Friday, 22 January 2010

Introducing a new tag: game design

Having mastered the "November/December Rush" and having more time on my hands now, I am once again tempted to drift where every gamer with any programming skills tends to drift: making The Best Game Ever! Now, before you roll your eyes (as you should) and walk away, let me elaborate quickly.

I am fully aware of realistic capabilities of a single person - even if said person were to work on a particular development project full time, which I (at this point) do not intend. I am also aware what it takes to create a piece of gaming-software that would be even remotely capable of holding its own compared to what else is on offer. I absolutely understand that there's no way I sit down with a drink and cookies, code to myself for a few hours a week and, look and behold, half a year later The Best Game Ever is born. Doesn't work that way. The net is full with downloads of software (not only games) where some guy had some great idea, hacked together an ugly and unhandy piece of something and threw it out there. I don't want to be that guy. I appreciate that the quality and success of a software product, particularly and especially a game, draws from many sources like graphics, artwork, ergonomics and a few dozen others. I know that I am not very knowledgeable or even flat out untalented in several of those areas. Even if I were, and had the necessary resources, it'd take me 10 years to finish everything on my own. That's an optimistic estimation.

However, there are things I am kind of, sort of, talented at. Making up and developing concepts and mechanics. And to some extent, you know, programming. Therefore, I am not intending to write a game. Instead, I will try to present and elaborate on concepts I think would make for a good, fun and involving game experience. I will also program a bunch of little parts and components representing some of the underlying mechanics of those concepts - a toolbox of sorts.

This place, this blog, is where I am going to write down thoughts and ideas, inviting you, dear readers, to join in and contribute your thoughts and ideas. The "game design" tag is meant to be a combination of "thoughts on game design" and "thoughts on designing a game". Let's be clear, I do not claim that everything presented here is an idea no one ever had before me. Most will be inspired by things I see, hear, read and experience, bits and pieces I gather together and improve (in my opinion) upon. Some of it will probably be genuinely original, but to be honest, I can't even know.

Therefore, if you like what you read here and happen to be capable of making games, well, you have two options. You can just take the ideas and put them into a game - I'll be happy enough to play it. Or, better, offer me a job helping you make that game. Obviously, same goes for contributions in comments. Inversely, by submitting ideas over the comment function you agree on them being possibly used by whoever happens to read it. Sorry for being a megalomaniac ass about it, but better safe than sorry.

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