write. It will be more exciting and more epic, because it will be yours. If it wasn't, if, instead, a 4 minute cinematic, no matter how atmospheric and well done it is, was better than anything you experience on the way to it, then, frankly, we'd all have wasted our time.&lt;br /&gt;&lt;br /&gt;Don't save the cinematic as "the best thing for last", because it is not the best thing. Don't see it as a climax, because it's not. The climax, the best thing will be how you and your peers will carve their way to that ultimate battle and how everyone will do their very best to prevail in it. You should watch the Fall of the Lich King cinematic, because it is merely an appetiser for the hopefully even better things that lie ahead on your path.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6868520564969831253-3417767716135343444?l=rm-rf-slash.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://rm-rf-slash.blogspot.com/feeds/3417767716135343444/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://rm-rf-slash.blogspot.com/2010/02/why-you-should-watch-fall-of-lich-king.html#comment-form' title='3 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6868520564969831253/posts/default/3417767716135343444'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6868520564969831253/posts/default/3417767716135343444'/><link rel='alternate' type='text/html' href='http://rm-rf-slash.blogspot.com/2010/02/why-you-should-watch-fall-of-lich-king.html' title='Why you should watch the Fall of the Lich King cinematic'/><author><name>Rem</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>3</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6868520564969831253.post-5598882801100166748</id><published>2010-02-08T15:29:00.001+01:00</published><updated>2010-02-08T19:44:26.090+01:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='thoughts'/><category scheme='http://www.blogger.com/atom/ns#' term='gaming'/><title type='text'>Wrong sport, lads and lasses</title><content type='html'>The recent Ensidiagate prompted me into posting on a subject that's been on my mind for a while now: the morality of competitiveness. Maybe I should have used that as the title of the entry, but, honestly, my titles sound preachy enough as it is. So, what is this all about, anyway? Competition.&lt;br /&gt;&lt;br /&gt;Competition is an interesting thing. A two-edged blade. Competition means motivation, determination. It is a reason to try to be better. Competition is the antidote to complacency, and thus a catalyst of progress. Us not living in caves is a direct result of competition.&lt;br /&gt;&lt;br /&gt;Curiously, having come so far since the time we left the caves means that competition has changed as well. In fact, outright competing with the next person is societally frowned upon, and usually manifests itself in the less productive forms of constant 1-up'ing and raging envy. Also, mobbing and other sorts of ugliness.&lt;br /&gt;&lt;br /&gt;The medium through which we experience modern competition in what is considered a "pure" form is almost exclusively sports. It is easy to argue that sports, as such, arose from the demise of competition as it was known in former ages of mankind, as a mimicry of activities that once constituted the competition for survival (and procreation): hunt, war, elopement, gathering, perseverance. Not that war could be attributed solely to "former ages of mankind", but at least we don't want it to be an open competition anymore.&lt;br /&gt;&lt;br /&gt;So, sports. The pitfall here is what kind of sports we grow up with, what sports get the most spotlight and gain the highest prominence. Football/soccer and basketball matches are frequently decided by coaxing the referee into a wrong decision in your favour. Fall down without having been shoved, talk trash to disturb concentration and hope for a rebuttal that may be punished as an additional bonus. Yell at the referee and argue every decision. No-no, my foot wasn't behind the line. Inconceivable.&lt;br /&gt;&lt;br /&gt;Then there's athletics, cycling and similar disciplines, which seem to have long evolved into a race of "who can shove more stuff into their body without being caught overstepping an official rule". The phrase "usage of illegal doping" alone is amusing already, when you think about it - it means there is legal doping, so, the question isn't really "if", but only "by how much". The answer may arrive in the form of a life-ending heart attack at age 40.&lt;br /&gt;&lt;br /&gt;Speaking of racing - Formula 1, anyone? Turned into a competition for finding the most improbable loophole in the technical regulations. Funnily, the stricter and more complicated the rules get, the more severe those loopholes are. Back when the limits were more relaxed and everyone was shooting for the sky, the differences were more, you know, tangible. Back then, A had a better engine, B had a better chassis and then we watched it unfold. Now it's all "so, turning this screw 57° to the right can be justified with the following paragraphs as not contradicting to those other paragraphs, and it also gives us half a second per lap".&lt;br /&gt;&lt;br /&gt;Major sports these days are a cutthroat business where the limits of the "humanly possible" were reached decades ago, and now everything that gives you any sort of advantage that is not in clear and unmistakable contradiction with the rules is considered "fair game". And then you venture into regions that &lt;i&gt;are&lt;/i&gt; in contradiction with the rules and simply hope not to get caught. You are supposed to take everything you can get, try to grab some more and then act as you deserve even more yet.&lt;br /&gt;&lt;br /&gt;Having grown up with this image of sports and thus competition, we arrive in a place where everything can be justified by pointing out that X is going up against Y. A "competitive situation" is suddenly a sufficient reason to abandon all honour, humanity, grace and dignity. You are supposed to bite and claw, to kick and punch, to blow low and exploit, exploit, exploit. All is fair in love and competition.&lt;br /&gt;&lt;br /&gt;I would like to introduce you to another sport - or, rather, remind you of its existence. One that is not as widely popular world wide, which doesn't get much prime time spotlight. I'm talking about Snooker, a billiard variation with an emphasis on high precision and, most importantly, strategic thinking. Is Snooker competitive? Oh, boy, yes. Look at the faces of the players. They want it. They want it badly. So, what's the difference?&lt;br /&gt;&lt;br /&gt;The difference is that Snooker is a deeply aristocratic sport by its very nature and origin. You can't play it in school yards, you can't play it in pubs, half drunk. You have to overcome a high &lt;a href="http://rm-rf-slash.blogspot.com/2010/01/skill-vs-entry-barrier.html" target="_blank"&gt;entry barrier&lt;/a&gt; to play it at all, and thus, it has traditionally been coined by the, dare I say, noble. Therefore, the standards the players are held up to are inherently higher. And I don't mean merely things as the dress code. I mean moral standards. An example.&lt;br /&gt;&lt;br /&gt;There is a rule that forbids you to, at any point, touch a ball, any ball, with any part of your body or clothing. This is something that can be very hard to keep track of, because it basically only becomes relevant in those cases where the intended shot is a highly tricky one, so the view will be obscured, and although the referee will try his best to have a line of sight, he'll also do his best to accomplish this without distracting the player (ideally staying out of &lt;i&gt;his&lt;/i&gt; field of view). You can't exactly drive a camera in there either. Besides, in the vast majority of cases, the fleeting contact of, say, a sleeve with a ball wouldn't do anything. So, what?&lt;br /&gt;&lt;br /&gt;I'll tell you what. It is considered and unexceptionally accepted the duty and obligation of a player to announce an illegal contact when he becomes aware of it. Immediately. Even if nothing has moved even by a dust particle's margin. It's a matter of honour, it's a matter of morality, it's a matter of what defines you as a Snooker player and earns you respect. Just as a pointer, respect is what earns you money through the discreet ad sticker you're wearing on your breast pocket. It is &lt;i&gt;not&lt;/i&gt; considered "okay" to run with it, just because no one noticed.&lt;br /&gt;&lt;br /&gt;If you touch a ball, you admit it. If you are carefully swinging at the ball and your cue touches it before you execute the actual shot, you announce it. If you get a double contact (white jumps back from first contact with other ball and hits cue again before you pull it away), you say it. Even if no one noticed. Even if it costs you the frame, or the match. You don't try and figure out how much you can get away with. You don't care how much you can get away with. You care about fair and clean &lt;i&gt;competition&lt;/i&gt;, and you are not interested in any unfair advantage.&lt;br /&gt;&lt;br /&gt;If you get a fluke (i.e. a lucky shot with a much better outcome than initially planned), you apologise. You appreciate its results, of course, and the opponent accepts them gracefully, without any "lol ur lucky nuub" rage. Luck is part of competition, as it is of any process. But you apologise. When your opponent masters a particularly difficult situation successfully, or plans and executes a masterful shot, you congratulate. You don't cry "hax" and rant about how his haircut is overpowered, but show respect for the skills of your opponent. It's tradition. You just do it. Failure to comply with the moral standards of the game is as severe as a violation of its functional rules.&lt;br /&gt;&lt;br /&gt;The bottom line is, competition does not have to be that dirty, grey-zone, cutthroat, no-respect-for-anyone dogfight we learned to accept it to be. You can compete, and compete on a very high level, without disregarding respect and morality. And next time you think about competition and what it allows and justifies, don't think about what ESPN is showing right now. Think about Snooker. Otherwise you're just tuning yourself to the wrong ideals.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6868520564969831253-5598882801100166748?l=rm-rf-slash.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://rm-rf-slash.blogspot.com/feeds/5598882801100166748/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://rm-rf-slash.blogspot.com/2010/02/wrong-sport-lads-and-lasses.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6868520564969831253/posts/default/5598882801100166748'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6868520564969831253/posts/default/5598882801100166748'/><link rel='alternate' type='text/html' href='http://rm-rf-slash.blogspot.com/2010/02/wrong-sport-lads-and-lasses.html' title='Wrong sport, lads and lasses'/><author><name>Rem</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6868520564969831253.post-3608995759318445093</id><published>2010-02-07T13:08:00.002+01:00</published><updated>2010-02-07T17:23:33.689+01:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='gaming'/><title type='text'>Analogy of the day</title><content type='html'>Taken from the WoW tanking forums:&lt;br /&gt;&lt;br /&gt;&lt;i&gt;Being a gorgeous 18 year old girl allows you go out with as many guys as you want. But in the end, you're still a bitch.&lt;br /&gt;&lt;br /&gt;Being a tank is the same thing. It does allow you to coerce people into doing things they don't want to. But in the end, you're still a bastard.&lt;/i&gt;&lt;br /&gt;&lt;br /&gt;Oh, and since we're at it, here a very, very nice statement I read (and saved) a few months ago on the MMO-Champion forums:&lt;br /&gt;&lt;br /&gt;&lt;i&gt;This is my opinion. There are many like it, but this one is mine. The game does not suck completely just because I've run out of normal modes to farm gear from. The game is neither easy, nor hard, except from my own vantage created by my experience and skill that makes it so in my mind. Naxx does not suck just as Sesame Street does not suck. I won't complain about 6th graders having it easy because their algebra homework doesn't compare to the rocket surgery I perform daily at a 6 figure job. They have to start somewhere just like I did. Even though I am very smart and skilled, I am one person of a 25 man raid who killed a boss. I did not solo him with my skinning knife even though I sometimes talk like I did. Let me live to a 102 and still have a hard mode achieve out there worth getting or strike me down now if I cry about no new shiny new content with so much still left in the game to do.&lt;/i&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6868520564969831253-3608995759318445093?l=rm-rf-slash.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://rm-rf-slash.blogspot.com/feeds/3608995759318445093/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://rm-rf-slash.blogspot.com/2010/02/analogy-of-day.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6868520564969831253/posts/default/3608995759318445093'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6868520564969831253/posts/default/3608995759318445093'/><link rel='alternate' type='text/html' href='http://rm-rf-slash.blogspot.com/2010/02/analogy-of-day.html' title='Analogy of the day'/><author><name>Rem</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6868520564969831253.post-8287073683815795845</id><published>2010-01-30T18:44:00.000+01:00</published><updated>2010-01-30T18:44:34.311+01:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='gaming'/><title type='text'>Adopted unrealistic expectations</title><content type='html'>Today my favourite druid &lt;a href="http://now-i-am-tree.livejournal.com/7442.html" target="_blank"&gt;recalled&lt;/a&gt; a funny incident we experienced yesterday in our good-night-PuG, which took us to Drak'Tharon Keep and teamed us up with a DK, a shaman and a mage.&lt;br /&gt;&lt;br /&gt;To recap. The mage asked if people wanted a table, to which the DK responded with "nah let's make it a quick run". How is that even a contradiction? How does free food make a run less quick? Oh yes, I see, because &lt;i&gt;you&lt;/i&gt; don't have a draining resource, no one else has to consider theirs either. Of course. Consequently, when I stopped before the first boss and called for "regen", seeing the mage and shaman both below 40%, the arduous DK smartly remarked after the fight "just go no time to wait all over". As usual, my response was a simple /slap. After the second boss the DK dropped group, supposedly because things were not going "quick" enough. We got a replacement-hunter within seconds (of course) and finished the dungeon without any further incidents.&lt;br /&gt;&lt;br /&gt;The story would hardly warrant retelling, especially not on two blogs, if it wasn't for some ironic details. Like, as pointed out in the linked post, the DK wearing the "Patient" title. Yeah, right. Or, more on the subject of this post, that he was, in a way, correct - the run was going less quick than expected. I noticed that. See, I'm pulling stuff, and then there's the stuff, and ... why isn't the stuff dying? We fumbled around with those stupid spiders until they called in their entire families, pets and their pets' families and families' pets for us to fumble around with. So, I had a look at Recount, fully expecting to see the impatient DK doing something in the 4k ballpark and the other two dragging along in the 1k range (his attitude was implying more something along 5-6k, but that would not have been possible, since if even one person does that sort of damage, stuff dies quicker than it was). What did I actually see, however? Go on, guess. Oh, right, you read Alquiel's post so you know already ... right.&lt;br /&gt;&lt;br /&gt;What we had there was a mage and a hunter, both at about 2.2k, and the DK well behind in the 1.5k vicinity. As well as me comfortably leading the way at above 2.5k, because when I pull entire rooms of stuff, those Cleaves, Thunderclaps and Shockwaves pad my numbers as well, but that's beside the point. For the sake of the point, let's make a few observations here.&lt;br /&gt;&lt;br /&gt;&lt;ol&gt;&lt;li&gt;For a heroic 5-man dungeon (excluding ToC and ICC), 1.5k DPS is, speaking in terms of feasibility, more than sufficient. This means, that if all your damage dealers perform at that level, as well as tank and healer providing their role-equivalent of 1.5k DPS, you can clear it without much trouble. You won't clear it in 15 minutes though.&lt;br /&gt;&lt;li&gt;Doing 2.2k DPS in a heroic 5-man dungeon (again, excluding ToC and ICC) is actually &lt;i&gt;good&lt;/i&gt; performance. It is not a particularly good performance as measured by currently available gear, but measured by the approached content, it is good nevertheless. Although again, it won't make you clear the dungeon in 15 minutes.&lt;br /&gt;&lt;li&gt;Damaging below the tank (especially if your tank is a warrior) is not exactly a badge of honour, but one has to keep in mind, that a tank's DPS is not a universal measure, but a moving target. As Gevlon recently pointed out, an iLevel200-DPSer damaging below the iLevel245-tank isn't slacking, he's doing content appropriate for him, while the tank is doing content he vastly overgears.&lt;br /&gt;&lt;li&gt;The Dungeon Finder matches groups with a "mentoring" principle in mind. It always attempts to place one or two people who just barely qualify for that specific dungeon into a group that could, give or take, clear it on their own. It's a good way to ensure a smooth transition from levelling into group content.&lt;br /&gt;&lt;li&gt;If you're lucky, your group will consist of a seriously overgeared tank, a slightly overgeared healer (this is more for the benefit of the healer, since overgeared healing tends to become slightly boring), 1-2 barely geared DPS and 1-2 vastly overgeared DPS. This may enable you to blast through a dungeon in 15 minutes.&lt;br /&gt;&lt;li&gt;Being regularly matched into groups as described above creates the somewhat skewed perception, that dungeons can always be cleared in 15 minutes, &lt;i&gt;even if you are the underperforming DPS yourself&lt;/i&gt;. A case can be made, that the longer you linger at scrub-level, the more often you're matched with T10-DPSers who will AoE the entire dungeon faster than a mage can summon a table.&lt;br /&gt;&lt;li&gt;Scrubs think a dungeon can be cleared in 15 minutes just by yelling "gogogo" at the tank convincingly enough. Those who actually effect the fast clear may know better.&lt;br /&gt;&lt;li&gt;In our PuG yesterday, the vastly overgeared people were the tank and the healer, while the DPS were merely "appropriate" or "good". While this setup pretty much guarantees you a smooth and uneventful run, it also means things will take a little more time.&lt;br /&gt;&lt;li&gt;The dicknight was so used to being carried, that he failed to realise, that the speed of a run is, among other factors, a direct function of his DPS-contribution.&lt;br /&gt;&lt;li&gt;He further failed to realise that his DPS-contribution sucked.&lt;br /&gt;&lt;/ol&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6868520564969831253-8287073683815795845?l=rm-rf-slash.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://rm-rf-slash.blogspot.com/feeds/8287073683815795845/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://rm-rf-slash.blogspot.com/2010/01/adopted-unrealistic-expectations.html#comment-form' title='3 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6868520564969831253/posts/default/8287073683815795845'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6868520564969831253/posts/default/8287073683815795845'/><link rel='alternate' type='text/html' href='http://rm-rf-slash.blogspot.com/2010/01/adopted-unrealistic-expectations.html' title='Adopted unrealistic expectations'/><author><name>Rem</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>3</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6868520564969831253.post-5075874893626283096</id><published>2010-01-25T14:00:00.000+01:00</published><updated>2010-01-25T14:00:10.189+01:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='gaming'/><title type='text'>Skill vs. entry barrier</title><content type='html'>Today I want to talk about tanks being the most awesome beings in the (MMO) world. And by that I mean, I want to explain why they're not.&lt;br /&gt;&lt;br /&gt;The astute reader may be aware of the recent "meat in the room" discussion. Are tanking and healing harder than DPSing? Do they require more skill? If they do, how comes members of top-guilds settle for the "lesser" jobs? They are all highly skilled, they should all be playing "high-skill" roles! Maybe they're sacrificing themselves for the sake of the guild by playing the undesired DPS roles - which would put an interesting twist to the commonly spread perception of tank and healer "sacrifice". Or maybe the whole argument is based on a flawed assumption. The secret, you see, is in entry barriers.&lt;br /&gt;&lt;br /&gt;First, let's talk about healers, since this is the role I am personally least familiar with, but have been observing it being executed long and close enough to come to the following realisation: healing, above all else, is about having the right mindset. A great healer is not necessarily the person who thrives at polishing rotations and perfecting execution infinitely. A great healer is, first of all, a person who is capable of immersing themselves into looking after others. This is the great challenge in the mastery of healing, the ability to transition from "I do" to "I help". The MMO worlds are full of those who do not possess that ability, the "battle healers", oh don't we know those. They may make for highly competent DPS, if you'd let them, but "forced" into the healer role they'll always have an above average rate of slip-ups, cock-ups, focus-losses and accidental deaths. Those who &lt;i&gt;do&lt;/i&gt; possess that ability, they may never rise to the top when DPSing, but when they're healing, you feel &lt;b&gt;safe&lt;/b&gt;, in bold letters. They got your back, no matter what. Salutes to &lt;a href="http://now-i-am-tree.livejournal.com/" target="_blank"&gt;my favourite druid&lt;/a&gt; as well as a certain priestess who may or may not still read this blog and may or may not be still very angry at me.&lt;br /&gt;&lt;br /&gt;However, this is not necessarily an entry barrier. It's the path to mastery, and it's a precondition for feeling comfortable with a healing role in the long run, but not something you absolutely cannot do without. You can. As long as the encounter is not too challenging and/or there's someone to cover up for you, in one way or other, it's possible to just round up those healing buttons and roll along. You'd be surprised how far you can roll this way. Or you wouldn't, because you've probably seen it yourself.&lt;br /&gt;&lt;br /&gt;Tanking is somewhat different. Its mental transition is far smaller. While one has to abandon the "I destroy", the point of destination is a very vicinal "I am indestructible". You're still the fighter who wrestles with the monster (to save the princess?), the change is marginal. What changes a lot is the entry barrier you need to overcome to even begin tanking. In WoW it is currently best expressed through the defense skill. If you want to tank heroics and do not bring at least 535 defense (skill, not rating) to the party, you're asking for disaster. They're doing away with it and incorporating it into talents in Cataclysm - which is a good thing. But defense is only one aspect of the barrier, and easiest to judge, because it's measurable.&lt;br /&gt;&lt;br /&gt;The thing is that tank failures are very hard to recover from and to compensate for. Not impossible, especially with competent DPS and a dedicated healer, but hard. Case in point: a tank needs to keep mobs in front of himself, while melee DPS needs to attack mobs from behind. It's basically the same thing - positioning. By attacking from behind (or the side, if it's a dragon), the DPS removes the possibility of being parried, improving their damage output by roughly 5% at the same time as not causing additional damage on the tank through parry-haste, plus avoiding cleave attacks themselves. It's a win-win-win. But when you're only starting out in group play, those 5% are negligible, parry-haste is not as common (or feared, due to the effective removal of crushing blows) as it used to be, and beginner-level mobs and bosses won't exactly cleave you to death on the spot. You &lt;i&gt;should&lt;/i&gt; learn it, and you should learn it soon, but you're safe starting out without and learning on the job.&lt;br /&gt;&lt;br /&gt;The equivalent task of the tank (keeping the mobs in front) on the other hand is not at all optional. Being attacked from behind means that &lt;i&gt;your&lt;/i&gt; parry is removed. As well as your block and your dodge, in short, your entire avoidance is stripped, save for the miss chance (inherent 5%, modified by your defense skill - depending on mob level usually 10-15% total). You are going to eat 2 to 3 times as much damage. And since you, as a beginner tank, are likely to be running with a beginner healer (look, being carried doesn't count), they won't be able to compensate. So, those 5 mobs you're about to pull, with a caster and a hunter type? Yeah, have fun dancing around trying to keep them all in front of you. Your ability to do that will make or break your group's ability to progress. Oh, and your melee DPS will hate you for it.&lt;br /&gt;&lt;br /&gt;But is that really &lt;i&gt;hard&lt;/i&gt;? Is it so heroic and incredibly awesome that everyone needs to be at your feet for doing it? No, not at all. It's not hard. It's &lt;i&gt;basic&lt;/i&gt;. Your task of keeping the mobs in front of yourself isn't really that much harder than the damage dealers' task of staying behind them. But the tank has to learn to do it &lt;i&gt;now&lt;/i&gt;, while the DPS can learn to do it &lt;i&gt;later&lt;/i&gt;. That's all the difference. When I struggled with AoE threat, I spent several restless hours analysing my rotation and spec, pinpointed what I was doing wrong, changed a glyph, and the next time we lined up for heroics the problem was &lt;i&gt;solved&lt;/i&gt;. If I was instead struggling with my AoE-DPS, I could have easily afforded to gradually tweak and improve over weeks.&lt;br /&gt;&lt;br /&gt;Tanking doesn't require more skill, nor is it that much more stressful - not if you enjoy doing it! What it does require is the ability and dedication to tackle and solve problems the moment they occur. Actually, you're supposed to solve them &lt;i&gt;before&lt;/i&gt; they occur, because, see above, tank failures are very hard to recover from. When Rem slept on picking up Herald Volazj after the insanity phases, two people got subsequently one-shotted. I screwed up, I shouldn't have let that happen. It is the tank's job not to let such things happen. It was a learning experience.&lt;br /&gt;&lt;br /&gt;Which leads to the next important remark: yes, there is a lot more to learn when it comes to tanking. It is not just "learn the basics and you're set forever". I learn every day, every time I tank, no matter what I tank. Experience is invaluable. But you &lt;i&gt;need&lt;/i&gt; the basics.&lt;br /&gt;&lt;br /&gt;Last but not least, let's talk about DPS. See, any damage is a contribution. Even 100 DPS, although laughably low, does, mathematically speaking, still contribute to mobs going down. This is why there is virtually no entry barrier for damage dealers. Okay, there is: don't do outright stupid stuff! But other than that, unless there are enrage timers in play, or the realistic chance of running into mana trouble, pretty much everything you bring to the table is more than would have been on the table if you were not there.&lt;br /&gt;&lt;br /&gt;Does this mean DPS takes no skill, since it's always useful? Oh, hell no. The flip side of the coin is that &lt;i&gt;more&lt;/i&gt; DPS is &lt;i&gt;always&lt;/i&gt; more useful (unless there's Mirrored Soul, or Overlord's Brand, but .. come on, work with me here!). Sky's the limit. And while it takes not so incredibly much skill to start contributing some DPS, it takes one helluva lot of skill and dedication to contribute really amazing DPS. And &lt;i&gt;this&lt;/i&gt; means that contrary to popular (well, with some) belief, proficient DPS should be valued very, very highly. And I guarantee you that the proficient damage dealers in the top guilds mentioned at the beginning of this post &lt;i&gt;are&lt;/i&gt; valued very, very highly. Because they had the determination to go past the "I'm doing okay" stage, transcend the "I'm doing good" phase and banged their head into the "I want to be freakin' amazing" place they're in now.&lt;br /&gt;&lt;br /&gt;Have you noticed a common theme in all three roles? Yep. Dedication. Love what you do and do what you love. And stop worrying so much whether your job is the more important than someone else's or not.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6868520564969831253-5075874893626283096?l=rm-rf-slash.