Thursday, 16 April 2009


No feeling in an MMO compares to levelling your first character. When you're not shooting for perfection. Not preparing for the next raid. When every little hop feels like a giant leap. And every mob you defeat - like a significant victory. When your quantum of achievement is a quest, rather than a quest-hub or a zone.

This is not to say nothing is equally good, or better. There's great stuff down the road, many things to have fun with months and years later. I love being at level-cap and that stuff dubiously called "endgame". Challenge and success, teamwork and friendship can be found there. Feelings I'd never rate lower or want to miss (as a matter of fact, right now, I am missing some of them, and it makes me sad). They are not worse or worth less - they just don't compare.

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