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://rm-rf-slash.blogspot.com/feeds/5075874893626283096/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://rm-rf-slash.blogspot.com/2010/01/skill-vs-entry-barrier.html#comment-form' title='7 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6868520564969831253/posts/default/5075874893626283096'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6868520564969831253/posts/default/5075874893626283096'/><link rel='alternate' type='text/html' href='http://rm-rf-slash.blogspot.com/2010/01/skill-vs-entry-barrier.html' title='Skill vs. entry barrier'/><author><name>Rem</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>7</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6868520564969831253.post-3641499021983275159</id><published>2010-01-22T18:18:00.000+01:00</published><updated>2010-01-22T18:18:01.090+01:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='game design'/><title type='text'>Introducing a new tag: game design</title><content type='html'>Having mastered the "November/December Rush" and having more time on my hands now, I am once again tempted to drift where every gamer with any programming skills tends to drift: making The Best Game Ever! Now, before you roll your eyes (as you should) and walk away, let me elaborate quickly.&lt;br /&gt;&lt;br /&gt;I am fully aware of realistic capabilities of a single person - even if said person were to work on a particular development project full time, which I (at this point) do not intend. I am also aware what it takes to create a piece of gaming-software that would be even remotely capable of holding its own compared to what else is on offer. I absolutely understand that there's no way I sit down with a drink and cookies, code to myself for a few hours a week and, look and behold, half a year later The Best Game Ever is born. Doesn't work that way. The net is full with downloads of software (not only games) where some guy had some &lt;i&gt;great&lt;/i&gt; idea, hacked together an ugly and unhandy piece of something and threw it out there. I don't want to be that guy. I appreciate that the quality and success of a software product, particularly and especially a game, draws from many sources like graphics, artwork, ergonomics and a few dozen others. I know that I am not very knowledgeable or even flat out untalented in several of those areas. Even if I were, and had the necessary resources, it'd take me 10 years to finish everything on my own. That's an optimistic estimation.&lt;br /&gt;&lt;br /&gt;However, there are things I am kind of, sort of, talented at. Making up and developing concepts and mechanics. And to some extent, you know, programming. Therefore, I am not intending to write a game. Instead, I will try to present and elaborate on concepts I think would make for a good, fun and involving game experience. I will also program a bunch of little parts and components representing some of the underlying mechanics of those concepts - a toolbox of sorts.&lt;br /&gt;&lt;br /&gt;This place, this blog, is where I am going to write down thoughts and ideas, inviting you, dear readers, to join in and contribute your thoughts and ideas. The "game design" tag is meant to be a combination of "thoughts on game design" and "thoughts on designing a game". Let's be clear, I do not claim that everything presented here is an idea no one ever had before me. Most will be inspired by things I see, hear, read and experience, bits and pieces I gather together and improve (in my opinion) upon. Some of it will probably be genuinely original, but to be honest, I can't even know.&lt;br /&gt;&lt;br /&gt;Therefore, if you like what you read here and happen to be capable of making games, well, you have two options. You can just take the ideas and put them into a game - I'll be happy enough to play it. Or, better, offer me a job helping you make that game. Obviously, same goes for contributions in comments. Inversely, by submitting ideas over the comment function you agree on them being possibly used by whoever happens to read it. Sorry for being a megalomaniac ass about it, but better safe than sorry.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6868520564969831253-3641499021983275159?l=rm-rf-slash.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://rm-rf-slash.blogspot.com/feeds/3641499021983275159/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://rm-rf-slash.blogspot.com/2010/01/introducing-new-tag-game-design.html#comment-form' title='1 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6868520564969831253/posts/default/3641499021983275159'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6868520564969831253/posts/default/3641499021983275159'/><link rel='alternate' type='text/html' href='http://rm-rf-slash.blogspot.com/2010/01/introducing-new-tag-game-design.html' title='Introducing a new tag: game design'/><author><name>Rem</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>1</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6868520564969831253.post-6467271539726238561</id><published>2010-01-19T20:52:00.000+01:00</published><updated>2010-01-19T20:52:49.208+01:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='gaming'/><title type='text'>Achievement nodes</title><content type='html'>Today, Gevlon is once again &lt;a href="http://greedygoblin.blogspot.com/2010/01/node-ninjas-and-social-norms.html" target="_blank"&gt;reasoning&lt;/a&gt; about node ninjaing. Well, actually he's reasoning about social norms, but he uses node ninjaing as an example. Thus I will tell you a story I wanted to tell you anyway. Makes sense, no? Okay.&lt;br /&gt;&lt;br /&gt;Some time last week, when my &lt;a href="http://now-i-am-tree.livejournal.com/" target="_blank"&gt;favourite druid&lt;/a&gt;'s arrival was delayed by snow (and recovery from having bested it), I used the time for some domestic tasks. Flying down to Azjol-Nerub to hand in the watcher quest, then a few relaxed rounds of ore-mining through Icecrown (yes-yes, I know, only morons farm, but I actually &lt;i&gt;like&lt;/i&gt; doing it for a bit now and again, so, sue me!).&lt;br /&gt;&lt;br /&gt;On my way through Dragonblight I spotted a cobalt node. Descending upon it, I noticed nearby fighting. An orc rogue, level 73, was busy with a couple of mobs. Now, I do not nurture any particularly warm feelings for the Horde, or orcs in specific, and a case can always be made, that cross-faction meanness is very much in the spirit of the setting. But we're not on a PvP server. What? Oh, no, that's not what I mean. I did not intend to say that on a PvP server it is okay to steal ore, and on a normal server it's not. No-no.&lt;br /&gt;&lt;br /&gt;What I meant is that on a PvP server the situation could have been settled with game means. I could have attacked him with all my Prot-OP'ness (not to mention a 7 levels advantage), or simply taken the ore and then stood there in a "don't like it? come take me" pose. Or, assuming I'd be stealing from someone potentially more powerful (there's always a bigger fish), risk being retaliated through force. This is not an option on a non-PvP server. Therefore, my actions would not have been directed against the character, but the player behind it. Players, in most cases, all belong to the human race, and, despite what Gevlon thinks, deserve human treatment. Long story short, I did the usual drill, hovered next to the node on my gryph and waited for the rogue to finish. She then hastily mined the node and /thank'd me. I /salute'd back, continued on my way .. and suddenly felt good inside. I think I even smiled.&lt;br /&gt;&lt;br /&gt;Roughly half an hour later I was in Icecrown, flying my usual path. One of the nodes in the "ghoul field" was up - and it was titanium! Now, I shall remark a couple of things. These days, I don't really mind &lt;i&gt;what&lt;/i&gt; metal I mine up. I farm mostly because 30-60 minutes flying from node to node, listening to music, can be quite relaxing when not done too often. It does earn me some money (especially when sold as Belt Buckles), but I could be just doing dailies instead - sometimes I do. Saronite is useful for the "everyday business" stuff, titanium for the rarer occasions. I'm always happy to see the blue-ish glow of a titanium node, but not getting all hot and bothered about it.&lt;br /&gt;&lt;br /&gt;The other thing to remark is that I particularly enjoy going after those "troubled" nodes. Not those with just one mob or so next to them, but those in seriously tricky places, for the simple reason that I could not have dreamed about fetching many of those 2-3 months ago, even in the company of my favourite druid, so it's a bit of a challenge and a comparison with my past capabilities. So, I get down to the ground and to work with those ghouls. The really nasty part are the casters, because if I charge them, I get too close to the next bunch, and my ranged silence is on a minute cooldown. This particular fight goes a little pear-shaped, it takes me a while to get into "efficient mode" and get full control of the situation. I don't know exactly how many I pulled in total, but I did more than 160k total damage in the process (first fight after Recount reset), so, it must have been something in the 12-15 household. Oh yes, and midway through it, a blood-elf paladin (it's always blood-elf paladins) flew in and grabbed the ore.&lt;br /&gt;&lt;br /&gt;So, I mounted my trusty gryphon, ascended into the air, looked down at the pile of corpses (they .. were dead before anyway .. I know) I produced and smiled again. Gaming is all about achievements. Achievements are gaming's vehicles to fun. You rescue princesses (from another castle), you kill dragons, you're having fun in the process. Scoring a /thank from the opposing faction is an achievement. Clearing out a dozen ghouls around an ore node is an achievement. Cunningly grabbing a node someone else was after is .. an achievement as well .. in a way. I guess.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6868520564969831253-6467271539726238561?l=rm-rf-slash.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://rm-rf-slash.blogspot.com/feeds/6467271539726238561/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://rm-rf-slash.blogspot.com/2010/01/achievement-nodes.html#comment-form' title='1 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6868520564969831253/posts/default/6467271539726238561'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6868520564969831253/posts/default/6467271539726238561'/><link rel='alternate' type='text/html' href='http://rm-rf-slash.blogspot.com/2010/01/achievement-nodes.html' title='Achievement nodes'/><author><name>Rem</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>1</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6868520564969831253.post-3020632891049296593</id><published>2010-01-14T13:48:00.000+01:00</published><updated>2010-01-14T13:48:10.255+01:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='rant'/><category scheme='http://www.blogger.com/atom/ns#' term='gaming'/><title type='text'>In which we call out bullshit</title><content type='html'>Not in the mood for a lengthy rant, so I'll just add my voice to the many and point out that &lt;a href="http://www.worldofmatticus.com/2010/01/07/guest-post-tanks-and-healers-should-get-the-biggest-rewards/" target="_blank"&gt;this guest post on World of Matticus&lt;/a&gt; is complete and utter bullshit, from the first to the last sentence. Shame on you, Matticus, for even allowing it to be posted on your portal. As for the author, he is either an idiot with a very limited and tunnel-visioned grasp of the game (yes, I just publicly called someone an idiot - for calling members of his &lt;i&gt;team&lt;/i&gt; "meat in the room", "a dime a dozen" and so on. Deal with it), or cunningly sparking controversy for the sake of clicks to his own blog. For my part, I decided to never again click on a link leading to We Fly Spitfires. Sir, you are blacklisted.&lt;br /&gt;&lt;br /&gt;Kind regards,&lt;br /&gt;&lt;br /&gt;Rem&lt;br /&gt;a tank&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6868520564969831253-3020632891049296593?l=rm-rf-slash.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://rm-rf-slash.blogspot.com/feeds/3020632891049296593/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://rm-rf-slash.blogspot.com/2010/01/in-which-we-call-out-bullshit.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6868520564969831253/posts/default/3020632891049296593'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6868520564969831253/posts/default/3020632891049296593'/><link rel='alternate' type='text/html' href='http://rm-rf-slash.blogspot.com/2010/01/in-which-we-call-out-bullshit.html' title='In which we call out bullshit'/><author><name>Rem</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6868520564969831253.post-822066974183707050</id><published>2010-01-13T18:05:00.000+01:00</published><updated>2010-01-13T18:05:40.564+01:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='gaming'/><title type='text'>PvP is CvM</title><content type='html'>This whole &lt;a href="http://www.wowhead.com/?spell=57499" target="_blank"&gt;Warbringer&lt;/a&gt; debate once again reminded me of why I simply cannot enthuse myself over the idea of PvP. In an MMORPG, player-versus-player combat inevitably spawns a casters-versus-melee conflict, and you simply cannot balance it out. There is just no way to do it, since there is no state or situation in which both are happy. When the caster is successful at kiting, the melee dies without being able to touch the opponent most of the time - if the melee manages to stick close, the caster will be interrupted, silenced, stunned, pummeled and ultimately ripped to shreds. Blizzard stated more than a year ago that melee needs to be in range and casters cannot be balanced around kiting. Fair enough, but it's not working. It can't work, because no matter what else you put in place, being at long range is a huge advantage for the caster (they can't be hit), and being in close range a huge advantage for the melee (they can, you know, actually hit). And so PvP turns into one big arms race between snares and gap closers. It's always either the melee complaining about being kited to death, or the clothies complaining about being blown up. Or both.&lt;br /&gt;&lt;br /&gt;Truth is, the traditional classes-and-levels MMORPG is unsuited for PvP combat to begin with. Yes, this is a blanket statement. No, I'm not going to qualify it. I am going to justify it. Somewhat. The problem, you see, is in the early design process. Most MMORPGs, strangely sometimes even supposedly PvP-centric ones, such as AoC or Aion, are, at their very core, designed as PvE games. How can I tell? By looking at classes, class roles and skills. The holy trinity is a PvE concept. Whenever you see neatly separated tanks, damage dealers and healers, taunts, detaunts and threat modifiers, you know where the wind blows from. In Warhammer, tanks actually have a role in PvP. In AoC they're the guys with not enough damage output to kill anything and a ton of irrelevant survivability.&lt;br /&gt;&lt;br /&gt;WoW? No matter how often Ghostcrawler, whom I respect a lot, says that WoW has two parts, both PvE and PvP, it is, at a design level, a game as deeply grounded in PvE as it gets. They wrote down roles, they wrote down tools, and then distributed them among classes. It is glaringly obvious, that the question never was "how would an encounter between a warlock and a paladin play out?", but always "in which specific ways would a warlock and a paladin contribute to a group's success?". Because the tools were given out to classes assuming their co-working in fighting an outside enemy, how those tools would measure up against each other did not come into focus until much later. Moreover, many of the so called utility skills are designed specifically to neutralize particular mechanics the player, or rather the group they're in, is confronted with. That mechanic may happen to be a fundamental offensive or defensive tool of another class. So, you end up with "counter-classes" and the ever popular rock-paper-scissors principle. Except, RPS is boring, because the outcome is mostly pre-determined.&lt;br /&gt;&lt;br /&gt;But PvP isn't balanced around 1v1! Yeah, I'm sorry, but if you do not balance around 1v1, you effectively do not balance around anything. Cleverly, they iterated to claiming they don't balance around 2v2 either, weighted the respective Arena bracket down, and thus moved the problem into 3v3. Is WoW-PvP balanced around 3v3 now? Not really. It's just that at that level complexity gets so high, that you can always wave your hands in the air and say, well, there are so many variables and possibilities, the composition is just one of a plethora of factors. Which is kind of true. But drowning a problem in magnitude is not the same thing as solving it. In the end, no matter the macro-format, on the micro scale, you still have one character and another character beating up on each other, and one of them has to win. Yes, they have teammates, but if A is doing more damage to B than vice versa while at the same time taking less in return, A's teammates find themselves at an advantage.&lt;br /&gt;&lt;br /&gt;Don't get me wrong, I am certainly not advocating the case of those who try to argue, that you should be able to grab an arbitrary assembly of classes and have an equal chance of success regardless. I do not support that notion (neither does Blizzard). Composition should matter. Synergies is what MMORPGs are all about. Which is exactly what puts them at odds with fundamentals of competitive eSports. The very idea of any sport is to create an even field, on which the competitors can, well, compete in terms of the discipline in question. However, to even out the field in an MMORPG means to turn it into an FPS where you shoot fireballs instead of lasers. And no one would want to play that, because Quake is simply better at being Quake (and Unreal Tournament at being Unreal Tournament, and Counter-Strike at being Counter-Strike, and so on). I heard there was a PvP-competition MMORPG-style game called Fury, a year or so ago, that had all "serious PvPers" excited .. for about a week, and then they all went back to their games and all the serious FPS players went back to laughing about them.&lt;br /&gt;&lt;br /&gt;Why do we have PvP at all? Because games are played by humans, and humans love to match with each other. You have a character, I have a character, just out of curiosity, let's see how they perform against each other - sparring fight! And there, you have a duel function. It's more fun when it's large scale, so we get BGs. It's even more fun when it's rated, so we get Arenas. And people get so excited about it, that they forget it's just an afterthought in a game with a fundamental PvE mindset. As long as the developer teams get together and start their brainstorming with "okay guys, we need tanks, healers and damage dealers - ideas?", we'll have PvE games, which will then contain some sort of PvP interpretation and implementation, and everyone will be bitching for years about PvP balance issues, because no one thought about &lt;i&gt;that&lt;/i&gt; sort of balance right from the beginning, but instead about who gets to cast fireball and who gets to cast rain of fire.&lt;br /&gt;&lt;br /&gt;Only if the designers sit down right at the start and ask "so we have the ranged guys and the melee guys, the guys who can heal and the guys who can't, the guys who can deal a ton of damage and the guys who can take a ton of damage - how is this going to match up?", only then will the result have a chance at being a balanced PvP game (cf. Darkfall, in some respects). If that'd be still fun or popular, now that's a different question.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6868520564969831253-822066974183707050?l=rm-rf-slash.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://rm-rf-slash.blogspot.com/feeds/822066974183707050/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://rm-rf-slash.blogspot.com/2010/01/pvp-is-cvm.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6868520564969831253/posts/default/822066974183707050'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6868520564969831253/posts/default/822066974183707050'/><link rel='alternate' type='text/html' href='http://rm-rf-slash.blogspot.com/2010/01/pvp-is-cvm.html' title='PvP is CvM'/><author><name>Rem</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6868520564969831253.post-2824707033477480845</id><published>2010-01-04T18:41:00.000+01:00</published><updated>2010-01-04T18:41:06.830+01:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='gaming'/><title type='text'>This guild's bank is guarded by a corehound</title><content type='html'>Just had a thought. Assume you're running a guild, and thus you control a guild bank. Whom are you going to give access to it? Obviously, people you trust. However, there is also the possibility of people you trust being hacked. Admittedly, just like &lt;a href="http://tobolds.blogspot.com/2010/01/wow-account-security.html" target="_blank"&gt;Tobold&lt;/a&gt;, I believe that in the vast majority of cases "having been hacked" is simply a euphemism for "having done something very stupid". But it happens. Clever people can do stupid things - when they're half awake, when they're distracted and not paying full attention, or whatever. &lt;i&gt;Windows&lt;/i&gt; does its share by still using the "hide known file extensions" default, thereby opening something that cannot be legitimately called a backdoor, but rather a user trap. You see, those very intelligent people whom you really trust as much as you trust yourself may happen to just not be geeks. Those who are not geeks may be legitimately unaware of what file extensions are and how they work in &lt;i&gt;Windows&lt;/i&gt;. Long story short, account theft happens.&lt;br /&gt;&lt;br /&gt;Surely, it is again a matter of trust. In addition to asking whether you can trust a person to treat guild bank access responsibly, you may have to ask whether you can trust that person to treat their own account securely. Enter the Blizzard Authenticator. While not a "slay all" weapon for security problems, it does reduce the risk of "being hacked" significantly (see Tobold's reasoning on how it's a dual-improvement). So, we can simply demand people to make use of an authenticator, if they want access to the guild bank.&lt;br /&gt;&lt;br /&gt;How can we verify if they have an authenticator? Corehound pet. I don't know if Blizzard had this in mind when introducing the pet and the way it works, but if they had, compliments. If someone can summon a cosmetic corehound pet, it means an authenticator is linked to their account that very moment.&lt;br /&gt;&lt;br /&gt;What if they unlink it later? We can't make them show their corehound every day, after all. Well, at the very least, that would constitute a conscious move towards compromising their own account security. Which would be stupid. We covered clever people doing stupid things, but is unlikely to be one of those. Why a person would unlink their authenticator is beyond me. So, as long as you can verify that you're dealing with sensible people, and maybe hold regular "Banker's Trust" meetings where everyone shows off their corehounds, that's one step against unexpectedly empty guild banks.&lt;br /&gt;&lt;br /&gt;Mind you, this has just as much to do with responsibility and credibility. "Yes, the log shows I've emptied it, but I was hacked. Luckily, I got my account back before they sold off my gear and sent off all my gold, but the guild items are all mysteriously gone. Sowwy guys" - just doesn't fly. Either you did it, or you compromised your account in a grossly negligent way (as opposed to the "oops" way) by putting the corehound to sleep.&lt;br /&gt;&lt;br /&gt;Want access to the bank? Show your pet. If you can't, you'll have to resort to asking others to retrieve stuff for you. Until they get sick of it and tell you to GTFO and get an authenticator. See, smoking's not the only thing peer pressure can lead to.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6868520564969831253-2824707033477480845?l=rm-rf-slash.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://rm-rf-slash.blogspot.com/feeds/2824707033477480845/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://rm-rf-slash.blogspot.com/2010/01/this-guilds-bank-is-guarded-by.html#comment-form' title='2 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6868520564969831253/posts/default/2824707033477480845'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6868520564969831253/posts/default/2824707033477480845'/><link rel='alternate' type='text/html' href='http://rm-rf-slash.blogspot.com/2010/01/this-guilds-bank-is-guarded-by.html' title='This guild&apos;s bank is guarded by a corehound'/><author><name>Rem</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>2</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6868520564969831253.post-1037826926633268615</id><published>2010-01-01T13:47:00.000+01:00</published><updated>2010-01-01T13:47:05.326+01:00</updated><title type='text'>Year of the Pookie</title><content type='html'>Strictly speaking, it only starts some time mid-February. But that aside, according to the Chinese calendar, 2010 is the year of the striped grey tiger.&lt;br /&gt;&lt;br /&gt;Happy New Year (of the Pookie) everyone!&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6868520564969831253-1037826926633268615?l=rm-rf-slash.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://rm-rf-slash.blogspot.com/feeds/1037826926633268615/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://rm-rf-slash.blogspot.com/2010/01/year-of-pookie.html#comment-form' title='5 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6868520564969831253/posts/default/1037826926633268615'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6868520564969831253/posts/default/1037826926633268615'/><link rel='alternate' type='text/html' href='http://rm-rf-slash.blogspot.com/2010/01/year-of-pookie.html' title='Year of the Pookie'/><author><name>Rem</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>5</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6868520564969831253.post-893665323909986176</id><published>2009-12-30T16:08:00.000+01:00</published><updated>2009-12-30T16:08:40.108+01:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='gaming'/><title type='text'>Necessitated optional randomness</title><content type='html'>Ever since 3.3 dropped, pretty much every WoW-related online presence is filled with LFG stories and reasoning. There is one thing I fail to grasp: people &lt;i&gt;complaining&lt;/i&gt; about other people in their group insisting on &lt;i&gt;doing&lt;/i&gt; optional bosses. I mean, sure, I get it, there is this knee-jerk path of thinking that makes "heroics = good" into "more heroics = better", but what if we slow down (I know, very unpopular thing to do in the WoW community, especially at this time) for a moment and ask ourselves, &lt;i&gt;why&lt;/i&gt; we're actually so keen on running as many heroics as possible, shall we?&lt;br /&gt;&lt;br /&gt;Last time I checked, the main reason for running heroics were emblems. More specifically, Emblems of Triumph; if one is after Frost, chain-running is pointless, since Frost is awarded only for the first random - and the complaint stems mostly from people who tend to run upward of 5 heroics per day, regularly. Therefore we hereby consider established: heroics are run for Emblems of Triumph. Now, newsflash: those buggers drop from optional bosses as well. Of course I want to do that optional boss. I'm here, he's here, all I need to do is clear these two rooms of trash, then bash my shield into him for a minute or so, et voilà, a highly optional and almost free emblem. Not even included in this consideration is that one might actually be so weird and derive fun from running a dungeon, in which case fighting an additional boss also results in additional fun. But that's really bizarre territory, so let's leave it there.&lt;br /&gt;&lt;br /&gt;Instead, let's consider a numeric example, for the sake of which we shall invoke Halls of Stone as our hypothetical dungeon. It's a good choice for two reasons: firstly, it has two optional bosses, and secondly, it seems to be somewhat hated, for reasons I also fail to grasp. Thus it's pretty much the standard case of most "ohmigosh, I was in HoS &lt;i&gt;again&lt;/i&gt; [insert whine about how that person hates HoS and how the LFG tool picked HoS for them 5 times in a row on a single day - a problem I am strangely unfamiliar with, because I have yet to happen to run 5 random heroic dungeons on a single day, and, of the 3-4 we usually run, never had the same one twice either] and, can you imagine it, this &lt;i&gt;noob&lt;/i&gt; actually insisted on doing the optional bosses" stories.&lt;br /&gt;&lt;br /&gt;So, Halls of Stone. You can skip the Maiden of Grief as well as Krystallus and only do Tribunal of Ages and Sjonnir. In other words, you just left out a boss for whom the achievement is "kill her in under a minute", and another one, for whom the tactic boils down to "when he knocks you back, just stay where you are for a couple of seconds". Real roadblocks *sarcasm*. The most difficult thing you bypassed that way is the trash room on the way to the Maiden which has two groups of three dwarves, with casters in both. If that frightens you so much, &lt;i&gt;you are not prepared&lt;/i&gt;.&lt;br /&gt;&lt;br /&gt;Anyway, you skipped the optional bosses and got 2 emblems from the mandatory ones, as well as 2 more emblems as your random-reward, for a total of 4. In the meantime, the noob who insists on doing everything got 4 emblems from bosses and 2 more as random-reward, for a total of 6. But of course, you saved time! Means you can run more heroics than him! Bad news for you, the RNG only selects HoS today (that's what you write when you complain about it anyway). Let's be generous and say, in the time it takes the noob to run two HoS, you manage three HoS. Application of simple math derives: both of you have earned 12 emblems each. However, you had to do an additional run of your oh-so-beloved dungeon, while he had the luxury of less monotony through more boss-diversity. Of course, you walked away with 26 more gold for an additional completion, plus more reason to write how sick you are of Halls of Stone on whatever online presence it is you're gracing with your contributions. Win-win, I guess.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6868520564969831253-893665323909986176?l=rm-rf-slash.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://rm-rf-slash.blogspot.com/feeds/893665323909986176/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://rm-rf-slash.blogspot.com/2009/12/necessitated-optional-randomness.html#comment-form' title='1 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6868520564969831253/posts/default/893665323909986176'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6868520564969831253/posts/default/893665323909986176'/><link rel='alternate' type='text/html' href='http://rm-rf-slash.blogspot.com/2009/12/necessitated-optional-randomness.html' title='Necessitated optional randomness'/><author><name>Rem</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>1</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6868520564969831253.post-3430136518391458041</id><published>2009-12-21T12:44:00.002+01:00</published><updated>2009-12-21T12:45:15.246+01:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='gaming'/><title type='text'>Rem stands corrected</title><content type='html'>Huh. There's something I didn't expect, and I'm actually pleasantly surprised to having been wrong. In October, I added a practical example to my September-rant on &lt;a href="http://rm-rf-slash.blogspot.com/2009/09/microtransactions.html" target="_blank"&gt;micro-transactions&lt;/a&gt;:&lt;br /&gt;&lt;blockquote&gt;**Edit (20.10.09): There is this infamous practice of guilds who fail to grab server-first kills on their server to transfer to another, slower progressing one, and getting their achievement there. Although it's generally met with disdain by the community, Blizzard is doing nothing to stop it. Neither will they do anything to stop it any time soon. Collecting 25 times $15 for the transfer of a full raid roster, plus maybe some alts that might be required in short term, then getting the same amount a second time when the caravan heads home, is certainly a nice and juicy not-so-micro-transactional bonus they won't turn their back on for the sake of protecting some vague and officially-irrelevant achievement status.&lt;/blockquote&gt;Turns out I was wrong. Recently, Blizzard &lt;a href="http://www.mmo-champion.com/news-2/realm-first-achievements-thespeedgamers-core-hound-pup/" target="_blank"&gt;has done&lt;/a&gt; something to stop it. Colour me impressed.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6868520564969831253-3430136518391458041?l=rm-rf-slash.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://rm-rf-slash.blogspot.com/feeds/3430136518391458041/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://rm-rf-slash.blogspot.com/2009/12/rem-stands-corrected.html#comment-form' title='6 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6868520564969831253/posts/default/3430136518391458041'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6868520564969831253/posts/default/3430136518391458041'/><link rel='alternate' type='text/html' href='http://rm-rf-slash.blogspot.com/2009/12/rem-stands-corrected.html' title='Rem stands corrected'/><author><name>Rem</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>6</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6868520564969831253.post-4419725863566352132</id><published>2009-11-22T21:00:00.000+01:00</published><updated>2009-11-22T21:00:23.290+01:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='gaming'/><title type='text'>November games</title><content type='html'>While we're all celebrating WoW's 5th anniversary by letting "many whelps!" out, especially on the "left side, even side!", I feel reminded of a November evening last year, the 17th, to be precise. It was the evening, when we went to kill Thaurlach, the Balrog, one last time at level 50, and then sought out our favourite spots (and companies) for an early logout. It was the evening, when &lt;i&gt;Shadows of Angmar&lt;/i&gt; drifted into the past, taking many wonderful things with it. It seemed to get better from there - before it got much, much worse. So, now we're here. And we certainly need more DoTs!&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6868520564969831253-4419725863566352132?l=rm-rf-slash.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://rm-rf-slash.blogspot.com/feeds/4419725863566352132/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://rm-rf-slash.blogspot.com/2009/11/november-games.html#comment-form' title='1 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6868520564969831253/posts/default/4419725863566352132'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6868520564969831253/posts/default/4419725863566352132'/><link rel='alternate' type='text/html' href='http://rm-rf-slash.blogspot.com/2009/11/november-games.html' title='November games'/><author><name>Rem</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>1</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6868520564969831253.post-4419120079399723631</id><published>2009-10-24T18:23:00.000+02:00</published><updated>2009-10-24T18:23:02.115+02:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='rant'/><title type='text'>Your number was selected randomly</title><content type='html'>By a number generator, which just randomly spills out digits and then this number is called. And we're not even going to pay attention to how bad the odds of getting a valid number this way are. We're just going to be amused, that the very moment I hang up, the other phone, upstairs, connected &lt;i&gt;to a different provider&lt;/i&gt; starts ringing. Of course I don't bother running to pick it up, but drink a glass of water instead. And the moment it falls silent, the downstairs-phone wakes up again, however, through the other line connected to it, and the same mechanic voice is attempting to sell me their clearvoyance services. Oh, so &lt;i&gt;that&lt;/i&gt;'s how they got all my 3 numbers, all differing in far more than a few digits. I'll label this a rant, but I'm not even ranting. I'm observing. And not even being surprised, because I'm coming out of computer science and having a rough idea where we're headed. I think there's a century-old book on it. I believe it has digits in the title, too.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6868520564969831253-4419120079399723631?l=rm-rf-slash.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://rm-rf-slash.blogspot.com/feeds/4419120079399723631/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://rm-rf-slash.blogspot.com/2009/10/your-number-was-selected-randomly.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6868520564969831253/posts/default/4419120079399723631'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6868520564969831253/posts/default/4419120079399723631'/><link rel='alternate' type='text/html' href='http://rm-rf-slash.blogspot.com/2009/10/your-number-was-selected-randomly.html' title='Your number was selected randomly'/><author><name>Rem</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6868520564969831253.post-2588470435470942104</id><published>2009-10-20T09:57:00.000+02:00</published><updated>2009-10-20T09:57:49.996+02:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='gaming'/><title type='text'>Ding, 80</title><content type='html'>There it is. Character started on June 14th, dinged 80 in the late hours of October 19th. This road arrived at its destination. Now it's time to pick one of the many paths starting from here and .. find out where they're headed!&lt;br /&gt;&lt;br /&gt;*looks around contently*&lt;br /&gt;&lt;br /&gt;*proceeds to improve his reputation with the Wyrmrest Accord to purchase a tanking cloak*&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6868520564969831253-2588470435470942104?l=rm-rf-slash.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://rm-rf-slash.blogspot.com/feeds/2588470435470942104/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://rm-rf-slash.blogspot.com/2009/10/ding-80.html#comment-form' title='3 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6868520564969831253/posts/default/2588470435470942104'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6868520564969831253/posts/default/2588470435470942104'/><link rel='alternate' type='text/html' href='http://rm-rf-slash.blogspot.com/2009/10/ding-80.html' title='Ding, 80'/><author><name>Rem</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>3</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6868520564969831253.post-4222902850695797140</id><published>2009-09-19T18:22:00.005+02:00</published><updated>2009-10-20T12:57:40.256+02:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='gaming'/><title type='text'>Microtransactions</title><content type='html'>I used to like football (not that it matters, but let's be clear: I'm talking about the game that is called "soccer" in the USA and some local-language version of "football" everywhere else). Very much, in fact. Used to get all excited about my favourite team's games, draw line-ups, rant about coaches and what not. Funnily, however, I never ever went to a live game and even (relatively) rarely watched one live on TV. I was not a fan of the local team, and things like football games would have been by and large considered a waste of money in our family anyway.&lt;br /&gt;&lt;br /&gt;But, luckily for me, there was a very good football show on Free-TV. They had the rights of first (post game) broadcast for the German &lt;i&gt;Bundesliga&lt;/i&gt; and used it for a great format. Back then, the usual schedule was: two games on Friday, six games on Saturday, one game on Sunday. So, they had three shows a week on those days. Friday was an hour in the late night slot, where they covered the two games and sent you goodnight; Sunday had only one game to cover, which they used to fit in additional commentary, studio guests and such; while Saturday was the main show, two, sometimes two and a half hours.&lt;br /&gt;&lt;br /&gt;On average, this meant 30 minutes gross air time per game. Throw in 5 minutes ad block, 5 minutes studio talk, and you'd still arrive at a solid 20 minutes raw game coverage. That's a lot. They used to show you a lot of sequences exemplary of the game flow in the different stages of the game, so you'd really get a feeling of how the teams stood off, and a goal would be replayed, re-replayed, opposite-angle'd, computer-animated, distance-measured, discussed, while, all the time the announcer would play-act as if he'd be broadcasting live, with emotions of surprise, awe, disappointment, anticipation and so on. They did as good a job as possible of just compressing the best of a full game into 20 minutes.&lt;br /&gt;&lt;br /&gt;At some point in the late 90s, Germany's first Pay-TV broadcaster came into being. One of their selling points was, that they purchased the rights for live transmissions of &lt;i&gt;Bundesliga&lt;/i&gt; games, and were showing them all in a conference transmission, so one was able to freely switch between games at any time. Fancy and costly. That Pay-TV broadcaster belonged to the same corporation as the Free-TV channel with the football show. And at first, it all didn't seem to .. well .. matter. If you felt like shaking the money, you'd get the Pay-TV live experience, otherwise you'd just stick to your time shifted fix. Market segmentation. Kind of. Because that second part of the consumers wasn't actually paying. Not directly, at least, but instead via advertising revenue.&lt;br /&gt;&lt;br /&gt;Slowly but surely, the quality of the Free-TV show found itself in a steady decline. The total time was waning, while the ad blocks were growing. They started weaving advertising into everything, from the opening jingle, to line-up screens, to permanent holographic on-field projections (outside the actual field at first, on it later). The actual coverage deteriorated to the point where only the plays leading to goals were shown. You'd often get only one slow-mo, sometimes they'd skip it entirely. The interview part was kept up somewhat, mostly because it naturally contains lots of advertising (background board, jersey, overlay, everything). At some point, you could say that what once was two hours of football finally turned into one hour of ad blocks. It became commonly accepted, that whoever has a real interest in football, was subscribing to the Pay-TV channel. Luckily, at that time (let's say roughly 2002-2003), I did not have a real interest in football any more.&lt;br /&gt;&lt;br /&gt;What does this have to do with the title of this entry? A lot. I dislike the idea of microtransactions, or &lt;i&gt;Free2Play&lt;/i&gt; as it's now seductively called. And I do not dislike it because I am &lt;a href="http://www.ixobelle.com/2009/05/my-take-on-microtransactions.html" target="_blank"&gt;pissy about developers wanting to be paid for their work&lt;/a&gt;, but, exactly opposite, because I &lt;i&gt;fully realize&lt;/i&gt;, that developers &lt;i&gt;need&lt;/i&gt; to be paid for their work.&lt;br /&gt;&lt;br /&gt;I dislike it, because I dislike unclear business deals. Or, to do away with the euphemism, I dislike lies. &lt;i&gt;Free to Play&lt;/i&gt; is a lie. The game is &lt;i&gt;not&lt;/i&gt; free to play. It cannot be. No game produced/distributed by a professional company can be. Because "professional" means, that they are earning their living with it. &lt;i&gt;Someone&lt;/i&gt; at &lt;i&gt;some point&lt;/i&gt; needs to pay for the game, be it buyers, subscribers, donors, advertisement contractors or micro purchasers. Otherwise the devs will starve and die. And their children, too. Even if you don't care about the developers and their children, you're still left with the costs of running the servers. Unless you want to kill off the hosting company and &lt;i&gt;their&lt;/i&gt; children as well. You monster. Have I been graphic enough now? Okay. Time to span the bridge to the football ramblings.&lt;br /&gt;&lt;br /&gt;See, I'm not criticising Free2Play for its exploitation of impulse control, for circumventing your purchase decision making by splitting the payment in such small amounts, that every time it seems like a negligible cost - even every time out of thousand times. I could, but that base was covered before, and, besides, everyone's so clever (especially us bloggers) and so much in control of their own impulses, that it's always some anonymous "they" who are affected by it, and "they" probably deserve it, being lowly M&amp;S or something. I digress.&lt;br /&gt;&lt;br /&gt;The point is, again, that someone needs to pay. This means, that the game in question has to offer an &lt;i&gt;incentive&lt;/i&gt;, a strong incentive, to pay for it. That incentive can only be in the difference between the paid and the free content. The larger, deeper, higher quality and more professionally ran the game is, the bigger that difference needs to be. Believe anything else, and you're being fooled. Ixobelle (you followed the link above, right?) explains, that he "could park myself at a tin vein, let my subscription run out, and just fire up FR anytime I wanted to play the mining game; that would never cost me another dime" - and it's true, but misses the point. He &lt;i&gt;purchased&lt;/i&gt; the "mining game in pirate hat" for .. whatever couple of dollars he paid for it, and, yes, if he never wants to move past that, he, indeed, doesn't need to pay more. He bought one toy, and as long as he's happy playing with just this one toy, he never needs to pay for another.&lt;br /&gt;&lt;br /&gt;But what if he does? The sword that costs real money needs to be significantly better than the one you get from slaying the dragon, otherwise too many people will just settle for slaying the dragon. The "premium only" class needs to be more powerful or more fun to play, or no one will bother to pay for it. That is pretty much what Free Realms (FR in the above quote), according to &lt;a href="http://tobolds.blogspot.com/2009/05/limits-of-microtransactions.html" target="_blank"&gt;Tobold&lt;/a&gt;, does. It's a free world to roam in, but you're gimped in everything you do, unless you send a dollar or two to Sony Online - and get an "I win" button in return.&lt;br /&gt;&lt;br /&gt;Admittedly, it does not have to be as blatantly extreme as the officially highly-casual oriented Free Realms. But it shows, that the incentive needs to be there, and what incentive generally looks like. In-game currency on sale? Means your character's regular expenses need to be too high to satisfy them with in-game means. Only cosmetic items in offer? Means the "normal" outfits need to be butt-ugly to drive you into buying pretties. Whatever it is, that you can acquire for real coin, the game needs to constantly prod you with small sticks into purchasing it, by making its free equivalent's quality something between undesirable and insufficient. The media company delivering football coverage forces you into taking its Pay-TV offer by reducing the quality of its Free-TV service to the point where it can be still said, that, yes, free information is being offered, but the incentive to take the paid deal is overwhelming for anyone who actually cares about &lt;s&gt;playing the game&lt;/s&gt; following football.&lt;br /&gt;&lt;br /&gt;This also moots the "but we already have microtransactions, they are just called premium services" argument. No, we don't. Changing your character's name, gender, server, race or faction is not actively encouraged, because the game doesn't reward you for doing so. It's just your personal preference, to which game mechanics are neutral. Granted, you might want to change servers to join a particular guild or battlegroup, but that is a situation created by the players, not the developers. Blizzard doesn't hold events where every week all characters whose name starts with a particular letter receive 5000 gold. They do not make raid instances accessible only from a limited number of servers per time frame**. &lt;i&gt;That&lt;/i&gt; would equal those services to microtransactions, because it would create &lt;i&gt;incentive&lt;/i&gt;. (As a matter of fact, Turbine could be credited for motivating LotRO players to stay away from the server transfer by screwing it up royally a couple of times)&lt;br /&gt;&lt;br /&gt;It's about development focus. The company developing the subscription game balances it around you spending as much time as possible in it. That's fine with me, since games are, in the end, just a means of spending time. The company developing a Free2Play&lt;sup&gt;(lie)&lt;/sup&gt; game balances it first and foremost around motivating you to make micro-purchases. The external solution will always be more desirable than the in-game path. I don't want to play such a game.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;**Edit (20.10.09): There is this infamous practice of guilds who fail to grab server-first kills on their server to transfer to another, slower progressing one, and getting their achievement there. Although it's generally met with disdain by the community, Blizzard is doing nothing to stop it. Neither will they do anything to stop it any time soon. Collecting 25 times $15 for the transfer of a full raid roster, plus maybe some alts that might be required in short term, then getting the same amount a second time when the caravan heads home, is certainly a nice and juicy not-so-micro-transactional bonus they won't turn their back on for the sake of protecting some vague and officially-irrelevant achievement status. But that's how it works. There's incentive, there's revenue, there's motivation, and you don't need a tinfoil hat to see it. Want such mechanics to infiltrate the core of the game? No? Then don't be too quick to sing praises to Free2Play&lt;sup&gt;(still a lie)&lt;/sup&gt;.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6868520564969831253-4222902850695797140?l=rm-rf-slash.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://rm-rf-slash.blogspot.com/feeds/4222902850695797140/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://rm-rf-slash.blogspot.com/2009/09/microtransactions.html#comment-form' title='10 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6868520564969831253/posts/default/4222902850695797140'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6868520564969831253/posts/default/4222902850695797140'/><link rel='alternate' type='text/html' href='http://rm-rf-slash.blogspot.com/2009/09/microtransactions.html' title='Microtransactions'/><author><name>Rem</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>10</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6868520564969831253.post-8769203203157374998</id><published>2009-09-15T12:43:00.003+02:00</published><updated>2009-09-15T13:16:44.835+02:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='gaming'/><title type='text'>The ArP Soft Drink</title><content type='html'>Armour Penetration on gear was not desirable enough. Thought Blizzard. So, they went ahead and increased the amount of actual ArP per ArP-rating by 25%. It became more accessible, and players were able to try out extremes. And all of a sudden discovered, that it's a superior stat for some (most?) physical-DPS specs. So, for those specs, stacking ArP up to (conditional) 100% became the widely accepted winning strategy. As Ghostcrawler puts it, people started "tossing aside" gear pieces without ArP no matter what else they provided, as ArP became a stat that "trumps all other stats". A situation GC/Blizz do not like to see.&lt;br /&gt;&lt;br /&gt;Thus, the announced change for 3.2.2 is that ArP-from-ArP-rating is going to be reduced back by 15% - slightly lower than the middle between the old and the current value. How did the player base of the affected specs react? Are they intending to take a more balanced approach now? Nope. Word of mouth is "you still need to reach the same ArP numbers, you'll just need more rating to accomplish that". So, non-ArP gear will be tossed aside even more, because people will thirst for even more ArP-rating to reach the soft cap.&lt;br /&gt;&lt;br /&gt;What went wrong? Well, ArP still "trumps all other stats". Apparently it always did, players were just not easily able to test it out under real-raid conditions. Now that they were, and found its upside, they're not ready to back off from it again, since it's not actually being changed. That's the point. ArP itself was not changed. It was neither made "more desirable" before, nor is is about to be made "less desirable" now. The product is the same, all Blizzard is tinkering with is the price.&lt;br /&gt;&lt;br /&gt;Instead of the intended balancing, what was in fact pulled off is marketing. The &lt;i&gt;ArP Soft Drink&lt;/i&gt; wasn't selling well enough, so they gave away a truckload of free cans, and once people got hooked to it, yanked the price up. It's not at all what they wanted to do, but it's what they accomplished. Oops! Next thing to expect: harsh DR and hard caps on ArP. And forum QQ.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6868520564969831253-8769203203157374998?l=rm-rf-slash.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://rm-rf-slash.blogspot.com/feeds/8769203203157374998/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://rm-rf-slash.blogspot.com/2009/09/arp-soft-drink.html#comment-form' title='5 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6868520564969831253/posts/default/8769203203157374998'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6868520564969831253/posts/default/8769203203157374998'/><link rel='alternate' type='text/html' href='http://rm-rf-slash.blogspot.com/2009/09/arp-soft-drink.html' title='The ArP Soft Drink'/><author><name>Rem</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>5</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6868520564969831253.post-4042273791340165384</id><published>2009-09-15T12:07:00.003+02:00</published><updated>2009-09-15T12:16:10.929+02:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='gaming'/><title type='text'>The WoW we are supposed to play</title><content type='html'>Old Azeroth: &lt;i&gt;Here's XP. Here's more XP. You still here? Here, a few free levels, get to the Dark Portal already!&lt;/i&gt;&lt;br /&gt;&lt;br /&gt;Outlands: &lt;i&gt;Welcome, here's your flying mount. Have some fun, but hurry up, the ship leaves tomorrow at 9am from Stormwind Harbour.&lt;/i&gt;&lt;br /&gt;&lt;br /&gt;Northrend: &lt;i&gt;Greetings. No, you can't fly here (unless you have a 78+ character already). Now, to the ground, and get working, baby. And none of that "one level per day" crap for you any more!&lt;/i&gt;&lt;br /&gt;&lt;br /&gt;Nothing surprising here, but still a bit of a shame, that it takes a new player about 3 months to reach the content which is "the game we are supposed to play". A Cataclysm is overdue indeed.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6868520564969831253-4042273791340165384?l=rm-rf-slash.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://rm-rf-slash.blogspot.com/feeds/4042273791340165384/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://rm-rf-slash.blogspot.com/2009/09/wow-we-are-supposed-to-play.html#comment-form' title='3 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6868520564969831253/posts/default/4042273791340165384'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6868520564969831253/posts/default/4042273791340165384'/><link rel='alternate' type='text/html' href='http://rm-rf-slash.blogspot.com/2009/09/wow-we-are-supposed-to-play.html' title='The WoW we are supposed to play'/><author><name>Rem</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>3</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6868520564969831253.post-3594263930560856140</id><published>2009-09-09T17:31:00.004+02:00</published><updated>2009-09-09T17:57:10.031+02:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='me'/><category scheme='http://www.blogger.com/atom/ns#' term='internet'/><title type='text'>Temporary semi-hiatus</title><content type='html'>The gentle reader might have noticed, that just as this blog was about to launch into full swing, it kind of .. stopped. This is no coincidence, and I'd like to explain the reason. Now, I am not a friend of &lt;i&gt;"sorry I've not been updating lately"&lt;/i&gt; posts, since they are usually the surest symptom of a nearing exodus. Go ahead, search the blogosphere (*uses the word once again*) for abandoned (as opposed to properly closed) blogs. Usually the last few entries will be along the lines of &lt;i&gt;"oh, I'm sorry I've not been writing anything for weeks, so here's some topic I just artificially squeezed out of myself"&lt;/i&gt;. The &lt;i&gt;"sorry"&lt;/i&gt; part is the key. If you're sorry about not having been writing, then why haven't you been writing? And if you had a good reason not to write, then why are you sorry? &lt;i&gt;"Sorry for not updating"&lt;/i&gt; in fact really reads &lt;i&gt;"I honestly can't be bothered any more, but also can't bring myself to put things to an official end"&lt;/i&gt;.&lt;br /&gt;&lt;br /&gt;So, the good news is, I am not sorry, because I do have a reason. And it's pretty simple. Writing a good blog post of the philosophical kind I like to write is, basically, source research and verification as well as thought distillation and phrasing. It just so happens, that this is pretty much the same activity which is involved in writing a diploma thesis. So, whenever I sit down, take time, and produce a wall of well researched and written text (be it here or in the comments on other blogs), I feel like an idiot, because I could have put that same effort into producing that same volume for my thesis. Finishing my thesis, on the other hand, is not a joke. Failure to do so soon (and I mean very soon) could realistically result in me being unable to pay for an internet connection (or anything else, for that matter). That would suck.&lt;br /&gt;&lt;br /&gt;Thus this blog, being close to the bottom of my priority list, is going on a temporary semi-hiatus. What the hell does that mean? It means, that I intend to bring it back to full blooming life once my activity patterns shift and my life settles down a little (i.e. I finish my thesis and start working properly). It also means I'll be occassionally posting short thoughts and snippets, like the one just below this entry. As a matter of fact, the raw update frequency might even pick up, since dropping thoughts diary-style is a less demanding task than piling bricks of text - don't nail me down to it though.&lt;br /&gt;&lt;br /&gt;Please keep coming back and commenting, if you've been doing it so far .. and please start coming here and commenting, if not! Although .. if you're not .. how are you reading this? Aaaaaah, get out of my head! They're coming! They're coming!&lt;br /&gt;&lt;br /&gt;*coughs*&lt;br /&gt;&lt;br /&gt;Yeah. That's all. For now.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6868520564969831253-3594263930560856140?l=rm-rf-slash.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://rm-rf-slash.blogspot.com/feeds/3594263930560856140/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://rm-rf-slash.blogspot.com/2009/09/temporary-semi-hiatus.html#comment-form' title='2 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6868520564969831253/posts/default/3594263930560856140'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6868520564969831253/posts/default/3594263930560856140'/><link rel='alternate' type='text/html' href='http://rm-rf-slash.blogspot.com/2009/09/temporary-semi-hiatus.html' title='Temporary semi-hiatus'/><author><name>Rem</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>2</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6868520564969831253.post-7443302590092386625</id><published>2009-09-09T17:27:00.002+02:00</published><updated>2009-09-09T17:31:00.682+02:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='gaming'/><title type='text'>The difference</title><content type='html'>I loved &lt;i&gt;LotRO&lt;/i&gt;. I truly did. But it never made me wish I'd have switched to MMORPGs earlier. &lt;i&gt;WoW&lt;/i&gt; does. Call me names, if you wish, but that's the difference.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6868520564969831253-7443302590092386625?l=rm-rf-slash.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://rm-rf-slash.blogspot.com/feeds/7443302590092386625/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://rm-rf-slash.blogspot.com/2009/09/difference.html#comment-form' title='1 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6868520564969831253/posts/default/7443302590092386625'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6868520564969831253/posts/default/7443302590092386625'/><link rel='alternate' type='text/html' href='http://rm-rf-slash.blogspot.com/2009/09/difference.html' title='The difference'/><author><name>Rem</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>1</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6868520564969831253.post-4099905157264265208</id><published>2009-08-27T17:43:00.004+02:00</published><updated>2009-08-27T20:09:49.883+02:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='gaming'/><title type='text'>Why do we raid?</title><content type='html'>Turmoil has engulfed the Blogosphere. Well, not really. But it's a cool thing to write. Tobold recently finished his epic &lt;a href="http://tobolds.blogspot.com/2009/08/why-do-we-play-summary.html" target="_blank"&gt;Why do we play?&lt;/a&gt; series, which I still need to find time to fully read, resubscribed to WoW &lt;a href="http://tobolds.blogspot.com/2009/08/wow-plans-paladin-or-warlock.html" target="_blank"&gt;for reasons&lt;/a&gt; you might find familiar from my previous musings, but feels like going back to raiding &lt;a href="http://tobolds.blogspot.com/2009/08/wow-plans-raiding.html" target="_blank"&gt;would be problematic&lt;/a&gt;, even if he intended to. Gevlon is fighting &lt;a href="http://greedygoblin.blogspot.com/2009/08/myth-of-gear.html" target="_blank"&gt;the myth of the gear&lt;/a&gt; as well as &lt;a href="http://greedygoblin.blogspot.com/2009/08/myth-of-casual.html" target="_blank"&gt;other&lt;/a&gt; lame &lt;a href="http://greedygoblin.blogspot.com/2009/08/point-of-decency.html" target="_blank"&gt;excuses&lt;/a&gt;, and would get lots of approval from me (not that he's after my approval!), if he wasn't so eager to insult everything he dislikes. Ixo battles &lt;a href="http://www.ixobelle.com/2009/08/my-new-favorite-addon.html" target="_blank"&gt;stupid customs&lt;/a&gt; and bemoans &lt;a href="http://www.ixobelle.com/2009/08/my-brain-aches-from-wow.html" target="_blank"&gt;the state of mind&lt;/a&gt; on his server.&lt;br /&gt;&lt;br /&gt;And if this entry sounds like a blogroll so far, that's because, so far, it is. I am putting &lt;i&gt;you&lt;/i&gt; into the right context and the right state of mind. Because now, I am going to deliver the answer. That is, the question. Because we all know, that the Answer to the Ultimate Question of Loot, the Raiding, and Everything is, in fact &lt;b&gt;42&lt;/b&gt;, so there would be little insight if I told you that. No, today I'll tell you the question, which is loosely related to all of the linked above, and which you won't even have to wait ten million years for. In fact, you can read it right now. Here it comes:&lt;br /&gt;&lt;br /&gt;&lt;i&gt;Do you raid for the gear?&lt;br /&gt;Or do you gear for the raids?&lt;/i&gt;&lt;br /&gt;&lt;br /&gt;And that's all. For now. I reserve the right to further elaborate on it at a later point in time. At &lt;i&gt;this&lt;/i&gt; point in time, just allow me to claim, that figuring out what &lt;b&gt;42&lt;/b&gt; means for someone in relation to the above question, should be enough to figure out just how much they should bother with raiding in the first place.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6868520564969831253-4099905157264265208?l=rm-rf-slash.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://rm-rf-slash.blogspot.com/feeds/4099905157264265208/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://rm-rf-slash.blogspot.com/2009/08/why-do-we-raid.html#comment-form' title='3 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6868520564969831253/posts/default/4099905157264265208'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6868520564969831253/posts/default/4099905157264265208'/><link rel='alternate' type='text/html' href='http://rm-rf-slash.blogspot.com/2009/08/why-do-we-raid.html' title='Why do we raid?'/><author><name>Rem</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>3</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6868520564969831253.post-3360489078129457062</id><published>2009-08-23T13:59:00.006+02:00</published><updated>2009-08-23T15:22:16.276+02:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='gaming'/><title type='text'>The critical view</title><content type='html'>After the &lt;a href="http://rm-rf-slash.blogspot.com/2009/08/cataclystic-genius.html" target="_blank"&gt;excited fanboy shout&lt;/a&gt;, let's take a critical look at some of the other things announced for the near and far future of &lt;i&gt;World of Warcraft&lt;/i&gt;. Source for the quotes is &lt;a href="http://www.mmo-champion.com/" target="_blank"&gt;MMO Champion&lt;/a&gt;.&lt;br /&gt;&lt;br /&gt;&lt;blockquote&gt;&lt;b&gt;Cross Server LFG&lt;/b&gt;&lt;br /&gt;&lt;ul&gt;&lt;li&gt;This will let you PUG 5-man instances and search for groups through multiple servers.&lt;br /&gt;&lt;li&gt;It will come with its own reward systems. If you're the leader of a PUG and complete the dungeon succesfully you will be rewarded.&lt;br /&gt;&lt;li&gt;It should be out for patch 3.3.0.&lt;/ul&gt;&lt;/blockquote&gt;&lt;br /&gt;The biggest problem with PuGs, put in very short terms, is that people you don't know are, statistically, prone to jackass behaviour. Let's not pretend you don't know what this is supposed to mean and save us paragraphs of redundant explanations. Teaming up with people you know &lt;i&gt;even less&lt;/i&gt;, because they are, eh, on a different server, won't really go a long way to dampen that factor.&lt;br /&gt;&lt;br /&gt;The biggest upside with PuGs is the recruitment potential, which is rendered irrelevant in a cross-server group. Except, of course, if we talk cross-server recruitment, i.e. sucking all existing talent to the "elite" servers. Oh, well...&lt;br /&gt;&lt;br /&gt;&lt;blockquote&gt;&lt;b&gt;Rated Battlegrounds&lt;/b&gt;&lt;br /&gt;&lt;ul&gt;&lt;li&gt;Rated Battlegrounds will be an alternative way to get arena points.&lt;br /&gt;&lt;li&gt;Each week, one of the BG will be the Rated Battleground of the week. Winning in this battleground will improve your rating and give you points. &lt;i&gt;Losing will not lower your rating.&lt;/i&gt;&lt;br /&gt;&lt;li&gt;[...]&lt;/ul&gt;&lt;/blockquote&gt;&lt;br /&gt;Remember the first of &lt;a href="http://rm-rf-slash.blogspot.com/2009/07/caught-while-surfing.html" target="_blank"&gt;these quotes&lt;/a&gt;? Yeah. I actually should be amused, because this will wreak utter chaos in the entire PvP-/Arena-community and their inherent sense of superiority. I might be wrong, but from what I understand, the very reason for the introduction of Arenas was to discourage people from AFK-ing their way to PvP-rewards (Ettenmoors-style!). Now it's back, with the added bonus, that the entire "we're in it for the competition" PvP community will be screaming and queueing up for that one BG for the week.&lt;br /&gt;&lt;br /&gt;&lt;blockquote&gt;&lt;b&gt;Guild Leveling&lt;/b&gt;&lt;br /&gt;&lt;ul&gt;&lt;li&gt;Guild experience is earned through multiple ways, players leveling, killing bosses, leveling professions, PvP victories, reputations.&lt;br /&gt;&lt;li&gt;Each guild level rewards you with one talent point, these talents affect the whole guild. The top 20 earners of the guild will contribute to the guild experience for the day.&lt;br /&gt;&lt;li&gt;Some of the guild talents will allow you to remove reagent costs from spell, get increased gold drops, summon your entire raid, rez your entire raid after a wipe, automatically transfer a % of gold dropped by bosses to the guild bank. Guild talents can be reset.&lt;br /&gt;&lt;li&gt;Once your guild reached level 20, the guild experience becomes a currency and let you buy things like mounts, professions plans, banners, potions, rare reagents and guild talent respecs.&lt;br /&gt;&lt;li&gt;Anyone can learn a guild profession recipe, if you leave the guild after learning it you will loose the recipe and it will be transferred back to the guild bank. Guild heirlooms also work the same way and are bound to the guild.&lt;/ul&gt;&lt;/blockquote&gt;&lt;br /&gt;See, in principle, I very much applaud the idea of (active - not just age based) guild levelling. The problem is, and this particular implementation seems as prone to it as anything, that the encouraged course of action becomes "recruit everything with a pulse". Don't even bother trying to bring up a small, tight knit guild. Just join the biggest one you can find, and get awesome abilities!&lt;br /&gt;&lt;br /&gt;I wonder how long it will take for people to figure out, that the optimal strategy under these rules is to set up one huge server-wide guild, and then make private sub-channels for what should be the actual guilds. The guild channel becomes global chat, and everyone runs around with the same tag. Math (and computer science) teaches you to always consider the extreme cases. And online gaming teaches you, that people &lt;i&gt;will&lt;/i&gt;, sooner or later, go for the most efficient way of playing your game.&lt;br /&gt;&lt;br /&gt;That could, of course, be easily solved if "guild progression" would be instead a quotient of total progression and number of members. Which would instantly result in the other extreme of everyone being prodded with sticks all the time and /gkicked as soon as they're offline for two days. So, this is all kind of meh.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;There are, of course, many more things announced, and most of them sound pretty exciting. These were just a few of those that seemed rather odd or questionable to me. Enjoy the Sunday!&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6868520564969831253-3360489078129457062?l=rm-rf-slash.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://rm-rf-slash.blogspot.com/feeds/3360489078129457062/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://rm-rf-slash.blogspot.com/2009/08/critical-view.html#comment-form' title='1 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6868520564969831253/posts/default/3360489078129457062'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6868520564969831253/posts/default/3360489078129457062'/><link rel='alternate' type='text/html' href='http://rm-rf-slash.blogspot.com/2009/08/critical-view.html' title='The critical view'/><author><name>Rem</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>1</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6868520564969831253.post-7381053630254986591</id><published>2009-08-22T17:11:00.004+02:00</published><updated>2009-08-22T17:25:11.758+02:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='rant'/><category scheme='http://www.blogger.com/atom/ns#' term='gaming'/><title type='text'>Grief Online?</title><content type='html'>Why is it, that &lt;a href="http://www.massively.com/2009/08/21/one-shots-time-to-move-on/" target="_blank"&gt;nearly every time&lt;/a&gt; someone gets &lt;a href="http://www.massively.com/2009/07/20/why-you-should-be-playing-eve-online-one-server-one-universe/" target="_blank"&gt;all excited&lt;/a&gt; about &lt;i&gt;EVE Online&lt;/i&gt;, I can't help but feel the game in long term pretty much boils down to "Bullies in Space"? I may be a little harsh here, and I understand there might be much more to EVE, but stuff like this (and it seems to be regarded as the ultimate apex of EVE gameplay) appears to me as the gaming equivalent of getting your buddies together to beat up the unpopular kid, steal his lunch money, &lt;s&gt;screenshot it&lt;/s&gt; film it on your cell phone and &lt;s&gt;send it to a gaming site&lt;/s&gt; upload it on YouTube. So, your top achievement in the game was to gank some guys, who were trying to establish a foothold of their own without joining your zerg, together with your 500 homies? Uh, grats, I guess.&lt;br /&gt;&lt;br /&gt;PS: Yeah, I totally miss the point of the game and just &lt;i&gt;don't understand&lt;/i&gt; it. So, sue me.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6868520564969831253-7381053630254986591?l=rm-rf-slash.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://rm-rf-slash.blogspot.com/feeds/7381053630254986591/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://rm-rf-slash.blogspot.com/2009/08/grief-online.html#comment-form' title='2 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6868520564969831253/posts/default/7381053630254986591'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6868520564969831253/posts/default/7381053630254986591'/><link rel='alternate' type='text/html' href='http://rm-rf-slash.blogspot.com/2009/08/grief-online.html' title='Grief Online?'/><author><name>Rem</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>2</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6868520564969831253.post-3509887700329012085</id><published>2009-08-22T13:12:00.005+02:00</published><updated>2009-08-22T15:08:23.749+02:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='gaming'/><title type='text'>Cataclystic genius</title><content type='html'>It's on &lt;a href="http://www.mmo-champion.com/" target="_blank"&gt;MMO Champion&lt;/a&gt;, on &lt;a href="http://www.wow.com/category/cataclysm/" target="_blank"&gt;WoW.com&lt;/a&gt;, on Blizzard's official &lt;a href="http://www.worldofwarcraft.com/cataclysm/" target="_blank"&gt;Cataclysm site&lt;/a&gt; and all over the blogs and news sites. The Cataclysm is coming. What's my take on it?&lt;br /&gt;&lt;br /&gt;At the risk of sounding like a fanboy, this is simply a genius move. Why? Because it directly aims at core problems of the expansion mechanics and shoots them down with sniper precision.&lt;br /&gt;&lt;br /&gt;&lt;b&gt;Lethargy&lt;/b&gt;&lt;br /&gt;&lt;br /&gt;We all know that one. As soon as a new expansion is announced, no matter how far in the future, everyone gradually begins to fall into that sense of "oh, why do anything, it will all be useless in just a little more than a year". Never mind that a year is an age in gaming terms, or that nothing you can do has any actual "use" beyond entertaining you in the first place anyway.&lt;br /&gt;&lt;br /&gt;Instead, by announcing the end of the Old World, Blizzard turns lethargy into &lt;i&gt;urgency&lt;/i&gt;. Suddenly, all those things you wanted to do "some time", but somehow always forfeited in favour of riding circles through Dalaran become things you need to do &lt;i&gt;now&lt;/i&gt;, because in "only one year" you won't have a chance to do them any more. People won't tell their non-WoW friends they should "try the game, but better wait until the next xpac, it'll be better then", but instead to "come, come quick, you'll barely be able to see all the stuff in the time that's left!" whether this is actually true nor not.&lt;br /&gt;&lt;br /&gt;Rather than suspending their subscriptions until the game version changes to 4.0, people will renew, just to run through all those places they will never be able to see again, ever. "Never again" are very strong words. They are better than anything when it comes to creating urgency and rattling the cage of a community, that, by and large, became stagnant in many of its ways.&lt;br /&gt;&lt;br /&gt;&lt;b&gt;Old content quality&lt;/b&gt;&lt;br /&gt;&lt;br /&gt;To quote myself from yesterday: &lt;i&gt;The moment you step through The Dark Portal, something happens to the quests. They suddenly become awesome&lt;/i&gt;.&lt;br /&gt;&lt;br /&gt;See, the vast majority of the Old Azeroth quests is &lt;a href="http://rm-rf-slash.blogspot.com/2009/08/quest-to-end-all-quests.html" target="_blank"&gt;just plain boring&lt;/a&gt;. Yes, I know, that you might be nostalgic about this or that couple of gems, and that at least in the Plaguelands the storytelling reached a temporary high, and not having played in all the zones (yet), I leave room for the possibility that a nice chain or two might have escaped my attention. Also, the zones I have been in were nicely and diversely designed, the locations and positions made sense, unique atmospheres transpired. But when it comes to the very quests themselves, I spent the first 58 levels mostly with unimaginative tasks solved by unimaginative mechanics presented with unimaginative descriptions. Again, yes, there were exceptions and outstanding gems. But for the most part, everything these quests were concerned with was to make me cover as much ground and occupy as much of my bag space as possible.&lt;br /&gt;&lt;br /&gt;The thing is, that in the Outlands, the proportions turn around. Instead of "10% awesome, 90% trash", I get 90% awesome, and the little trash that's left is easily and without much trouble handled on the way to the next original and &lt;i&gt;in itself entertaining&lt;/i&gt; task. The difference in quality is immense, and could be already suspected when comparing the Draenei and Blood-elf starting zones with .. the rest of the low level game. It's not surprising either, there's two more years of experience and ideas working there. From what everyone is saying, there's another quantum leap in the &lt;i&gt;WotLK&lt;/i&gt; content.&lt;br /&gt;&lt;br /&gt;Blizzard knows this. They know, that most of their old content, to put it blunt, sucks. But there's nothing they can do about it, because if they spend an entire content update adding candy to some low level quests 90% of their player base already did a hundred times, everyone will laugh in their face, and most of it will be perceived as "dumbing down" anyway. Except, of course, if they redo the entire Old World and then add actually new and exciting quests.&lt;br /&gt;&lt;br /&gt;&lt;b&gt;Old content balance&lt;/b&gt;&lt;br /&gt;&lt;br /&gt;I can't see into the past, but I do believe, that at some point (a.k.a. Vanilla-WoW), all the content, quests, dungeons, rewards, money, XP and difficulty were balanced with each other and resulted in an intensive game experience. The XP-curve was more flat, crafting worked slightly different, dungeons were harder, the quests fewer. But as of now, all Old Azeroth content is balanced for is getting you through it as fast as possible while still entertaining a notion of "the journey being worth it for the sake of the journey itself". You're being showered with XP and rushed through the levels at a pace that makes you wonder, why they don't just let you start at 55 and send you to the Outlands right as you leave your starter zone. Oh, wait, &lt;a href="http://www.worldofwarcraft.com/info/classes/deathknight/" target="_blank"&gt;they do&lt;/a&gt;.&lt;br /&gt;&lt;br /&gt;This is closely tied to the quality issue above. They know it's not the best they have in offer, so they just let you whiz through it. Redoing it from the ground and filling it with high quality content will enable them to restore a balance between content and progression, to &lt;i&gt;really&lt;/i&gt; make the first 58-60 levels a worthy experience in itself, rather than just "the road to The Dark Portal", with shortcuts wherever possible.&lt;br /&gt;&lt;br /&gt;&lt;b&gt;Technology&lt;/b&gt;&lt;br /&gt;&lt;br /&gt;The announcement of flying in the old zones was one of the points that created the most doubt about the validity of the leaked information. It was pointed out by many, that many of the buildings and structures in the Old World are not true 3D-objects, but just facades, consisting only of the parts that can be seen from the ground. It is &lt;i&gt;the&lt;/i&gt; very reason, why flying mounts are only permitted in Outlands and Northrend - flying over Azeroth would let you see untextured and unmodelled back- and upsides, while turning the entire world into true 3D would just have been too huge an effort (more to that later). Of course, it kind of mashed well with the general notion of redoing Azeroth completely, but seemed to only underline how technologically non-feasible such an enterprise would be.&lt;br /&gt;&lt;br /&gt;Here's the perk: the WoW-engine was created with this sort of "facade"-landscapes in mind. It doesn't work well when it has to render too many too large 3D-objects. This is why your frame-rate collapses upon entering the Outlands or Northrend. There, everything is in full 3D, which they just square-into-round style shoved into the old engine. They can't really update the engine either, however, because something like 80% of the existing content interacts with it in a very specific way. You'd have to redo that entire content completely ... see where we're going here?&lt;br /&gt;&lt;br /&gt;Expect a &lt;i&gt;major&lt;/i&gt;, and I mean &lt;i&gt;&lt;b&gt;major&lt;/b&gt;&lt;/i&gt; engine update for Cataclysm. And, to dispel fears, this doesn't mean the game will suddenly have much higher hardware requirements. The graphics style won't change, it's the staple of WoW and its eternal youth. But in the past 5-6 years, technological advances in rendering efficiency have been made (as always). Making use of those while still sticking to simplistic roots will result in a game that will look better &lt;i&gt;and&lt;/i&gt; run faster. You can say you heard it here first (unless you heard it somewhere else before).&lt;br /&gt;&lt;br /&gt;&lt;b&gt;Publicity&lt;/b&gt;&lt;br /&gt;&lt;br /&gt;No one removes old content. No one removes old content. No one ever removes old content. It's a principle so fundamental, that the leaked information seemed ridiculous for suggesting Blizzard would. Old content is something that a significant monetary investment was made into, and that is there now, paying for itself. You might want to streamline (i.e. accelerate) or polish (i.e. nerf) it, but you never remove it. It's real value, you don't just throw it away!&lt;br /&gt;&lt;br /&gt;The complete Azeroth-revamp is a muscle-move by Blizzard that is simply unprecedented and carries so much weight, I am seriously lacking adjectives to describe it. We all know Blizzard is rich, &lt;i&gt;and&lt;/i&gt; sitting on a near-guaranteed revenue. Which is why they are probably one of the very few companies who can afford it. Yesterday, Blizzard basically came out and said "we are taking this money we earned with WoW, and we are sticking it right back into WoW, to facilitate a never seen before quality leap within the life cycle of a single game". With people all over the blogosphere already singing nostalgic, sometimes sympathetic, sometimes hostile swan songs to WoW (again), they basically flipped everyone the bird and said "forget it, WoW isn't going anywhere, it's here to stay". You can bet that members of NCSoft (disclaimer: I am very excited about Aion and wish it luck and success!) and other companies with great aspirations cried themselves into sleep last night.&lt;br /&gt;&lt;br /&gt;In an age when games take more than half a decade to develop only to ship in a buggy and unpolished state, Blizzard stood up and said they'll make a game nearly with the content scale of original WoW within a year. And for all the joking about Soon (tm), deep down, everyone knows they'll pull it off. It is an incredibly bold move, which makes it clear, that WoW is not the ageing, helpless prey, out there for the challengers to hunt - it is the mighty giant, who smashes all opposition and feasts on their remains. Whether it will indeed play out this way, time will tell. But it is this incredibly strong message that transpired.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6868520564969831253-3509887700329012085?l=rm-rf-slash.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://rm-rf-slash.blogspot.com/feeds/3509887700329012085/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://rm-rf-slash.blogspot.com/2009/08/cataclystic-genius.html#comment-form' title='6 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6868520564969831253/posts/default/3509887700329012085'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6868520564969831253/posts/default/3509887700329012085'/><link rel='alternate' type='text/html' href='http://rm-rf-slash.blogspot.com/2009/08/cataclystic-genius.html' title='Cataclystic genius'/><author><name>Rem</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>6</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6868520564969831253.post-8421782231526788136</id><published>2009-08-17T09:55:00.002+02:00</published><updated>2009-08-17T10:00:54.052+02:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='thoughts'/><category scheme='http://www.blogger.com/atom/ns#' term='gaming'/><title type='text'>A silent nod</title><content type='html'>&lt;a href="http://www.wow.com/2009/08/16/all-the-worlds-a-stage-reflections-on-the-passing-of-a-rolepla" target="_blank"&gt;Some articles&lt;/a&gt; you do not expect to come across on a gaming site. And when you do, it makes them all the more valuable and worth pointing out. Especially since most of us can relate, each in their own way.&lt;br /&gt;&lt;br /&gt;There's nothing to discuss or to add here, except that the author's conclusion perfectly captures how I feel about gaming:&lt;br /&gt;&lt;blockquote&gt;&lt;i&gt;WoW&lt;/i&gt; is not an escape from life, it is a reflection of it. It is a journey we walk with our friends, and a memory we carry with us when we log out and come back to the real world. Make it something that you can remember with a smile, not because you played a game, but because you played it with fun, beauty, and kindness for everyone who played along with you. Any hobby you have can and should be, part of a life worth living.&lt;/blockquote&gt;&lt;br /&gt;&lt;br /&gt;*bows head in condolence*&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6868520564969831253-8421782231526788136?l=rm-rf-slash.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://rm-rf-slash.blogspot.com/feeds/8421782231526788136/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://rm-rf-slash.blogspot.com/2009/08/silent-nod.html#comment-form' title='1 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6868520564969831253/posts/default/8421782231526788136'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6868520564969831253/posts/default/8421782231526788136'/><link rel='alternate' type='text/html' href='http://rm-rf-slash.blogspot.com/2009/08/silent-nod.html' title='A silent nod'/><author><name>Rem</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>1</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6868520564969831253.post-7860835403065052666</id><published>2009-08-15T13:13:00.004+02:00</published><updated>2009-08-15T19:18:18.695+02:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='cinema'/><title type='text'>Spoilers (none contained)</title><content type='html'>Okay, this isn't going to be some revolutionary insight. More the domain of stating the obvious. But still.&lt;br /&gt;&lt;br /&gt;If you know me, you probably know that &lt;i&gt;The Matrix&lt;/i&gt; is my favourite movie. Like, ever. I can't imagine ever liking a movie more. I love it for so many different things and on so many different levels, that it would take an entry of its own to point them out. When Alqua &amp; Colt were here and the conversation crossed &lt;i&gt;The Matrix&lt;/i&gt;, I surprised them by pointing out a little design detail about the movie which they didn't notice before - and that's the thing, you don't notice it (unless you've seen it as often as I did), but it all adds up to a whole. Oh my. I feel the urge to watch it again just from writing about it.&lt;br /&gt;&lt;br /&gt;Oh, and don't ask me which of the three I mean. &lt;a href="http://xkcd.com/566/" target="_blank"&gt;There was only one&lt;/a&gt;. Then there was some Matrix-themed ad-lib fan fiction which was accidentally released as full feature movies. Let's not talk about them. Or, let's, when I finally remember to post that translation (from German original) I made of an excellent recension of the "trilogy", which really put up the three movies (no-no, there was only one!) against each other. I already spent two paragraphs talking about &lt;i&gt;The Matrix&lt;/i&gt; when it totally wasn't what I intended to talk about. Happens every time. But now you have an idea of the passion I feel for that film.&lt;br /&gt;&lt;br /&gt;You may also know, that roughly from 2000 to 2008 I was a very avid filmgoer (apparently, that's indeed a word). Almost every Saturday night I'd be sitting in a cinema with a friend, watching some new movie. Or, in some very rare cases, watching a movie we'd already seen, again. Yeah, we were that crazy. Now don't mistake me for some French-arts-"the black lamp shade in the background symbolizes concealed feelings" type. I was, and am, always happy to ride the blockbuster-/entertainment-train. Like most people, in fact (that's why they're called blockbusters, doh) - most people just won't admit it. If the movie turned out to be crap, all the better, we'd rip it apart sitting at Burger King until 3AM. If it was great, we'd ... basically do the same, only with a positive connotation. Or rip apart another one, that failed to be as great. You get the picture.&lt;br /&gt;&lt;br /&gt;There was one thing I came to &lt;b&gt;hate&lt;/b&gt; during that time, and that is &lt;b&gt;movie trailers&lt;/b&gt;. You see, we're slowly edging closer to the topic. I was fine with teasers - a few disconnected frames from the upcoming film followed by a release date to, basically, just notify you, that something is coming up. Great. But then the release date would come closer and we'd get into the domain of trailers. And not just the sort that gets shown on TV, but those full fledged 2-3 minutes long (sometimes even longer...) &lt;i&gt;pre&lt;/i&gt;views, which could technically rather serve as a &lt;i&gt;re&lt;/i&gt;view. And as a regular filmgoer, you'd have to watch them over and over again, especially in the last few weeks/months before the advertised work would hit the theatres.&lt;br /&gt;&lt;br /&gt;It's the nature of the medium trailer, that you have to pick the best stuff from what you're advertising. You want to lure, and you lure with cake, not with bread. So, essentially, by the time you'd pay for the ticket, you'd have seen all the best scenes and heard all the best jokes several times already. All that'd be left for the actual movie, was putting them into the right order and filling the gaps with .. the stuff they thought themselves wasn't really that hot. And then the actual plot. See, pretty much every plot, no matter how intricate, can be summarized in 2-3 minutes. Yes, even &lt;i&gt;Lord of the Rings&lt;/i&gt;, if you try really hard. And that's what trailers do. They try really hard. You'd know who the good guys are, who the bad guys are, what they're conflicting about, what the problem to solve is. Of course, the resolution would be left out (usually). But that doesn't really make things better. The resolution rarely is the gem of the plot. The interesting part is the problem itself, the setting, the setup, the conflict, the history, the riddles and the hurdles. All things trailers happily give away to wet your mouth. The resolution mostly boils down to "hero wins", and although he might do that in an original, clever and spectacular way, or sometimes not even win at all, this is not what drives the movie. We don't sit down for two hours for the sake of the last five minutes. We want to enjoy the entire ride.&lt;br /&gt;&lt;br /&gt;And now the two, so far apparently disconnected topics discussed here join together. &lt;i&gt;The Matrix&lt;/i&gt; (1999) was the movie that started off my passion. It is what made me into a filmgoer in the first place. Which means, I wasn't going to cinemas before. Which means I haven't seen any trailers. All I saw was a TV teaser in which Neo famously dodges a bullet followed by "What is the Matrix?". When I first sat down in my cinema chair to watch it, &lt;i&gt;I actually didn't know what the Matrix is&lt;/i&gt;! Every line of dialogue, every action scene, every special effect were provoking a "whoa, that was AWESOME!" response in my brain.&lt;br /&gt;&lt;br /&gt;Today I visited YouTube and it recommended me to watch &lt;a href="http://www.youtube.com/watch?v=UM5yepZ21pI" target="_blank"&gt;The Matrix Trailer&lt;/a&gt;. And I did (and instantly desired to see the movie itself again). While being who I am I'll of course point out, that &lt;i&gt;The Matrix&lt;/i&gt; contained so much awesomeness, that there is still a metric ton left unshown, I can't but wonder if I'd liked it as much as I did, had I been bombarded with that trailer beforehand.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6868520564969831253-7860835403065052666?l=rm-rf-slash.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://rm-rf-slash.blogspot.com/feeds/7860835403065052666/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://rm-rf-slash.blogspot.com/2009/08/spoilers-none-contained.html#comment-form' title='1 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6868520564969831253/posts/default/7860835403065052666'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6868520564969831253/posts/default/7860835403065052666'/><link rel='alternate' type='text/html' href='http://rm-rf-slash.blogspot.com/2009/08/spoilers-none-contained.html' title='Spoilers (none contained)'/><author><name>Rem</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>1</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6868520564969831253.post-4750566368424085599</id><published>2009-08-15T12:40:00.004+02:00</published><updated>2009-08-15T13:04:49.501+02:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='rant'/><category scheme='http://www.blogger.com/atom/ns#' term='gaming'/><title type='text'>I told you</title><content type='html'>This is not directed at those who read this blog, but those who do, know whom it's directed at.&lt;br /&gt;&lt;br /&gt;I told you. I didn't, admittedly, do it in the most diplomatic or clever way, but rather in the form of an emotional outburst. But I told you there are issues, there are problems. You told me I'm the problem. You told me to take it or leave it. And I left. Others left with me. Only the problems, the issues, they didn't leave with us, they remained with you. Now you're stuck with the under-performers and the ride-hitchers, whose equality rights you were so eager to protect. Those who sleep through the raid and only wake up when it's /roll time. Who don't want to bring a character as soon as they're geared, but to have their next alt geared instead. Who laugh when you bring the topic up, because they don't understand why you suddenly have an issue with it. Because you failed to make a stand when you could have had. You cannot now, and thus you're stuck with the split mentality, which you failed to acknowledge for too long. A house divided against itself cannot stand.&lt;br /&gt;&lt;br /&gt;And yes, I bath in gloating. Because I told you. And you didn't want to listen.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6868520564969831253-4750566368424085599?l=rm-rf-slash.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://rm-rf-slash.blogspot.com/feeds/4750566368424085599/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://rm-rf-slash.blogspot.com/2009/08/i-told-you.html#comment-form' title='4 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6868520564969831253/posts/default/4750566368424085599'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6868520564969831253/posts/default/4750566368424085599'/><link rel='alternate' type='text/html' href='http://rm-rf-slash.blogspot.com/2009/08/i-told-you.html' title='I told you'/><author><name>Rem</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>4</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6868520564969831253.post-888924404538297722</id><published>2009-08-14T13:18:00.004+02:00</published><updated>2009-08-14T14:28:54.002+02:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='gaming'/><title type='text'>On being Prot</title><content type='html'>Look, I know I'm doing it all wrong. I respec to Prot and ... start looking for ways how to maximize my damage output. I know the rulebook says that from this day on, I should only concern myself with Dodge Rating and Effective Health, but, honestly, can you see that happen? With me? I doubt you can.&lt;br /&gt;&lt;br /&gt;But, oh boy, is Prot a fun spec to play! I effectively have two ranged interrupts (&lt;a href="http://www.wowhead.com/?spell=11578" target="_blank"&gt;Charge&lt;/a&gt; and &lt;a href="http://www.wowhead.com/?spell=20252" target="_blank"&gt;Intercept&lt;/a&gt;) and two melee interrupts (&lt;a href="http://www.wowhead.com/?spell=72" target="_blank"&gt;Shield Bash&lt;/a&gt; and &lt;a href="http://www.wowhead.com/?spell=12809" target="_blank"&gt;Concussion Blow&lt;/a&gt;) accessible at all times, without any need for macro-stance-dance-GCD-awkwardness. And &lt;a href="http://www.wowhead.com/?spell=46968" target="_blank"&gt;Shockwave&lt;/a&gt; has yet to come..! I can generate enough up-front threat so my favourite Druid doesn't need to wait with her &lt;a href="http://www.wowhead.com/?spell=9834" target="_blank"&gt;Moonfire&lt;/a&gt; until the fight is half over, and can soak up enough to make her worry less about my survival and free her up for some nuking. I can &lt;a href="http://www.wowhead.com/?spell=23924" target="_blank"&gt;Shield Slam&lt;/a&gt; nasties into oblivion, and strike them with the full wrath of &lt;a href="http://www.wowhead.com/?spell=11601" target="_blank"&gt;Remaglar's Revenge&lt;/a&gt; (hey, that's what it says in the combat log..!). All that, while only beginning to put points in &lt;a href="http://www.wowhead.com/?spell=46953" target="_blank"&gt;Sword and Board&lt;/a&gt;.&lt;br /&gt;&lt;br /&gt;Long story short, I'm having fun. Just wanted to put that fun into writing.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6868520564969831253-888924404538297722?l=rm-rf-slash.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://rm-rf-slash.blogspot.com/feeds/888924404538297722/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://rm-rf-slash.blogspot.com/2009/08/on-being-prot.html#comment-form' title='3 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6868520564969831253/posts/default/888924404538297722'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6868520564969831253/posts/default/888924404538297722'/><link rel='alternate' type='text/html' href='http://rm-rf-slash.blogspot.com/2009/08/on-being-prot.html' title='On being Prot'/><author><name>Rem</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>3</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6868520564969831253.post-6141442774211511275</id><published>2009-08-14T10:02:00.002+02:00</published><updated>2009-08-14T10:07:06.974+02:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='music'/><category scheme='http://www.blogger.com/atom/ns#' term='gaming'/><title type='text'>Don't Cha</title><content type='html'>I can't say much about the value of the content in &lt;a href="http://hotstree.blogspot.com/" target="_blank"&gt;this blog&lt;/a&gt;, but the top graphic made me laugh. A lot.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6868520564969831253-6141442774211511275?l=rm-rf-slash.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://rm-rf-slash.blogspot.com/feeds/6141442774211511275/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://rm-rf-slash.blogspot.com/2009/08/dont-cha.html#comment-form' title='2 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6868520564969831253/posts/default/6141442774211511275'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6868520564969831253/posts/default/6141442774211511275'/><link rel='alternate' type='text/html' href='http://rm-rf-slash.blogspot.com/2009/08/dont-cha.html' title='Don&apos;t Cha'/><author><name>Rem</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>2</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6868520564969831253.post-783386175386474328</id><published>2009-08-04T09:56:00.004+02:00</published><updated>2009-08-04T10:04:07.407+02:00</updated><title type='text'>New layout</title><content type='html'>The narrow layout was very convenient when I first started this blog - obviously I didn't have much content on yet, and making what I had appear like more by padding it in the vertical was a welcome side effect. Now, after some time, I do have some content to show, plus, I tend to be verbose, which means that a single long entry - like the last one - would turn into furious scrolling and thus not be pleasant to read. Thus, it was time to switch to a stretching layout. Enjoy (hopefully) and come back (hopefully).&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6868520564969831253-783386175386474328?l=rm-rf-slash.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://rm-rf-slash.blogspot.com/feeds/783386175386474328/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://rm-rf-slash.blogspot.com/2009/08/new-layout.html#comment-form' title='3 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6868520564969831253/posts/default/783386175386474328'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6868520564969831253/posts/default/783386175386474328'/><link rel='alternate' type='text/html' href='http://rm-rf-slash.blogspot.com/2009/08/new-layout.html' title='New layout'/><author><name>Rem</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>3</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6868520564969831253.post-7542109531410847728</id><published>2009-08-03T12:49:00.015+02:00</published><updated>2009-08-04T10:09:30.130+02:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='gaming'/><title type='text'>The quest to end all quests</title><content type='html'>The upcoming (NA/EU) release of &lt;i&gt;Aion&lt;/i&gt; once again sparkles musings about cultural differences in Western and Eastern gaming habits. At the centre of it, as a reoccurring theme, are quests. The Asian MMOs are typically referred to as "grind-fests", while the Western are .. well .. what? Quest-fests?&lt;br /&gt;&lt;br /&gt;Two bits of reading got me thinking. First, there was &lt;a href="http://www.eurogamer.net/articles/gdc-aion-the-tower-of-eternity-hands-on" target="_blank"&gt;Eurogamer&lt;/a&gt; comparing the (claimed) numbers of quests in Aion and WoW.&lt;br /&gt;&lt;blockquote&gt;But times have moved on, and in this day and age - after the deft pacing and storytelling expertise shown by Lord of the Rings Online and Wrath of the Lich King - simply having quests in the first place isn't enough. And while NCsoft's claimed total of 1500 quests may sound like a lot, we learned from former WOW lead Jeff Kaplan today that World of Warcraft had some 2600 at launch, and now has over 7600. With a strict division in questing between the two playable races, it will have to be a fairly compact world and short levelling curve for these to fill it out.&lt;/blockquote&gt;&lt;br /&gt;So far so good. Let's keep that notion in mind for later reuse. Then there was &lt;a href="http://www.keenandgraev.com/?p=2673" target="_blank"&gt;Keen&lt;/a&gt; "Comparing Aion vs. WAR" and stating the following:&lt;br /&gt;&lt;blockquote&gt;I don’t LIKE questing. I feel that it is overused, simplistic, mind-numbing, and a shortcut.&lt;/blockquote&gt;&lt;br /&gt;Huh. Now that came out unexpected. And the first thought is probably "eh, dude, sure you're playing the right genre?" Because MMOs/RPGs/MMORPGs are all about questing ... or are they? Let's spend a second thought and ask ourselves, what it is that seems to make questing desirable for us. For the sake of an argument, let's split up the players in three categories. And before you come after me with torches and pitchforks, yes, I am fully aware and taking into account, that a single player well might represent any weighted combination of the three, as well as switch between any imaginable weighted combinations within the course of one gaming session. That's not the point. We'll get to the point, bear with me for a moment. So, the players.&lt;br /&gt;&lt;br /&gt;&lt;b&gt;The Endgamer&lt;/b&gt;. He wants to reach the level-cap, because that's where the game truly begins for him. For him, the levelling curve is just a progressing tutorial. As far as he's concerned, quests yield good and easy XP, getting him that next level and edging him one step closer to the content he's actually aiming for. Don't expect him to soak up the quest background, because he honestly doesn't care. He's certainly pleased by playing in a nicely designed and rendered environment, but why he's doing what he's doing isn't of interest for him.&lt;br /&gt;&lt;br /&gt;&lt;b&gt;The Altoholic&lt;/b&gt;. He has 3 level-cap characters and 5 others in the making. But he's not doing it for the sake of the content, he's doing it out of curiosity for the class mechanics. Much like the endgamer, the altoholic gratefully accepts every extra XP he can get, because every next level unlocks more class-specific goodies he's being after. Finding out how exactly to infiltrate the troll hideout won't get him excited, because he did it before. Like, 5 times, on his other characters. And another 10 times to help his altoholic friends.&lt;br /&gt;&lt;br /&gt;&lt;b&gt;The Explorer&lt;/b&gt;. Now things get interesting. Because this guy actually cares about the world as such, wants to soak up its atmosphere and enjoy the trip itself. He's prone to reading quest dialogues and going after unorthodox quests, even though they might take him more time. He'll stop and look when he sees the sun set, the moon rise, the rain drop, the sea .. uh .. swash? He'll sidetrack and go explore a mysterious cave, just because it's mysterious and a cave.&lt;br /&gt;&lt;br /&gt;I'd say this roughly covers it. Again, I'm fully aware, that gamers are usually "hybrids" of those, and switch their degree of hybridazation with an arbitrary frequency. That's not the point. The point is, that questing in its current form isn't really a fantastic experience for either of them. But, hey, what about the explorer types? I think, for them it's actually the most disappointing.&lt;br /&gt;&lt;br /&gt;And here we get back to the first quote. See, it's the mass. The sheer amount. There's no good having 7600 quests, when 7500 of those are just identical copies of each other, delivering you the Reason Of The Day why to go and kill baddies in this particular area. The true and massive caveat is, that you cannot possibly develop any sense of involvement or dedication to Task #1829. There's no point in reading all the quest text, because your mind won't be able to store - and, more importantly, distinguish between - all the countless quest texts you read. So, you just scan over it, picking up keywords and/or just scroll down straight to the "objectives". Or don't even bother with that and hit "accept", because QuestHelper will figure that out for you.&lt;br /&gt;&lt;br /&gt;I fancy myself an endgamer-explorer hybrid. I love endgame, but I also love the world I'm gaming in. I love to love it. So I try to read some of the stuff thrown at me, but, in the long run, I fail. My memory is just incapable of actively keeping track of all the tasks these 8 NPCs just imposed on me. I got a rough sense that Gadgetzan is generally concerned with its water supply, which makes sense with it being in a desert, and serves nicely to, well, point out that it's being in a desert. But beyond that? No idea. I just go out and hit stuff, basically. Luckily, I love doing that, too (very much so).&lt;br /&gt;&lt;br /&gt;I am sure there are well written, meaningful, out-of-the-box quests. In know, in fact, there are. But the even bigger crime is, that you have a really, really hard time spotting those under the endless heap of kill-rats. Since you've been conditioned to at best scan over the text, in the rare case when it contains something actually worth reading, you just won't know.&lt;br /&gt;&lt;br /&gt;Which brings us back to what a quest should actually be - namely what the word actually means, in its classic meaning. Setting out on a quest (mind you, one quest, singular) used to mean pursuing some extraordinary enterprise. It meant you'd go on an adventure, search for places, people, hints and items, fight villains, solve riddles, make decisions to achieve a goal you might not even be fully aware of when you started. And when it would be over, you'd look back at your quest and say, wow, that was quite something I did there. What we have instead at present, is all of the aforementioned tasks split up in separate and, at best, loosely connected, well .. tasks! Feel the emotional difference between "quest" and "task"? Because what we're doing in the game now, are no quests - it's just tasks.&lt;br /&gt;&lt;br /&gt;WoW surely has a lot of quests. And at times, it feels like they're all out to get me. I'm running to the forge in Stormwind, and I see this exclamation mark popping up, and I'm trying not to look at it, because my quest log is full, and it's probably for an area I had no immediate plans to go to, and will be greyed out by the time I do. I'm just trying not to think too much about those probably 70% of the content I'm just passing on, because the other 30% are more than enough to get me through the level progression. Hey, I'm telling myself, it's probably just another meaningless errand. Of course it might also be the most exciting quest chain ever written, and I'll never know, unless someone explicitly points me at it (and I probably will have outlevelled it by the time I could get around to do it).&lt;br /&gt;&lt;br /&gt;Yet we cling to our quests. Why? For the same reason we fear those Asian MMOs. The grind. The evil word of terror. We don't want to be sentenced to have to kill millions of rats and boars for our level-up. But what does this effectively mean? It means, that when we chew through quests barely reading them (and, be honest, we do!), all they do for us is XP-amplifying. Instead of just getting 500 XP from killing 10 boars, we get an additional 5000 on top of that! It just speeds things up by giving us additional candy for doing specific things at a specific time.&lt;br /&gt;&lt;br /&gt;Caveat to this: quests &lt;i&gt;discourage&lt;/i&gt; exploration! I read this somewhere, but forgot where, thus no link, but it makes perfect sense for the way I play. When you enter a new area, what's your first thought? Mine is "let's see what's around here", run around and just see what's where. When you see a cave, or a castle, or something of that sort, what do you think? I think "let's go in there and clear it completely!" But then, I will remind myself, that I'll most probably get a quest to go just there and kill the same mobs ... again. So, instead of looking for adventure, I first look for the quest-hub. Because these are the rules of the game, and if I don't play by them, I don't receive the candy. That doesn't stop the process from being a grind, it just makes me grind quests, rather than mobs.&lt;br /&gt;&lt;br /&gt;So, what are the alternatives to this system?&lt;br /&gt;&lt;br /&gt;&lt;i&gt;Age of Conan&lt;/i&gt; has the Destiny quest-chain, which starts at character creation and runs through to level 80. It is supposed to be &lt;i&gt;your quest&lt;/i&gt;, you know, the one with adventure, decisions and dragon slaying. While the idea is not a bad one, it's basically implemented as a single-player campaign. And it's not the solo-aspect (in fact, I have no idea if later stages might even involve grouping) I'm criticizing. But its entire plot focuses around you being such a special snowflake, a unique individual in possession of a unique artefact who should uniquely change the course of history. Hey, newsflash, this is an MMO, and there's lots of other snowflakes running around. It's a freakin' snowstorm! Besides, for such a supposedly personal experience, there's a stunning lack of interactivity, as in decision making. While you have to click your way through intricate dialogues (just as you have to acquire the quest to kill 10 rats...), your choice always boils down to being railroaded to your "destiny", or standing around with nothing to do. Plus, it's only one quest-chain. And while the entire point of this article is advocating "less is more", I didn't mean &lt;i&gt;just one&lt;/i&gt;. One you don't even get to choose! Gah.&lt;br /&gt;&lt;br /&gt;&lt;i&gt;Aion&lt;/i&gt; has two sorts of errands: quests and missions. Quests are supposed to be the regular daily stuff, the boar and rat killing, while missions are designed to be more, well, epic. So, you see, we went from "tasks and quests" to "quests and missions", because the word &lt;i&gt;quest&lt;/i&gt; was devalued so much over time. It's an interesting take, maybe reminiscent of &lt;i&gt;LotRO&lt;/i&gt;'s division in regular and book-quests. I reserve judgement until I get to experience it myself.&lt;br /&gt;&lt;br /&gt;What I will do instead, is pick it up from there and go a step further to suggest Rem's Quest System. We start with Aion's quests and missions pattern. First, we take the quests ... and throw them away. Out the window. And don't even look to see where they land. We don't care. Once we've rid ourselves of those, we can rename missions into quests again. Or into Amazing Adventures. Now comes the trick: we tell our content department (we still have one, we didn't throw them out the window with the "quests"!) to sit down, take their time, and really turn those amazing adventures into what the name suggests they should be. From 7600 quests 7500 of which are just copy-and-paste crap, we go to just 100, which are brilliant pieces of gameplay mechanics and storytelling. Hire actual writers. Play with everything your game engine has to offer. Pull all stops. Have them be few, but meaningful and exciting, such that when a player finishes one of those, he feels like sitting down and writing a book himself about his amazing adventure and his (and his friends') way of solving the challenges thrown at him (them). High quality instead of meaningless quantity.&lt;br /&gt;&lt;br /&gt;But what about those "quests"? They're gone. And they're not coming back. Never again will any douchebag be asking you to go fetch him 5 Flawed Boar Hides. Does that mean back to endless mob-grind outside of the amazing adventures? No, of course not. I still have a trick up my sleeve, and here it comes.&lt;br /&gt;&lt;br /&gt;So, you go out into the wilderness and see this .. uhm .. boar. It's an evil boar, so you kill it. And then you loot it. Familiar so far? Okay, here comes tweak one: no trash loot. Trash loot is called trash loot, because it's just that: trash. Stuff no one in the game needs for anything. And since it's useless, why should you even be picking it up? Obviously, because the NPCs are struck by some curse forcing them to purchase endless amounts of &lt;a href="http://www.thenoobcomic.com/index.php?pos=17" target="_blank"&gt;diseased rat livers&lt;/a&gt; from the player. Occam's Razor says: out with it! If you can pick it up, it has to have &lt;i&gt;some&lt;/i&gt; use - if it doesn't have any use, you wouldn't want to pick it up in the first place. But where do we get our steady money flow from, are we being forced into even more grind? Not at all, be patient and read on.&lt;br /&gt;&lt;br /&gt;So, you loot this boar. You acquire this meaty looking shank and that solid peace of his hide. Or not. Same system as before, only, with the added rule, that if you can loot it, it's somehow useful. You adventure for a while, gather this and that - like that very special flowers you can only pick up when you have the quest to do so, but which are invisible otherwise - and then, at some point, come across a village. Huh!&lt;br /&gt;&lt;br /&gt;If you're looking for exclamation marks now, forget it, they're gone, live with it. What you do instead, is walk up to, say, the provisioner and "ask" him what the village needs. Hurray, they need boar shanks (who would have thought), and you just so happen to carry 9 of those in your bags! So, what you do is, basically, just barter. You give him 1 boar shank, and he gives you 250 XP and 20 silver. Bring more, get more. Now off to the tailor and see if he has some demand for those hides. You can go from here and construct an economical model with supply and demand, or you can just leave it at infinite demand. I'd go with the latter option - it's a game, not a simulation.&lt;br /&gt;&lt;br /&gt;Next you go to the sheriff (whatever) and he complains about brigands. No intricate stolen-ponies-story, we're not in amazing adventure mode. Just brigands. Occam's Razor. This is the point where you say (because the game kept track of it), that you assaulted their nearby hideout and slew 17 of them, including a semi-chief-brigand-dude. The sheriff breaks out in celebration and rewards you with 17*500 XP and 17*40 silver (uhm, throw in some bonus for the semi-chief-dude in there somewhere). How would he know I'm not making things up? Well, how do the current NPCs know I actually went out and killed those they wanted me to kill, rather than just walk around the corner, come back and say "done"? Same magic applies. Oh, and for those cases when I have to bring back someone's severed head as proof, let's just say, when I vanquished that brigand, I noticed him wearing an intriguing badge and took it with me. Collecting tiger claws because they look special to be used as a latter proof of fighting the .. tiger plague. Again, everything you can pick up, has a purpose. And players are basically willing to suspend any disbelief if they get fun in return. Note how realism discussions only ever appear to confront aspects that are not fun.&lt;br /&gt;&lt;br /&gt;So, you just earned your quest XP and your quest reward money (as well as the trash loot money). Feel free to go out and do it again to earn more at the same rate, or to venture into new lands to discover more boars, brigands and villages. Oh, but what with the quest reward items? The awesome Ring of Sparkly Bling, are we taking that away? Of course not. And this part is ridiculously easy, really. Obviously, when you help a village out by providing them materials and fighting their foes, your standing with them will improve. You know, same way it does now. Remember the tales when a hero would save a city and then ride away clad in armour they gave him as thanks? Yeah, like that. You can make reputation a condition or even a currency in itself. Both systems work and have their pros and cons.&lt;br /&gt;&lt;br /&gt;So, are we turning the entire game into one huge reputation grind? Well, yes and no. Yes, because .. well, we do. No, because there's nothing inherently bad about it. Or even any different from the questing as it is now - we just remove the "acquire task &lt;i&gt;before&lt;/i&gt; being able to accomplish it" restriction and scale the rewards more transparently. Reputation only has a bad .. uhm .. reputation, because it's frequently used to stretch out the existing content beyond the actual .. uhm .. content. You know what I mean. It's a long article and my brain is slowly running out of words. Anyway. If you build it right into the process of adventuring, make it as foundational and natural as XP and money, well, what's bad about it then?&lt;br /&gt;&lt;br /&gt;And that's it. We remove the pretension of "quests" where they are just placeholders for trivial and mundane task, and turn them into barter systems, with the additional benefit of being able to do the deed before being tasked to. In return, we keep those really meaningful quests and build them into epic adventures people will &lt;i&gt;want&lt;/i&gt; to do for their own sake, and not just the rewards.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6868520564969831253-7542109531410847728?l=rm-rf-slash.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://rm-rf-slash.blogspot.com/feeds/7542109531410847728/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://rm-rf-slash.blogspot.com/2009/08/quest-to-end-all-quests.html#comment-form' title='6 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6868520564969831253/posts/default/7542109531410847728'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6868520564969831253/posts/default/7542109531410847728'/><link rel='alternate' type='text/html' href='http://rm-rf-slash.blogspot.com/2009/08/quest-to-end-all-quests.html' title='The quest to end all quests'/><author><name>Rem</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>6</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6868520564969831253.post-1502713091593098769</id><published>2009-08-02T18:34:00.003+02:00</published><updated>2009-08-02T19:19:37.716+02:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='gaming'/><title type='text'>Status: cancelled</title><content type='html'>It is done. Logged into my COG account, looked at the beautiful landscape in the website's background, the Gandalf-impression at the top and some ugly hobbit next to him, sighed and clicked the red button (and then was anti-dramaturgically redirected to the PayPal site where I had to log in to, you know, &lt;i&gt;actually&lt;/i&gt; cancel the subscription).&lt;br /&gt;&lt;br /&gt;So, this is it. Goodbye LotRO - I loved you, but won't miss you. Thank you for the good times, the many hours of fun and the wonderful people I met (and ventured forth with).&lt;br /&gt;&lt;br /&gt;My subscription still runs until the 18.09. - this is what you get when you decide to quit a game basically the next day after entering the subsequent period. But, then again, it made the decision easier, there was more of a safety cushion, more "I can go do that now, but don't have to &lt;i&gt;really&lt;/i&gt; leave yet" factor due to it. But by now, all possible doubts are gone. Don't think I'll be ever coming back either, to be honest. WoW is lots of fun right now, and then there's still AoC waiting for its chance (which might never come), &lt;a href="http://eu.aiononline.com/" target="_blank"&gt;Aion&lt;/a&gt; looming behind the horizon as well as &lt;a href="http://www.mortalonline.com/" target="_blank"&gt;Mortal Online&lt;/a&gt; in the role of "the next, totally different thing". The road goes forward, not back. Yet it &lt;i&gt;was&lt;/i&gt; a nice time, and a nice game, be it even just because it had the Misty Mountains *winks*&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6868520564969831253-1502713091593098769?l=rm-rf-slash.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://rm-rf-slash.blogspot.com/feeds/1502713091593098769/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://rm-rf-slash.blogspot.com/2009/08/status-cancelled.html#comment-form' title='1 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6868520564969831253/posts/default/1502713091593098769'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6868520564969831253/posts/default/1502713091593098769'/><link rel='alternate' type='text/html' href='http://rm-rf-slash.blogspot.com/2009/08/status-cancelled.html' title='Status: cancelled'/><author><name>Rem</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>1</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6868520564969831253.post-1305398457073513994</id><published>2009-07-20T11:40:00.004+02:00</published><updated>2009-07-20T11:56:20.841+02:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='gaming'/><title type='text'>Legacy issues</title><content type='html'>When people refuse to think around corners, hilarious things happen. Let's recap a "conversation" of sorts that goes on for a while now between the players of the &lt;i&gt;Warrior&lt;/i&gt; class in WoW and &lt;i&gt;Blizzard&lt;/i&gt;.&lt;br /&gt;&lt;br /&gt;&lt;b&gt;Players:&lt;/b&gt; Warrior-tanking is very weak. We need buffs. Like, for real.&lt;br /&gt;&lt;br /&gt;&lt;b&gt;Blizzard:&lt;/b&gt; Well, matter of fact, it seems you guys are tanking the majority of the content just fine, so...?&lt;br /&gt;&lt;br /&gt;&lt;b&gt;Players:&lt;/b&gt; Yes, true, we're able to do it, but the style we're forced into just isn't fun. That's a quality of life issue.&lt;br /&gt;&lt;br /&gt;&lt;b&gt;Blizzard:&lt;/b&gt; Okay, you have a point there. We'll look into it.&lt;br /&gt;*doesn't directly buff Warriors by much, but applies a few changes that should, taken together, enable Warrior tanks to spec and play differently*&lt;br /&gt;&lt;br /&gt;&lt;b&gt;Players:&lt;/b&gt; When I do things exactly the same way I used to do them before, the improvement is marginal / non-existent / actually an aggravation.&lt;br /&gt;&lt;br /&gt;&lt;b&gt;Blizzard:&lt;/b&gt; Wait, wasn't the whole point of the matter that you &lt;i&gt;change&lt;/i&gt; the way you do things?&lt;br /&gt;&lt;br /&gt;&lt;b&gt;Players:&lt;/b&gt; I hate u and ur mom!&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6868520564969831253-1305398457073513994?l=rm-rf-slash.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://rm-rf-slash.blogspot.com/feeds/1305398457073513994/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://rm-rf-slash.blogspot.com/2009/07/legacy-issues.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6868520564969831253/posts/default/1305398457073513994'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6868520564969831253/posts/default/1305398457073513994'/><link rel='alternate' type='text/html' href='http://rm-rf-slash.blogspot.com/2009/07/legacy-issues.html' title='Legacy issues'/><author><name>Rem</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6868520564969831253.post-8315624112549419134</id><published>2009-07-19T13:54:00.003+02:00</published><updated>2009-07-19T13:58:35.651+02:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='gaming'/><title type='text'>Caught while surfing</title><content type='html'>&lt;i&gt;If you're good at PvP, you get gear quickly.&lt;br /&gt;If you're good at PvE, you get gear quickly.&lt;br /&gt;If you're bad at PvP, you get gear slowly.&lt;br /&gt;If you're bad at PvE, you get high repair bills.&lt;/i&gt;&lt;br /&gt;&lt;br /&gt;Nothing to add, except: my name is Rem, and I am a carebear.&lt;br /&gt;&lt;br /&gt;&lt;i&gt;In an online game, anyone who has accomplished more than you has no life, and anyone who has accomplished less is a noob.&lt;/i&gt;&lt;br /&gt;&lt;br /&gt;Nothing to add.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6868520564969831253-8315624112549419134?l=rm-rf-slash.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://rm-rf-slash.blogspot.com/feeds/8315624112549419134/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://rm-rf-slash.blogspot.com/2009/07/caught-while-surfing.html#comment-form' title='4 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6868520564969831253/posts/default/8315624112549419134'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6868520564969831253/posts/default/8315624112549419134'/><link rel='alternate' type='text/html' href='http://rm-rf-slash.blogspot.com/2009/07/caught-while-surfing.html' title='Caught while surfing'/><author><name>Rem</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>4</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6868520564969831253.post-1888262709244859082</id><published>2009-07-16T10:37:00.003+02:00</published><updated>2009-07-16T13:35:33.983+02:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='thoughts'/><category scheme='http://www.blogger.com/atom/ns#' term='internet'/><title type='text'>Internet Drama And You</title><content type='html'>Came across &lt;a href="http://wadewilson.livejournal.com/11285.html" target="_blank"&gt;this article&lt;/a&gt; recently, and .. I must say, that I disagree. Well, &lt;a href="http://xkcd.com/386/" target="_blank"&gt;why link it then&lt;/a&gt;? For one, I don't disagree with it entirely. The part about Passive Aggression is spot on, and has been painfully experienced by most of us, more than once. The Commiseration Spiral is, too, something to be careful about (although it's not actually related to the section it's listed in). For another, though, I strongly believe, that the misuse and bending of the Perspective approach is one other large reason for the emergence of internet drama, since it allows people to give themselves a pass on something they know they shouldn't do, but do anyway, because, hey, no one can get hurt, like, for real, right? So, let's have a look.&lt;br /&gt;&lt;br /&gt;&lt;b&gt;1.&lt;/b&gt; P1 and P3 are very much the same thing - perspective. They're both saying the same: your problem is not a real problem because of the context. For P1 he plays the "pales in comparison" card, for P3 the context itself is declared inherently irrelevant. That's one and the same thing, and doesn't make for anything but padding the numbers. Yeah, I know, I'm trolling semantics here - it'll get better, promised. It's just not nice to be offered three drama-slayers and then find the third being the same as the first!&lt;br /&gt;&lt;br /&gt;&lt;b&gt;2.&lt;/b&gt; Perspective is not an irrelevance threshold. In fact, Mr. Wilson writes lots of profound and valuable things on perspective, only then to dismiss them saying he's having something different on his mind, namely the good old "kids in Africa" conception. This is, and always has been, the lamest argument ever, for anything. If you have the flu, you treat it - you don't watch pictures of AIDS victims instead, because theirs is much, much worse. When you get your pay check, you don't throw it away, just because you didn't make as much as Bill Gates.&lt;br /&gt;&lt;br /&gt;Perspective means, you keep it in context. It means you treat a problem arising in a certain environment with tools appropriate for that environment. It does &lt;i&gt;not&lt;/i&gt; mean, that you ignore the problem entirely, just because in the general scope of problems it's a minor one. It does not mean you feel less strong about an issue that is important to &lt;i&gt;you&lt;/i&gt;. Perspective means, that you don't go out and kill an actual person, because he ninja'd your loot. Perspective, however, also means that even the fiercest forum flame won't resolve child starvation.&lt;br /&gt;&lt;br /&gt;&lt;b&gt;3.&lt;/b&gt; Calling it "pretendy fun time games" accomplishes more than just putting the P to the front. It also obscures what's most important. See, it's not about pretending. It's about fun. And it's about time. It's about spending your time in a way that yields you fun. And that &lt;i&gt;is&lt;/i&gt; important. It's not as life critical as finding food for a starving person is, but, again, perspective is not an irrelevance threshold. The following is a very simplified view of life, but, in a way, everyone fulfils their less pleasant duties in order to be able to then commit themselves to more pleasant things.&lt;br /&gt;&lt;br /&gt;What part of their life a specific person views as the more or less pleasant, is subjective and may strongly vary. If you choose your favourite hobby to be online gaming, however, you expect it to result in fun. More importantly, fun through joint activity with other people. And that's the kink. Online gaming, like every multi-player constellation, is a contract. An agreement with other people to spend time in a way that maximizes common fun had. Thus, if, say 5 people meet and set out to have fun together, but then one or more of them start acting in a way detrimental to the others' enjoyment, those others are taking &lt;i&gt;real&lt;/i&gt; damage. They will have ended up losing &lt;i&gt;real&lt;/i&gt; time, without having gained the &lt;i&gt;real&lt;/i&gt; benefit they were after - fun. Their lives will have become one day shorter. There won't be a second July 16th, 2009, in my life, no matter if I spend it satisfactory or not.&lt;br /&gt;&lt;br /&gt;&lt;b&gt;4.&lt;/b&gt; The "pretending" people &lt;i&gt;are&lt;/i&gt;, in fact, real people themselves. If the character Rocket Tits tells my character that he's raping dogs, it's RP; if the girl pretending to be Rocket Tits tells me I rape dogs, we have an issue (this is referencing the linked article, so, if you have not read it, you might be surprised by the wording). That's an important difference. The game is played by real world persons, not characters. It's the real world persons who invest something into the game (at the very least, time, see above), and it's the real world persons who intend to derive something from it (fun, see above).&lt;br /&gt;&lt;br /&gt;If the way real world person A behaves during their common game sessions causes discomfort for real world person B, then there is an issue. I'm not saying person B is automatically right, mind you, I'm just saying it is an issue. A real world issue, because two real world persons are not getting along, yet are supposed to spend time together for the sake of having fun. And it totally doesn't matter if their vehicles of having fun are fictional characters, when their animosity is a real one. Perspective, the other way round: if the measure at hand is fun had, a fun-killer is a real problem, not a pretended one.&lt;br /&gt;&lt;br /&gt;&lt;b&gt;5.&lt;/b&gt; Just walking away (not explicitly suggested in the article, but always a related implication) is not a satisfactory solution. At least it's not an easy one. People invested time, effort and heart into this (whatever "this" may be), they did it because it was fun, and because it was supposed to yield even more fun in the future. It's not the part about wearing capes they take seriously, it's their joy and entertainment they take seriously (if that makes any sense). They care.&lt;br /&gt;&lt;br /&gt;To sum it up, this is why I'm not a friend of the "perspective" argument. Too often is it used to justify inconsiderate acts with the notion, that, taking perspective into account, no one really gets harmed in any meaningful way.&lt;br /&gt;&lt;br /&gt;So, if you want to avoid drama, don't call "perspective!" on everything as soon as you find yourself on thin ice. Rather, when making decisions, take into account some of the perspectives of those other people you share your fictive world, your hobby with. It's not just a game. It's a hobby. It's a time sink. It's a source of fun and satisfaction. It's a collective activity you and your peers love, or you wouldn't be spending so much time with it. Everyone who says "it's just a game", is missing the point.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6868520564969831253-1888262709244859082?l=rm-rf-slash.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://rm-rf-slash.blogspot.com/feeds/1888262709244859082/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://rm-rf-slash.blogspot.com/2009/07/internet-drama-and-you.html#comment-form' title='1 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6868520564969831253/posts/default/1888262709244859082'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6868520564969831253/posts/default/1888262709244859082'/><link rel='alternate' type='text/html' href='http://rm-rf-slash.blogspot.com/2009/07/internet-drama-and-you.html' title='Internet Drama And You'/><author><name>Rem</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>1</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6868520564969831253.post-2668505268369778773</id><published>2009-07-13T18:25:00.005+02:00</published><updated>2009-07-17T09:39:33.436+02:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='gaming'/><title type='text'>The Curse of Winning</title><content type='html'>How awesome would &lt;a href="http://www.wow.com/2009/07/12/what-if-we-lost-an-argument-for-losing-a-major-lore-based-battl/" target="_blank"&gt;that&lt;/a&gt; be!?&lt;br /&gt;&lt;br /&gt;And it invariably reminds me of something that was on my mind often during the later stages of LotRO already. It seems apparent, that most MMOs are bound to suffer from the Curse of Winning. Allow me to elaborate.&lt;br /&gt;&lt;br /&gt;When an MMO sets up the playing field, it will usually use the most simple and effective storytelling tools to get you involved: you'll be made an underdog, and there will be some overwhelming threat to create a sense of urgency. This set-up may be sort-of original (WoW, Warhammer Online) or licensed from different media (AoC, LotRO). In the beginning, it works out quite well - you're a low level character and everything around is new, big and threatening.&lt;br /&gt;&lt;br /&gt;Then you level up, get into gear, get a clue, learn your skills, get your talents. And keep beating the crap out of everything in your path (hey, that's the whole idea). And then you reach the famous "endgame" and go raid (depending on your preferred play style, you might, of course, not). There you are met with considerable challenge. Yet, challenge, in compliance with unwritten rules of the genre, has to be surmountable. And so you win. And then you win again. And with every dragon you kill, with every demon you vanquish (and with every time it becomes easier and more of a second nature), it becomes harder and harder to feel that sense of danger the background story is still suggesting for you to have.&lt;br /&gt;&lt;br /&gt;What to do? Well, as the linked article is suggesting, it's probably time for the creative heads behind our favourite games to start thinking about how to make us lose from time to time. To make those wins count more again.&lt;br /&gt;&lt;br /&gt;Taking it even further than the linked article, I'd like to point out, that a deterministic scripted loss isn't that much different from a regular win anyway. In the suggested scenario, the "loss" is triggered when the boss reaches 1% health. Well, that doesn't change much. Actually, it makes things even easier - you'd usually have to bring it down to 0%, after all! I understand it's mostly meant to just shake up the story, but let's take it to the gameplay as well.&lt;br /&gt;&lt;br /&gt;My rough suggestion: let's base it off the Balrog's "last 12k" phase. In other words, a climatic finish to a fight, with significantly increased difficulty factor, that requires everyone, tanks, healers and DPS alike, to make a full-out push to drive it home. As an aside, and stating the obvious, that's why the Balrog fight never got boring, ever - no matter how far in you got, you always knew the biggest challenge will be during the last 10 seconds. However. Let's say, that once you get to and into that phase, the encounter will "finish", no matter what. If you kill the 'Rog and the Elf chick stays alive - great, you get your loot, you get your locks. If the Elf chick dies (or you wipe, which will invariably get the Elf chick killed as well), then she's dead, the Balrog roars in triumph and flies (runs?) away, freed and ready to torture the world - however, you still get your locks and your loot (maybe from a slightly weaker loot table - but not even necessarily). That way you can actually &lt;i&gt;complete&lt;/i&gt; an encounter with a &lt;i&gt;loss&lt;/i&gt; - still getting your winnings out of it, yet a lack of satisfaction attached. And best of all, the outcome depends on your performance, not a script. When you come back next week, you'll want revenge, and you'll always know, that this guy &lt;i&gt;can&lt;/i&gt; actually kick your behind, as opposed to the usual "we play the game until I win" pattern.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6868520564969831253-2668505268369778773?l=rm-rf-slash.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://rm-rf-slash.blogspot.com/feeds/2668505268369778773/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://rm-rf-slash.blogspot.com/2009/07/curse-of-winning.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6868520564969831253/posts/default/2668505268369778773'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6868520564969831253/posts/default/2668505268369778773'/><link rel='alternate' type='text/html' href='http://rm-rf-slash.blogspot.com/2009/07/curse-of-winning.html' title='The Curse of Winning'/><author><name>Rem</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6868520564969831253.post-9185107132204307300</id><published>2009-07-09T11:12:00.004+02:00</published><updated>2009-07-14T17:53:00.301+02:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='rant'/><category scheme='http://www.blogger.com/atom/ns#' term='society'/><title type='text'>Nerdrage - will contain profanity</title><content type='html'>So, now the media is discussing, whether Michael Jackson's children should or should not have attended his funeral (considering their young age and his always having been highly protective of them), should or should not his daughter have spoken, why they did it, who, what, where and so on. And by "media" I mean mostly people who earn their living as "high society experts", i.e. detractors and gossipers who have never accomplished anything on their own. These people, who never were good at anything but turning other people's dirty underwear, are now in the underwear of Michael Jackson's children. Yes, I am making this sound doubly reprobate on purpose.&lt;br /&gt;&lt;br /&gt;Children. Kids. As in, sons and daughter. Sons and daughter of a father. A father who died two weeks ago. Do you even know what that means? Do you retarded media-morons even know how much that hurts? At least when you're still human, rather than a social atrocity making a living and cheap fame off sniffing other people's farts? Children, for crying out loud! A little boy who &lt;i&gt;saw his father die&lt;/i&gt; while they were playing and thought he's just acting at first. This is, what, the single most terrifying, terrible, painful, shocking, awful thing that can possibly happen to a human being (again, referring to human beings here) in their entire life? Okay, probably second to having it the other way round and losing a child that way (hey everyone, let's make fun of John Travolta! His son died! Isn't that hilarious? Idiots). But a close second. By a wide margin ahead of the third, which would probably be the loss of a spouse, but that's already debatable.&lt;br /&gt;&lt;br /&gt;And now you even dare talking about them? Gossiping about them? Sullying their names with your dirty, worthless mouths? I would appeal to your respect and conscience, but you obviously do not possess either. I would call to dignity and humanity, but you probably don't even know what that means. You - all the countless society reports and reporters, star magazines and gossip channels, as well as what became of most newscasts - have been pushing the borders of the tolerable for years now. I can't tell you exactly when you overstepped it, but right now, you're clearly beyond it, by far and wide. Just shut up. Shut the fuck up and go to hell. &lt;i&gt;And leave the children alone!&lt;/i&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6868520564969831253-9185107132204307300?l=rm-rf-slash.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://rm-rf-slash.blogspot.com/feeds/9185107132204307300/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://rm-rf-slash.blogspot.com/2009/07/nerdrage-will-contain-profanity.html#comment-form' title='3 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6868520564969831253/posts/default/9185107132204307300'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6868520564969831253/posts/default/9185107132204307300'/><link rel='alternate' type='text/html' href='http://rm-rf-slash.blogspot.com/2009/07/nerdrage-will-contain-profanity.html' title='Nerdrage - will contain profanity'/><author><name>Rem</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>3</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6868520564969831253.post-2855952089896559289</id><published>2009-07-01T18:32:00.004+02:00</published><updated>2009-07-17T09:39:33.437+02:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='gaming'/><title type='text'>Yes, it's back</title><content type='html'>The "ohmigawd, I want to get home / done with work and log into the game" feeling. Again displacing the "ow, is it 8 already...?" feeling. And that was, basically, the whole point. See you in-game!&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6868520564969831253-2855952089896559289?l=rm-rf-slash.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://rm-rf-slash.blogspot.com/feeds/2855952089896559289/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://rm-rf-slash.blogspot.com/2009/07/yes-its-back.html#comment-form' title='2 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6868520564969831253/posts/default/2855952089896559289'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6868520564969831253/posts/default/2855952089896559289'/><link rel='alternate' type='text/html' href='http://rm-rf-slash.blogspot.com/2009/07/yes-its-back.html' title='Yes, it&apos;s back'/><author><name>Rem</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>2</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6868520564969831253.post-7331863514632795781</id><published>2009-06-29T13:49:00.006+02:00</published><updated>2009-07-17T09:39:33.437+02:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='gaming'/><title type='text'>The character (ability) development</title><content type='html'>In an RPG/MMORPG/MMOG your character usually starts at level 1 with only very few abilities, and some time later reaches the level cap, at which point it possesses a whole multitude of those. In some systems abilities are not only tied to character level (or any measure of progression), but are found, earned or acquired from drops, quests or talents/traits; however, the general notion is: you start with few, you end up with lots. Still, there are different ways to get from A to B, and today I'd like to compare two, as I have become aware recently, radically different approaches.&lt;br /&gt;&lt;br /&gt;&lt;i&gt;World of Warcraft&lt;/i&gt;. Of course. My Warrior is a level 28 now. Let's have a look at the gameplay. At this point, my choice of offensive skills is very limited (and before anyone wonders, yes, the Warrior is a very offensive-minded class). Without being improved by specific talents, most of them are rather weak, highly conditional or simply inefficient. As an example, I know I'll get the Slam ability at level 30 - but without either a talent deep down the Arms tree or another talent even deeper down the Fury tree, to use it not only isn't beneficial, it's actually detrimental to your damage output. Strictly speaking, in a regular single-target fight, I have 2-3 skills for doing damage, and 2-3 skills for tanking. They overlap for a total of 4; mostly just a shift in priorities.&lt;br /&gt;At the same time, though, I already have lots of "tricky" abilities, that are there not just for the sake of purely dealing damage. I can strengthen the attacks of all nearby fellows, weaken the attacks of all nearby foes or fear them into running away, attract several enemies at once with damage or shouts, hamstring, disarm, shield wall, shield block and so on. Not everything is a "regular single-target fight", after all - the most exciting things are not. So, it's far from being dull, although the "daily grind" part isn't at its most exciting either.&lt;br /&gt;So, what's the perspectives? The perspectives are rather friendly, but only mid- to long-term. In either spec, the actual and typical style of play doesn't really enter until you get down the talent tree a good bit. Which is, I think, definitely a good thing, because that really makes the different specs radically different, rather than slightly coloured flavours of one and the same thing. On the flip side, however, it means I'll have to stick to my 3-skill-rotations until about level 50. From what I understand, and have researched so far, it's pretty much the same for most if not all classes and specs. Is this bad? Actually, no. It means there will be significant development and evolution of the things I can do and how I can do them all the way to the golden 80. And then, I'll rightly sit down and say "okay, and now, let's optimize this!" - which is a good thing, because I like it.&lt;br /&gt;&lt;br /&gt;&lt;i&gt;LotRO&lt;/i&gt;. Here, the opposite approach. Taking the example of the Champion (surprise!), when you reach level 20 and get your Relentless Strike, it's your seventh or eighth attack skill. That's certainly some variety early on. It is, however, also pretty much the last significant attack skill you ever get. For the next 40 levels you will be gifted mostly with "utility" - the stuff you were not bothered with in the beginning. You learn to clobber and hamstring, to self-heal and recover power; you get short-duration self-buffs and a short-duration AoE-stun; a few upgrades on your original skills. Things like that.&lt;br /&gt;Basically, the class is done and deployed at level 20. After that, it's just "rounding out the edges". The way you fight will not significantly change thereafter. Or, well, it might, but it will be due to your having learned or discovered something new, rather than your character having done that. It's maybe a little radical in the case of the Champion, but the trend is strong and omnipresent: lots of class-defining abilities up front, rounding out edges and potentially adding versatility later.&lt;br /&gt;Is &lt;i&gt;this&lt;/i&gt; bad? Not really, either. There is something to be said about giving people things to play with early on, letting them feel the class and where it's going, how it's going to be, right away. But it also turns the levelling process a little bit anti-climatic, when you keep expecting some new awesome skill or ability, but all you get are things you won't use more than once a week. I guess it was also a reason, why I'd invariably lose interest in an alt somewhere around the mid-twenties latest - when all is set and learned and all that changes from there on is the colour of the icons.&lt;br /&gt;&lt;br /&gt;To sum it up: WoW will withhold crucial rotation skills or the ability to efficiently use them from you until late in the game, while feeding you complementary abilities along the entire path. LotRO will let you have your rotation right away to enjoy and have fun with, at the price of reducing later gains to being mostly supplemental. Both approaches have their pros and cons.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6868520564969831253-7331863514632795781?l=rm-rf-slash.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://rm-rf-slash.blogspot.com/feeds/7331863514632795781/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://rm-rf-slash.blogspot.com/2009/06/character-ability-development.html#comment-form' title='2 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6868520564969831253/posts/default/7331863514632795781'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6868520564969831253/posts/default/7331863514632795781'/><link rel='alternate' type='text/html' href='http://rm-rf-slash.blogspot.com/2009/06/character-ability-development.html' title='The character (ability) development'/><author><name>Rem</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>2</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6868520564969831253.post-6659875587426147228</id><published>2009-06-27T15:20:00.002+02:00</published><updated>2009-07-17T09:39:33.438+02:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='gaming'/><title type='text'>The MMO Love Affair</title><content type='html'>Came across &lt;a href="http://overlypositive.com/2009/05/27/the-mmo-love-affair/" target=_blank&gt;this entry&lt;/a&gt; today and was left to giggle nervously.&lt;br /&gt;&lt;br /&gt;However. My name is Rem, and I'm a Night-Elf Warrior! What's your game!?&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6868520564969831253-6659875587426147228?l=rm-rf-slash.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://rm-rf-slash.blogspot.com/feeds/6659875587426147228/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://rm-rf-slash.blogspot.com/2009/06/mmo-love-affair.html#comment-form' title='3 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6868520564969831253/posts/default/6659875587426147228'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6868520564969831253/posts/default/6659875587426147228'/><link rel='alternate' type='text/html' href='http://rm-rf-slash.blogspot.com/2009/06/mmo-love-affair.html' title='The MMO Love Affair'/><author><name>Rem</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>3</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6868520564969831253.post-4461891030588873851</id><published>2009-06-25T14:12:00.003+02:00</published><updated>2009-07-17T09:39:33.438+02:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='rant'/><category scheme='http://www.blogger.com/atom/ns#' term='gaming'/><title type='text'>Area of Effect</title><content type='html'>Reading the &lt;a href="http://www.worldofwarcraft.com/info/underdev/mage.html" target=_blank&gt;Mage Q&amp;A&lt;/a&gt; last week I couldn't help but stop at this point and wag a finger in the air in a silent expression of agreement:&lt;br /&gt;&lt;br /&gt;&lt;i&gt;&lt;b&gt;Ghostcrawler&lt;/b&gt;: We used to call the mage the master of AoE damage, but we’ve since decided that’s not a great niche for anyone. The “AoE class” feels mandatory in situations where you do have large crowds of enemies to contend with, but then the AoE class gets bored when everyone else is maximizing their single-target damage on a boss.&lt;/i&gt;&lt;br /&gt;&lt;br /&gt;How long have I been preaching this, or at least something very similar, on the subject of the champion class in LotRO? How long have I been pointing out, that the ability to totally destroy X trash-goblins at once can't be regarded even remotely crucial? How long have I been shaking my head at the "kings of AoE" notion, because it's a trait that tends to become less relevant, the more challenging an encounter gets (hint: when "pull together and nuke" is a valid strategy, the encounter can be safely classed as "trivial")? How much effort did I put into streamlining my skill rotation and gear to reach for unexpected levels of single-target DPS-output (all your right-side slugs are belong to me!)? How disappointing was it, when starting with MoM champs were more and more pigeonholed into a niche only justified by the lacklustre content? I'll tell you: so disappointing, that I eventually quit the game (although that was caused by many, many reasons, not only this one).&lt;br /&gt;&lt;br /&gt;See, I know Blizzard has their own track of questionable design decisions. But quotes like the above make me hope, that these guys at least understand what this thing is they're working on. That, and when you move to a new garden, you always want the grass to appear greener than in the old one *grins*&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6868520564969831253-4461891030588873851?l=rm-rf-slash.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://rm-rf-slash.blogspot.com/feeds/4461891030588873851/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://rm-rf-slash.blogspot.com/2009/06/area-of-effect.html#comment-form' title='1 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6868520564969831253/posts/default/4461891030588873851'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6868520564969831253/posts/default/4461891030588873851'/><link rel='alternate' type='text/html' href='http://rm-rf-slash.blogspot.com/2009/06/area-of-effect.html' title='Area of Effect'/><author><name>Rem</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>1</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6868520564969831253.post-5782544266005186919</id><published>2009-06-06T10:35:00.002+02:00</published><updated>2009-06-06T10:38:23.853+02:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='thoughts'/><title type='text'>Growing up</title><content type='html'>... is when you don't turn your alarm clock on in case you need to get up early, but turn it off in case you don't.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6868520564969831253-5782544266005186919?l=rm-rf-slash.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://rm-rf-slash.blogspot.com/feeds/5782544266005186919/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://rm-rf-slash.blogspot.com/2009/06/growing-up.html#comment-form' title='3 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6868520564969831253/posts/default/5782544266005186919'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6868520564969831253/posts/default/5782544266005186919'/><link rel='alternate' type='text/html' href='http://rm-rf-slash.blogspot.com/2009/06/growing-up.html' title='Growing up'/><author><name>Rem</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>3</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6868520564969831253.post-3318181469478647690</id><published>2009-05-30T22:49:00.004+02:00</published><updated>2009-07-17T09:39:33.439+02:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='gaming'/><title type='text'>Limiting .. what?</title><content type='html'>Ever wondered, why some MMOGs drastically restrict access to main/global/public/regional channels for trial accounts, not even letting you read them? Well, I realised today while taking a walk through Bree-land. &lt;i&gt;So you are not put off by all the bickering!&lt;/i&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6868520564969831253-3318181469478647690?l=rm-rf-slash.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://rm-rf-slash.blogspot.com/feeds/3318181469478647690/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://rm-rf-slash.blogspot.com/2009/05/limiting-what.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6868520564969831253/posts/default/3318181469478647690'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6868520564969831253/posts/default/3318181469478647690'/><link rel='alternate' type='text/html' href='http://rm-rf-slash.blogspot.com/2009/05/limiting-what.html' title='Limiting .. what?'/><author><name>Rem</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6868520564969831253.post-4558944561481522781</id><published>2009-05-13T12:37:00.004+02:00</published><updated>2009-07-17T09:39:33.439+02:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='gaming'/><title type='text'>The Darkfall Scandal</title><content type='html'>Having found &lt;a href='http://www.thenoobcomic.com/index.php?pos=350'&gt;this&lt;/a&gt; immensely funny, I read &lt;a href='http://forums.darkfallonline.com/showthread.php?t=185733'&gt;this&lt;/a&gt; and then, ultimately, &lt;a href='http://www.eurogamer.net/articles/darkfall-online-review'&gt;this&lt;/a&gt;.&lt;br /&gt;&lt;br /&gt;And you know what's funny about it? That Ed Zitron's review is factually correct. Note how Aventurine (i.e. Tasos) themselves do not challenge the correctness of the content, but only the examination method. Everything he writes, on a factual level, absolutely matches with every video, trailer or other review we've seen. By all means, it doesn't even contradict with the very intentions put forth by the very developers as their "vision". It's just that he hated it - very much in the same way Gianna loved it. For, in fact, the very same things and features.&lt;br /&gt;&lt;br /&gt;PS: No, I wasn't "researching on Darkfall Online" - if this was the last game on Earth, I would quit playing before I touched it. I was just reading The Noob Comic and got curious about the background.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6868520564969831253-4558944561481522781?l=rm-rf-slash.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://rm-rf-slash.blogspot.com/feeds/4558944561481522781/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://rm-rf-slash.blogspot.com/2009/05/darkfall-scandal.html#comment-form' title='1 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6868520564969831253/posts/default/4558944561481522781'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6868520564969831253/posts/default/4558944561481522781'/><link rel='alternate' type='text/html' href='http://rm-rf-slash.blogspot.com/2009/05/darkfall-scandal.html' title='The Darkfall Scandal'/><author><name>Rem</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>1</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6868520564969831253.post-1988663636224246951</id><published>2009-05-04T10:17:00.018+02:00</published><updated>2009-07-14T17:50:51.592+02:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='thoughts'/><category scheme='http://www.blogger.com/atom/ns#' term='me'/><title type='text'>The cygnet asked me questions</title><content type='html'>Visit &lt;a href='http://cygnet.livejournal.com/'&gt;her&lt;/a&gt; and she might ask you 5!&lt;br /&gt;&lt;br /&gt;&lt;b&gt;1) What led to your interest in basket ball?&lt;/b&gt;&lt;br /&gt;There are several perspectives to it. In either case, it's important to point out, that I have become a rather calm sports follower. I embrace the positive. I acknowledge the negative. But I don't go over the top with either. Used to cry about tennis and football results when I was younger .. much younger .. it's just not worth it.&lt;br /&gt;&lt;br /&gt;The historical:&lt;br /&gt;In the mid-90s, I found myself in a school where my classmates were mostly basketball-interested. As usual, to be able to stay in the talk, I read up a little (without internet - ugh!) and picked a favourite team - the Miami Heat. No one else was particularly into them, they had a cool logo (burning ball through a ring), players with cool sounding names (Alonzo Mourning, Tim Hardaway) and a hot city to originate from - what else can you ask for!&lt;br /&gt;I played a little myself, but was never really gifted. Unsuited hands.&lt;br /&gt;&lt;br /&gt;The qualitative/comparative:&lt;br /&gt;The great quality of basketball, from my point of view, is how much and how directly success relies on individual and team effort. Both. At the same time. The greatest superstar won't win anything without a team to support him. The greatest team won't win anything without a superstar to build around. Neither will succeed if they are not determined enough.&lt;br /&gt;In basketball, the team that mails it in, loses. Invariably. You can't win on a lucky goal, because you will be 30 behind by the time it happens, if you don't compete from the start. If you don't give effort. All your talent won't win you a thing, if you don't put your heart into it.&lt;br /&gt;The separation in roles isn't as stark as in many team sports. Everyone needs to defend to some significant extent. Everyone needs to be able to make a shot when it matters. And, this is what's wonderful, it matters all the time. You can watch a wonderfully exciting football game with many fantastic actions that lead to nothing, and it will be decided by an awkwardly shot free kick which caroms off three random people and somehow rolls over the line.&lt;br /&gt;A basketball game consists mostly of plays that succeed, rather than of those that lead to nothing. That includes defensive plays, which can actually succeed, too, because gaining possession in basketball is great in itself. In football it means nothing, because opponent possession doesn't mean anything either. Through basketball's high probability of scoring, the act of successfully preventing the opponent from scoring becomes much more significant. Defence isn't just a bulky obstacle in front of a theoretical chance, but an active component.&lt;br /&gt;Plus, and this is highly subjective, I find basketball to be highly aesthetic. We're talking NBA-basketball here, mind you. Which leads us to...&lt;br /&gt;&lt;br /&gt;The informative:&lt;br /&gt;I love statistics. And NBA-basketball offers lots of statistics, which, you know, actually say something. And that's important, considering most of the games I never get to actually see due to time zones and network availabilities - a paid service I'd only get to use half a dozen of times would not be a good deal. So, it's really good, that the NBA, ESPN and others (&lt;a href='http://www.sun-sentinel.com/sports/basketball/heat/'&gt;South Florida Sun-Sentinel&lt;/a&gt; for example) offer such deep and exhaustive coverage for things that were, things that are and some things, that have not yet come to pass. All the information, commentary and highlight blocks make it that much easier to follow things without actually being able to watch things.&lt;br /&gt;As a side effect, reading all that also helped and helps a lot in improving my English.&lt;br /&gt;&lt;br /&gt;&lt;b&gt;2) So the servers are down for a good week.... and you enter a library full of every type of book you can imagine, fiction and non-fiction. What sort of book do you opt for - and in what language?!&lt;/b&gt;&lt;br /&gt;"How To Fix The Servers"! Ahem .. no, seriously...&lt;br /&gt;There's so much I feel I missed/miss out on, a week would not be enough. Especially since I'm not a fast reader. Not because I can't read fast, but because I tend to re-read passages I found well written.&lt;br /&gt;I'd like to read all works by Tolkien, just because. All the (popular science) books by Stephen Hawking, because I find it fascinating and extremely interesting. A few writings by Asimov at least, because he's supposed to be awesome, but I have not read anything from him. Orwell, same reason. A thing or two from Robert A. Heinlein, to see if "Starship Troopers" was a one-hit, or if he has other, equally pointed looks to offer, too. Would not turn down a book or 10 on programming languages, programming guidelines and the likes, either. And then re-read everything I liked!&lt;br /&gt;The language is easily chosen. If the original work is in a language I know, that is, German, English or Russian, then, please original language. If it has to be translated anyway, then I'd rather have it in German (a mistake I made with "Simulation and Simulacra", tackling it in English - struggling with dated metaphors and intricate ideas in a still-foreign language the original wasn't even written in was a bit too much in the end).&lt;br /&gt;Oh, and bringing the servers down won't be enough. You'll have to cut my line and every line I could get access to. Otherwise, I'd just program and read about basketball *grins*&lt;br /&gt;&lt;br /&gt;&lt;b&gt;3) The red pill or the blue pill? Why?&lt;/b&gt;&lt;br /&gt;Huh. That's a hard one. Of course, xkcd offered an &lt;a href='http://xkcd.com/566/'&gt;answer&lt;/a&gt; recently. And of course, you are expected to jump up and yell "red, of course, I want to know the truth!". But if a sentence contains two "of course" already, it's obviously too easy a way out.&lt;br /&gt;All Morpheus is "offering, is the truth, nothing more". Do I want to know the truth? Do I want to know every truth? The whole "no one can explain what the Matrix is, you have to see it for yourself" deal is only a metaphor for the fact, that once you learn about something, you can't just unlearn, when you find you don't like it after all. So, do I take the risk?&lt;br /&gt;Of course, in Neo's case it's rather trivial. He spent his entire life looking for this, searching for this. He's been a semi-outlaw, he had a run-in with authorities, just yesterday, because of that. He's been living for the sake of coming to this very point. Now, when Morpheus offers him "I'll tell you what it's all about, or I won't - your choice", it would have been rather comical, if he said "oh, never mind, bring on the blue".&lt;br /&gt;So, ultimately, I think it's not the question what I seek, but where I come from. Will the truth give me anything, or will it just take away? Am I happy with what I am, where I am, how I feel, how things develop? If I feel I know enough, do I need to know more? Maybe it's blue then .... but then again, how to know if what I know is enough? How to assume to know enough without descending into the ignorant hypocrisy we're all quick to condemn in others?&lt;br /&gt;What am I doing here in the first place? I wouldn't have come to ask, if I didn't think I need to hear the answer. Back to the above, I can't unlearn. If I know there's something to know, can I stop thinking about it, because I choose to? If Neo takes the blue pill, he will forget the evening, their meeting, but he won't get rid of his continuous discomfort.&lt;br /&gt;When I have that nagging feeling, that "splinter in your mind, driving you mad", then, there is no other way than to run the gauntlet and face the truth of the red pill. Maybe it will make things better, maybe worse. But if I don't, I'll never know. And I'll know, that I don't know.&lt;br /&gt;So, in the end, it's red again. If I'm at the point of being asked, I'm there for a reason. And the reason can't be any other than that I wanted to take the red pill from the very beginning. Just like Neo.&lt;br /&gt;&lt;br /&gt;&lt;b&gt;4) What would be your perfect meal and in what setting would you choose to consume it?&lt;/b&gt;&lt;br /&gt;Ah, here I'm going to take the cheesy (and the easy) way out and say that it's all about the company. The taste won't make it. The view won't make it. The ambience won't make it. They might ruin it, but they can't make it. What will make it, is the other person, or the other people, who sit at the same table.&lt;br /&gt;That's it. Some answers are short.&lt;br /&gt;&lt;br /&gt;&lt;b&gt;5) If you could change just one thing about yourself what would you opt for?&lt;/b&gt;&lt;br /&gt;Discipline. That's really the one thing I'd like myself to be better at - significantly better.&lt;br /&gt;Make no mistake, there's lots of areas I could wish myself to be better, or different in. But then I wouldn't be me any more. I wouldn't have had the life I lived so far. Hey, maybe it would be better. But I wouldn't know. It would be another guy sitting here, reasoning about things now. Not me. I am the sum of all my traits, all my experiences, good or bad. And I don't wanna miss a thing.&lt;br /&gt;Except, discipline. Discipline makes everything easier. Everything. No matter what you dedicate yourself to. I know, being more disciplined would, of course, also have shaped me and my life in a different way. But that's such a great gain, that I'd take the risk. Just this one risk. The red pill of self shaping.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6868520564969831253-1988663636224246951?l=rm-rf-slash.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://rm-rf-slash.blogspot.com/feeds/1988663636224246951/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://rm-rf-slash.blogspot.com/2009/05/cygnet-asked-me-questions.html#comment-form' title='2 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6868520564969831253/posts/default/1988663636224246951'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6868520564969831253/posts/default/1988663636224246951'/><link rel='alternate' type='text/html' href='http://rm-rf-slash.blogspot.com/2009/05/cygnet-asked-me-questions.html' title='The cygnet asked me questions'/><author><name>Rem</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>2</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6868520564969831253.post-4866928145939665312</id><published>2009-05-02T16:31:00.000+02:00</published><updated>2009-05-02T16:32:07.051+02:00</updated><title type='text'>Ow, my head</title><content type='html'>It's definitely not a good idea to stay up until 5am to watch (the score of) a basketball game, when you already sort-of conditioned yourself to a 1-2am bedtime. Even if it's game 6 of a playoff series and your team desperately needs a win to stay alive. Luckily, game 7 is tomorrow during (European) evening hours.&lt;br /&gt;As of now, my plans of vacuum-cleaning the house today are kind of going down the drain, because I have a vac humming in my head already...&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6868520564969831253-4866928145939665312?l=rm-rf-slash.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://rm-rf-slash.blogspot.com/feeds/4866928145939665312/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://rm-rf-slash.blogspot.com/2009/05/ow-my-head.html#comment-form' title='3 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6868520564969831253/posts/default/4866928145939665312'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6868520564969831253/posts/default/4866928145939665312'/><link rel='alternate' type='text/html' href='http://rm-rf-slash.blogspot.com/2009/05/ow-my-head.html' title='Ow, my head'/><author><name>Rem</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>3</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6868520564969831253.post-4324117936654044905</id><published>2009-04-29T10:25:00.004+02:00</published><updated>2009-04-29T11:21:28.802+02:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='thoughts'/><title type='text'>Trust is when you dare to say "no"</title><content type='html'>My mother reminded me yesterday of an incident that took place about two years ago:&lt;br /&gt;&lt;br /&gt;We two had to pick floor tiles for our house. The sort of decision you only think is enjoyable when you don't have to make it for yourself. When you do, you suddenly find yourself staring at hundreds of options all of which have one thing in common: they are not quite what you had in mind. Oh, and there's also this absolutely gorgeous model over in the corner, which costs about 10 times as much as you could possibly afford.&lt;br /&gt;&lt;br /&gt;So, there we were, roaming a shop, looking through samples, deciding. Finally, we found a tile model (for the main part of the ground floor) &lt;i&gt;we both liked&lt;/i&gt;. So, we went along and planned, calculated, played with colour schemes, transitions and contrasts.&lt;br /&gt;&lt;br /&gt;There was just one problem with it: we did &lt;i&gt;not&lt;/i&gt; like it. Neither of us. We didn't actually hate it, no, it was okay, but we didn't like it either. I thought my mother likes it, so I played along; she thought I like it, so she played along. At some point, long down the road, one of us let a negative remark slip, and we were like "wait, you don't like it either? But I thought...!". So we laughed and got out of the shop.&lt;br /&gt;&lt;br /&gt;We were tired of the entire selection-decision process, and didn't want to prolong it unnecessarily by being overly picky and moody. As long as one of us thought it's good, the other one would tone it down and go with what's just "oh well, not that bad" for them. That's a societal attitude, and it's a good (sometimes even necessary) approach to be able to agree on things in a finite time. But it might get problematic, when both (or all) sides choose to pick the "follower" role at the same time.&lt;br /&gt;&lt;br /&gt;Sometimes, to trust someone means to blindly follow, and to know that you'll end up in a good place. But sometimes, it also means to stand up and say "no, I don't like this; I'm going for it because I trust your sentence, but this would not be &lt;i&gt;my&lt;/i&gt; preferred choice". Sometimes we find it easier to entrust our life (well, not in the context of floor tiles, obviously!) than to entrust our honest opinion.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6868520564969831253-4324117936654044905?l=rm-rf-slash.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://rm-rf-slash.blogspot.com/feeds/4324117936654044905/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://rm-rf-slash.blogspot.com/2009/04/trust-is-when-you-dare-to-say-no.html#comment-form' title='3 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6868520564969831253/posts/default/4324117936654044905'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6868520564969831253/posts/default/4324117936654044905'/><link rel='alternate' type='text/html' href='http://rm-rf-slash.blogspot.com/2009/04/trust-is-when-you-dare-to-say-no.html' title='Trust is when you dare to say &quot;no&quot;'/><author><name>Rem</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>3</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6868520564969831253.post-7658933073925997620</id><published>2009-04-21T10:01:00.003+02:00</published><updated>2009-07-17T09:39:33.440+02:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='gaming'/><title type='text'>Scroll down...</title><content type='html'>...two postings. Yeah, right to the entry from last Thursday. This is a shout-out to someone who felt frustrated with things last night, because things didn't go quite the most exciting way.&lt;br /&gt;&lt;br /&gt;Don't try to replicate experiences. Just take them as they come and get the best out of it.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6868520564969831253-7658933073925997620?l=rm-rf-slash.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://rm-rf-slash.blogspot.com/feeds/7658933073925997620/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://rm-rf-slash.blogspot.com/2009/04/scroll-down.html#comment-form' title='5 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6868520564969831253/posts/default/7658933073925997620'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6868520564969831253/posts/default/7658933073925997620'/><link rel='alternate' type='text/html' href='http://rm-rf-slash.blogspot.com/2009/04/scroll-down.html' title='Scroll down...'/><author><name>Rem</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>5</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6868520564969831253.post-3035425905740501743</id><published>2009-04-19T15:53:00.004+02:00</published><updated>2009-07-17T09:39:33.440+02:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='gaming'/><title type='text'>Repeatable grind</title><content type='html'>"Repeatable content" and "grind" are siblings. They're basically twins. Yet we desire the one and despise the other.&lt;br /&gt;&lt;br /&gt;Stating the obvious, the difference pretty much boils down to how much fun we have with it. If it's entertaining, we call it repeatable; if it's dull, we call it grind. &lt;i&gt;The Rift&lt;/i&gt; was fun, even after a few dozen times, much of it due to the social component. Killing hundreds of unremarkable orcs for the microscopically small chance of a certain drop, on the other hand, gets boring pretty quick.&lt;br /&gt;&lt;br /&gt;So, where does this leave lair-raids like &lt;i&gt;The Vile Maw&lt;/i&gt;? The social component is mostly absent, because there's just the fight, no "time in-between".&lt;br /&gt;Solo-instances? They are mostly trivial (because there's only so much you can throw at a &lt;i&gt;single&lt;/i&gt; player, while still giving all the classes a fair chance of completing it), and even with the new "random enemies" perk, not actually brain-stretching.&lt;br /&gt;&lt;br /&gt;But even that aside. I said &lt;i&gt;The Rift&lt;/i&gt; was fun. Well, it was - to me (and several of my friends). To other people, it wasn't. They went in one, or two times, and didn't feel like they want to return. For them, it was grind. When I went in for the first couple of times, all I wanted to do was return - and so I did, many, many times. For me, it was fun.&lt;br /&gt;&lt;br /&gt;So, borders are fluent. Perception subjective. And when we ask for more of the one, we run the risk of getting too much of the other.&lt;br /&gt;&lt;br /&gt;Follow-ups on this, soon to come:&lt;br /&gt;&lt;list&gt;&lt;br /&gt;&lt;li&gt;Does randomness equal challenge?&lt;/li&gt;&lt;br /&gt;&lt;li&gt;MMO-raiding - the ultimate social experience?&lt;/li&gt;&lt;br /&gt;&lt;/list&gt;&lt;br /&gt;Stay tuned!&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6868520564969831253-3035425905740501743?l=rm-rf-slash.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://rm-rf-slash.blogspot.com/feeds/3035425905740501743/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://rm-rf-slash.blogspot.com/2009/04/repeatable-grind.html#comment-form' title='3 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6868520564969831253/posts/default/3035425905740501743'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6868520564969831253/posts/default/3035425905740501743'/><link rel='alternate' type='text/html' href='http://rm-rf-slash.blogspot.com/2009/04/repeatable-grind.html' title='Repeatable grind'/><author><name>Rem</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>3</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6868520564969831253.post-427164956259257720</id><published>2009-04-16T14:32:00.003+02:00</published><updated>2009-07-17T09:39:33.441+02:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='gaming'/><title type='text'>Virginity</title><content type='html'>No feeling in an MMO compares to levelling your first character. When you're not shooting for perfection. Not preparing for the next raid. When every little hop feels like a giant leap. And every mob you defeat - like a significant victory. When your quantum of achievement is a quest, rather than a quest-hub or a zone.&lt;br /&gt;&lt;br /&gt;This is not to say nothing is equally good, or better. There's great stuff down the road, many things to have fun with months and years later. I love being at level-cap and that stuff dubiously called "endgame". Challenge and success, teamwork and friendship can be found there. Feelings I'd never rate lower or want to miss (as a matter of fact, right now, I &lt;i&gt;am&lt;/i&gt; missing some of them, and it makes me sad). They are not worse or worth less - they just don't compare.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6868520564969831253-427164956259257720?l=rm-rf-slash.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://rm-rf-slash.blogspot.com/feeds/427164956259257720/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://rm-rf-slash.blogspot.com/2009/04/virginity.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6868520564969831253/posts/default/427164956259257720'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6868520564969831253/posts/default/427164956259257720'/><link rel='alternate' type='text/html' href='http://rm-rf-slash.blogspot.com/2009/04/virginity.html' title='Virginity'/><author><name>Rem</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6868520564969831253.post-2176565454206105514</id><published>2009-04-14T10:24:00.003+02:00</published><updated>2009-07-14T17:53:00.301+02:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='society'/><title type='text'>Germany's Next Flopmodel</title><content type='html'>This is something that was brought to my attention by my mother, so credits to her.&lt;br /&gt;&lt;br /&gt;It's probably pretty safe to assume, that most countries have their &lt;i&gt;&amp;lt;insert country name&amp;gt;'s Next Topmodel&lt;/i&gt; show, so, not much explanation of the principle is needed. Basically, it's a casting show, where every girl, who has ever been told by a dude who wanted to get in her pants that she's model-material, can apply (and they apply in thousands, every year) to be judged by a jury, which consists of a leading supermodel of that country (the US-original is led by Tyra Banks, the German version by Heidi Klum) and a few others who no one ever heard of, but are big in model business ... probably.&lt;br /&gt;&lt;br /&gt;Getting to the point. The final 10 candidates, who get into the actual training- and elimination-shows, will tell you two things. All of them. It's like the casting-version of "world peace". Mind you, the punch line is in the concurrence of the two:&lt;br /&gt;&lt;ol&gt;&lt;li&gt;They have always dreamed of becoming a model.&lt;/li&gt;&lt;li&gt;They never, or hardly ever, wear high heel shoes.&lt;/li&gt;&lt;/ol&gt;That's quite amazing. That would be, kind of, like ... if I would show up to a basketball training camp and declare, that I always dreamed of becoming an NBA-pro, but so far never bothered to learn how to dribble.&lt;br /&gt;Or if someone would say they've always been dreaming of becoming a singer, but cannot even read music. Oh wait. There's the &lt;i&gt;Idol&lt;/i&gt;-shows, where exactly this happens. Never mind!&lt;br /&gt;&lt;br /&gt;But, hey, let's not be too surprised. After all, this is exactly what all these shows offer and promise: fame, without that tedious talent-and-labour business.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6868520564969831253-2176565454206105514?l=rm-rf-slash.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://rm-rf-slash.blogspot.com/feeds/2176565454206105514/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://rm-rf-slash.blogspot.com/2009/04/germanys-next-flopmodel.html#comment-form' title='5 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6868520564969831253/posts/default/2176565454206105514'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6868520564969831253/posts/default/2176565454206105514'/><link rel='alternate' type='text/html' href='http://rm-rf-slash.blogspot.com/2009/04/germanys-next-flopmodel.html' title='Germany&apos;s Next Flopmodel'/><author><name>Rem</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>5</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6868520564969831253.post-7368554902785438370</id><published>2009-04-12T18:15:00.004+02:00</published><updated>2009-07-14T17:48:06.447+02:00</updated><title type='text'>Blue sky</title><content type='html'>For at least the second day in a row, the sky is blue. I mean, utterly and completely blue. From horizon to horizon, one colour, not a single cloud. The treetops are looking richer and richer from day to day .. almost from hour to hour.&lt;br /&gt;&lt;br /&gt;I'm not that much of a nature-bound person, but in such an environment, it's really hard not to be in a good mood. I mean, hey, for me, of all people, to make two postings on weather within a week (plus one on gardening), that weather has to be quite awesome. And you know what? It is!&lt;br /&gt;&lt;br /&gt;Wish you all the same.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6868520564969831253-7368554902785438370?l=rm-rf-slash.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://rm-rf-slash.blogspot.com/feeds/7368554902785438370/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://rm-rf-slash.blogspot.com/2009/04/blue-sky.html#comment-form' title='1 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6868520564969831253/posts/default/7368554902785438370'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6868520564969831253/posts/default/7368554902785438370'/><link rel='alternate' type='text/html' href='http://rm-rf-slash.blogspot.com/2009/04/blue-sky.html' title='Blue sky'/><author><name>Rem</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>1</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6868520564969831253.post-8756160283312455411</id><published>2009-04-10T17:39:00.003+02:00</published><updated>2009-07-14T17:46:49.028+02:00</updated><title type='text'>Rem is ...</title><content type='html'>... the Lawnmower Man.&lt;br /&gt;And the LeafVac Man.&lt;br /&gt;Sunny season has officially begun.&lt;br /&gt;And this entry resembles more a Twitter update than a blog post.&lt;br /&gt;Sorry!&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6868520564969831253-8756160283312455411?l=rm-rf-slash.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://rm-rf-slash.blogspot.com/feeds/8756160283312455411/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://rm-rf-slash.blogspot.com/2009/04/rem-is.html#comment-form' title='2 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6868520564969831253/posts/default/8756160283312455411'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6868520564969831253/posts/default/8756160283312455411'/><link rel='alternate' type='text/html' href='http://rm-rf-slash.blogspot.com/2009/04/rem-is.html' title='Rem is ...'/><author><name>Rem</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>2</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6868520564969831253.post-337378773101498521</id><published>2009-04-07T17:14:00.003+02:00</published><updated>2009-07-14T17:47:59.188+02:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='internet'/><title type='text'>Charming imperfection</title><content type='html'>Started using &lt;a href="http://www.google.com/chrome" target="_blank"&gt;http://www.google.com/chrome&lt;/a&gt; this week, and today realised that it shares a certain feel with Linux. This intriguing mix of charming new features and glaring lack of old and relied on ones; of impressive performance and uncomfortable glitches; new design and minor trapdoors.&lt;br /&gt;&lt;br /&gt;It is fast, it is pretty, it offers an interesting take on a few user-interface elements, it's certainly a pleasant and modern feeling piece of software to use. It feels like Firefox felt, back in the day, before it was called Firefox and began to become what it once set out to attack.&lt;br /&gt;&lt;br /&gt;But that's the catch: charming youth comes with youthful imperfection. It's just part of the package. No form completion (which seriously kills some business scenarios). Bad Flash-performance (Linux-people start grimacing at the mere thought of Flash). Awkward file-handling and weird text-selection (things not working &lt;i&gt;quite&lt;/i&gt; as you're used to being oh so very Linux!).&lt;br /&gt;&lt;br /&gt;Many of those are teething troubles or yet-to-be-implemented features. They'll be fixed, adjusted and introduced. The interesting question is: will it &lt;i&gt;then&lt;/i&gt; still feel modern and youthful?&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6868520564969831253-337378773101498521?l=rm-rf-slash.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://rm-rf-slash.blogspot.com/feeds/337378773101498521/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://rm-rf-slash.blogspot.com/2009/04/charming-imperfection.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6868520564969831253/posts/default/337378773101498521'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6868520564969831253/posts/default/337378773101498521'/><link rel='alternate' type='text/html' href='http://rm-rf-slash.blogspot.com/2009/04/charming-imperfection.html' title='Charming imperfection'/><author><name>Rem</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6868520564969831253.post-8897719852286316594</id><published>2009-04-04T23:02:00.008+02:00</published><updated>2009-07-14T17:47:13.473+02:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='music'/><title type='text'>Ilya Gringolts</title><content type='html'>If he's in town, and you're into classic - especially violin - music, go out and get a ticket. Guy got skill. Guy got lots of skill.&lt;br /&gt;&lt;br /&gt;&lt;span style="font-size: x-small;"&gt;Not posting any links, because they'd just be search results, and you, dear reader, certainly can acquire them just as good as me. (The first letter of his first name is a capital "i", the second a non-capital "L", just in case the font appears deceiving)&lt;/span&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6868520564969831253-8897719852286316594?l=rm-rf-slash.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://rm-rf-slash.blogspot.com/feeds/8897719852286316594/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://rm-rf-slash.blogspot.com/2009/04/ilya-gringolts.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6868520564969831253/posts/default/8897719852286316594'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6868520564969831253/posts/default/8897719852286316594'/><link rel='alternate' type='text/html' href='http://rm-rf-slash.blogspot.com/2009/04/ilya-gringolts.html' title='Ilya Gringolts'/><author><name>Rem</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6868520564969831253.post-4243525063903824634</id><published>2009-04-04T17:32:00.003+02:00</published><updated>2009-07-14T17:46:49.028+02:00</updated><title type='text'>Best time of year?</title><content type='html'>Sitting in my study, balcony door open all day. Fresh air, without swarming gnats. Not cool anymore, not hot yet. Just a few degrees warmer and more green on the trees ... but then the gnats come back and the sun turns from "warming" to "heating". I love the summer, but right now, spring has me all fascinated.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6868520564969831253-4243525063903824634?l=rm-rf-slash.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://rm-rf-slash.blogspot.com/feeds/4243525063903824634/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://rm-rf-slash.blogspot.com/2009/04/best-time-of-year.html#comment-form' title='1 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6868520564969831253/posts/default/4243525063903824634'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6868520564969831253/posts/default/4243525063903824634'/><link rel='alternate' type='text/html' href='http://rm-rf-slash.blogspot.com/2009/04/best-time-of-year.html' title='Best time of year?'/><author><name>Rem</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>1</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6868520564969831253.post-1463725855131739952</id><published>2009-03-06T16:32:00.004+01:00</published><updated>2009-07-14T17:46:06.080+02:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='rant'/><category scheme='http://www.blogger.com/atom/ns#' term='programming'/><title type='text'>Line numbers?</title><content type='html'>Just working my way into &lt;a href="http://www.eclipse.org/" target="_blank"&gt;Eclipse&lt;/a&gt; and once again found myself searching for the option to enable the displaying of line numbers. Like with any other IDE (that's "Integrated Development Environment") or standalone code editor I came across.&lt;br /&gt;&lt;br /&gt;Seriously people, what's the idea? Was there &lt;i&gt;ever&lt;/i&gt; a developer out there who did &lt;i&gt;not&lt;/i&gt; want to have his line numbers displayed? You guys have "productivity" written on every surface you can reach, so why not just turn on line numbers by default and enhance everyone's productivity by saving us the time to search for the appropriate option (and then to go and write a blog post on it)? Your tool isn't supposed to help us write business letters - it's supposed to help us program. And programmers want line numbers!&lt;br /&gt;&lt;br /&gt;/rant_off&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6868520564969831253-1463725855131739952?l=rm-rf-slash.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://rm-rf-slash.blogspot.com/feeds/1463725855131739952/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://rm-rf-slash.blogspot.com/2009/03/line-numbers.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6868520564969831253/posts/default/1463725855131739952'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6868520564969831253/posts/default/1463725855131739952'/><link rel='alternate' type='text/html' href='http://rm-rf-slash.blogspot.com/2009/03/line-numbers.html' title='Line numbers?'/><author><name>Rem</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6868520564969831253.post-3571277525593854275</id><published>2009-03-04T12:40:00.005+01:00</published><updated>2009-04-19T16:40:05.421+02:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='thoughts'/><category scheme='http://www.blogger.com/atom/ns#' term='cinema'/><title type='text'>Quickie</title><content type='html'>There are movies you like for the actors who were in it. And then there are actors you like for a movie they were in.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6868520564969831253-3571277525593854275?l=rm-rf-slash.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://rm-rf-slash.blogspot.com/feeds/3571277525593854275/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://rm-rf-slash.blogspot.com/2009/03/quickie.html#comment-form' title='1 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6868520564969831253/posts/default/3571277525593854275'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6868520564969831253/posts/default/3571277525593854275'/><link rel='alternate' type='text/html' href='http://rm-rf-slash.blogspot.com/2009/03/quickie.html' title='Quickie'/><author><name>Rem</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>1</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6868520564969831253.post-6719754149255157467</id><published>2009-02-21T14:09:00.003+01:00</published><updated>2009-07-14T17:53:00.302+02:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='society'/><title type='text'>Human Failure</title><content type='html'>Just read a random news bit on a sports site (German, thus not linking here).&lt;br /&gt;&lt;b&gt;Context:&lt;/b&gt; Formula 1.&lt;br /&gt;&lt;b&gt;Content:&lt;/b&gt; Ferrari testing (and intending to use) the electronic "traffic light" as replacement for the old school lollipop-guy to signal the driver when he can start again after a pit stop.&lt;br /&gt;&lt;b&gt;Background:&lt;/b&gt; Apparently, last year the system malfunctioned, signalled "green" to a driver too early, he started still having the fuel hose inserted, it all cost him time and (in one of those wonderful "what would have been if everything would have been exactly the same except for this one very event" scenarios) ultimately the championship.&lt;br /&gt;&lt;b&gt;Where it gets interesting:&lt;/b&gt; A person in the comments pointed out, that such mistakes did happen to human lollipop-men in the past as well. And, yes, although my F1 watching days are long gone, even I can confirm that such mishaps would happen a few times a year. You'd hardly ever go a full season without seeing at least one event of someone starting while still connected to the fuel hose ever since refuelling was introduced back in the 90ies.&lt;br /&gt;&lt;br /&gt;And that reminded me of something. Something I was told during my computer science education (not to claim this is some highly complex truth, it's just a question of when it's pointed out to you). We are disproportionately harder on machines than on human operators when it comes to failure. Think plane crashes, to put forward a rather big scale example. When the investigation reveals "human failure", the story usually ends right there, because, well, to err is human. But when, on the other hand, it turns out that some sensor gave the wrong reading, you can be sure a big headline scandal along with a whole stack of compensation lawsuits will follow.&lt;br /&gt;&lt;br /&gt;There are good and rational reasons for it, of course. Technical errors are more likely to reoccur and be found throughout all instances (installed in many different systems, e.g. planes) of the component in question, assuming they are deterministic in some way. So it's a generally good idea to go and find out exactly why the malfunction happened and how we can prevent repeat. Also, on a more cynical note, there's just not much fun in suing a pilot who might be dead himself or being in a half-coma, spending every wake moment feeling extremely miserable already - your 50-million-claim might get through, but you're unlikely to ever see any actual money.&lt;br /&gt;&lt;br /&gt;But there's also a very primal and emotional side to it. If we're destined to die, we'd rather have it happen at the hands of a human than a computer chip. You know, sort of like .. keeping it in the family. We expect humans to fail. We expect machines to be flawless. And although this is a good expectation, one that ups responsibility and strengthens sound development patterns, we still need to understand, that machines are created by humans. And those still can err.&lt;br /&gt;&lt;br /&gt;To add another thought and put the said in perspective: there's also another phenomenon on the rise and spreading, on the other end of the scale of man-machine-interaction. The "computer malfunction" excuse. Usually used by clerks and sometimes accompanied by God's Last Message to His Creation. It's supposed to be a magic formula implying "hey, look, I &lt;i&gt;told&lt;/i&gt; you it's a computer malfunction, so it's obviously not &lt;i&gt;my&lt;/i&gt; fault and there's just as obviously nothing &lt;i&gt;I&lt;/i&gt; could have done to help you or prevent it, so there's nothing you can reasonably be angry about". Uh, sure, maybe my very health or financial existence was threatened, maybe I was forced to invest huge amounts of time into trying to achieve or fix something that should have been a triviality, maybe it's the 20th time we're having this conversation and you're still unable to get it right, but, seriously, how could I reasonably be angry about all of this. Just because during all the time, repeated requests and demands you could not be bothered to actually take matters in your own hands and do your job, and now are blaming everything on a "computer malfunction", that probably went somewhere along the lines of "you entered wrong data into the computer causing it to do wrong things to my life"? That'd be really insane of me, indeed.&lt;br /&gt;&lt;br /&gt;Bottom line to this post: computers are not divine beings. They are neither perfect by nature, nor the ultimate excuse for screwing up things.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6868520564969831253-6719754149255157467?l=rm-rf-slash.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://rm-rf-slash.blogspot.com/feeds/6719754149255157467/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://rm-rf-slash.blogspot.com/2009/02/human-failure.html#comment-form' title='1 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6868520564969831253/posts/default/6719754149255157467'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6868520564969831253/posts/default/6719754149255157467'/><link rel='alternate' type='text/html' href='http://rm-rf-slash.blogspot.com/2009/02/human-failure.html' title='Human Failure'/><author><name>Rem</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>1</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6868520564969831253.post-7913532319752183633</id><published>2009-02-18T18:09:00.008+01:00</published><updated>2009-07-14T17:50:51.593+02:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='me'/><title type='text'>Dude, you have a blog now?</title><content type='html'>Yes. I do. This might be a little surprising if you've heard me ranting about blogging and all the "user provided content" that's slowly taking over the net. So, why am I doing it myself now? Well, I realised something. A few things actually.&lt;br /&gt;&lt;br /&gt;First, I came across a few blogs I actually enjoyed (and enjoy) reading. Now, this is as such no big deal. I'm easily hooked up, especially if the subject at hand are eloquently written texts (heck, I'll read a manual for kitchen scissors if the command of language exposed is impressive enough). It's more that I began to accept that this specific form of writing is hardly possible in anything but the loose "notes of the day" blog scheme. The tripping point was, I guess, when I found myself interested not only in the blogger's writing, but also in what the commenters might have to say on the matter. Which brings us to...&lt;br /&gt;&lt;br /&gt;The Revelation. The moment I finally understood what blogging is all about. No-no, this wasn't yesterday. As a matter of fact, it was more than half a year ago, and I still regard it as the moment of revelation. I was watching TV - an activity I don't pursue very often these days - when they brought a report on something, or had someone say something, complain about something ... I really don't remember anymore. What I &lt;i&gt;do&lt;/i&gt; remember quite clearly however, is my own reaction of thinking &lt;i&gt;"Hey, that's a pretty flawed view on the subject, and it's also pretty ironic for you of all people to state it, for the following reasons..."&lt;/i&gt;. Now that in itself isn't that revealing, but something someone watching TV probably experiences every 10-15 minutes or so. The remarkable thing was, that I caught myself mentally reaching for the &lt;i&gt;post comment&lt;/i&gt; button to "reply" to that report, inwardly celebrating that it's just been "posted" and thus my comment with the well reasoned criticism would be up top (also known as: "First!") thus gaining the attention it'd need to disclaim the unfounded statements. It's somewhere along those thinking lines that my mind stopped short and realised that I am &lt;i&gt;watching TV&lt;/i&gt;.&lt;br /&gt;&lt;br /&gt;Now, don't get me wrong, I'm not someone who tends to leave a comment on every piece of stuff he finds on the net. Not at all. But, this way or other, most topical input from the outside tends to reach me in interactive form these days, be it via internet or, old fashioned, via people telling me something (in other words, I just really don't watch much TV, since that's pretty much the only non-interactive topical medium still pretending to be alive). And it was that moment when I realised just now much I am used to having a &lt;i&gt;reply&lt;/i&gt; button attached to everything I consume (or, you know, the ability to open my mouth and &lt;i&gt;reply&lt;/i&gt;). And also realised that those are exactly the cases when people just log into their blog accounts and post their thought of the day. Screenplays life writes.&lt;br /&gt;&lt;br /&gt;So, here we go. Blog. Expect all sorts of random thoughts of the day on all sorts of subjects that might be interesting to &lt;i&gt;me&lt;/i&gt;. You've been warned.&lt;br /&gt;&lt;br /&gt;Oh, and, no, don't expect to find any instructions on dangerous stunts you should not try at home - the title is yet another example of me being really uncreative when it comes to names and titles. That, and maybe, just maybe, my recently having watched &lt;a href="http://www.cracked.com/video_16488_most-irresponsible-science-lesson-ever-taught.html" target="_blank"&gt;this&lt;/a&gt;. As for the URL? That's supposed to be &lt;code&gt;rm -rf /&lt;/code&gt;, a Linux/UNIX command you really should not try at home. Oh ... maybe there is some consistency in my naming scheme after all!&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6868520564969831253-7913532319752183633?l=rm-rf-slash.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://rm-rf-slash.blogspot.com/feeds/7913532319752183633/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://rm-rf-slash.blogspot.com/2009/02/dude-you-have-blog-now.html#comment-form' title='1 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6868520564969831253/posts/default/7913532319752183633'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6868520564969831253/posts/default/7913532319752183633'/><link rel='alternate' type='text/html' href='http://rm-rf-slash.blogspot.com/2009/02/dude-you-have-blog-now.html' title='Dude, you have a blog now?'/><author><name>Rem</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>1</thr:total></entry></feed>
